So these are the LM specific release notes.
Lore-master
- Traits -


  • Set Bonus "Buying Time" should now function properly.
  • The Ancient Master Trait "Disable" will now affect the stun from skill "Ents go to War"
  • Ancient Craft at max rank now properly specifies that only the first Lightning skill used against an afflicted enemy will result in bonus damage.
  • Ancient Craft now properly increases damage from trait "Sword and Storm"
  • Trait "Slow Burn" should now affect "Searing Embers" effects.


- Skills -


  • Cross-fire and Improved Cross-fire should share the same duration as normal Burning Embers DoT effects.
  • "Nature's Fury" induction time reduced from 3s-->2s.
  • The induction for Burning Embers is being reduced from 1.5s--> 1.2s
  • The induction for Water Lore is being reduced from 2s --> 1s.
  • The induction for Back from the Brink is being reduced from 8s --> 5s.
  • The induction for Test of Will is being reduced from 2s --> 1.5s.


- Stats -


  • There was a bug which would cause the Lore-master to gain a significant amount of Will every several levels. This extra Will has been contributing to awkward jumps in difficulty and player strength. This extraneous Will has been removed, and combat should be more consistent.


- Deeds -


  • Both Beacon of Hope and Light of Hope should now advance the deed "Light of Hope"
There is at least one undocumented change.

- Ring of Fire now has a ring of fire animation around your target while the skill is active. This ring of fire animation is easily distinguished from Sticky Gourd and Lightning Storm Hot Spots and also generates a white border area of affect outline so you know when your target is affected.


Questions for Egg


  • Ancient Craft at max rank now properly specifies that only the first Lightning skill used against an afflicted enemy will result in bonus damage.


Does this 'first lighting skill used' apply to all players or only you? Aka is it our first lightning skill used? Or can another LM or RK eatup this debuff by using their own skills?



  • Set Bonus "Buying Time" should now function properly.

Does this meand the Hasten Ent's go to War is fixed?
Why do we even still have these Hasten Skills most of us do not like them?


  • The Ancient Master Trait "Disable" will now affect the stun from skill "Ents go to War"

Ok so its a Stun skill that wasn't being affected by the Stun Trait... But still in order to have these two interact you would have to be Speced MoNF and trait a minimum of 42 points into AM and I'm sorry but I can't ever think of someone who would do that with how bad the AM line even is.
Why hasn't Disable been made to affect our DAZE skills? This is what we have asked for this trait to affect from the moment we first saw it!


What about all our thoughts and dislikes on the Ancient Master line and capstone skill? Nothing significant has been done here. We have all posted a LOT of ideas on how to make the AM line better than its current weaker than RoR state.