My thoughts are already in the Warden forums, but in case Devs only look here for BR feedback...
First I'll start with the positive. DC is a welcome change/fix. Thank you. 10 targets isn't as much as Champs can hit (which is silly... why can DPS hit more targets than we can control?) but practically 10 targets is probably fine for most things. We'll have to see if 10m is enough, but overall DC looks to be much more useful now.
Steadfast actually works now. Thanks! I think we can all agree this is how the skill should have first been introduced, but beggars can't be choosers. It's nice to have a functioning stun break.
Unfortunately that's all I have for the good. The rest... eek. While not really on my radar, I noticed that Captains get their halberd mastery boosted to match the increased racial bonuses. Why don't we get this treatment as well? Should be straight forward, our spear mastery should be boosted.
The big one, buff durations (I'll include Finisher durations here)... Wow. +4 seconds? I can only think this is something like a small test to make sure it works? I'm not encouraged though. I've been trying to avoid the whole "our Dev doesn't even play a Warden" thing because I think that's silly... but it's hard to argue against that with something like this. No one who actually plays a Warden can really think that 4 more seconds on our buffs is significant. As for the Finishers, I don't see why these can't just be a permanent buff once applied that lasts until one of three conditions is met: 1) The finishing Gambit is used, 2) another Finisher is applied (so you can only have one up at a time, this is also a good spot for a high tier trait (blue final trait???) to allow more than 1 Finisher to be active *hint hint*), or 3) you are out of combat for the standard 9 seconds. I think a good system that I would like to see is that the Finishers apply a modest ongoing buff to the corresponding 4-length Gambits (and they do NOT consume the Finisher) and a sizable buff to the corresponding 5-length Finishing Gambits (which of course DO consume the Finisher).
That's my comments on what has been acknowledged on BR to some extent. Some things we have been told are being addressed in 12.1 don't seem to be on BR right now. I'll give the benefit of the doubt on those, guessing their just not in yet. Below are things I would like to see addressed.
There are a few other issues that I don't see any mention of fixing. Notably still no leeches. If we're not getting leeches back ever, just say so, but I feel that we lack a core part of being a tank (that Guards, Captains, Champs all have) without at least a couple Gambits being capable of leeching threat. If leeches are for some reason off the table, we need to look at a way to fill that void.
Might still gives physical mastery. If we're really going to lose that at some point I really like the idea I saw of Agility being changed to give 2 Block, Parry, Evade. That would really help balance out our BPE with basically no Might whatsoever.
Of course For the Free Peoples. It's just not good. At all. The idea is not bad, but the execution is. We use masteries whenever possible. Using only builders is not effecient. If this is going to keep the same idea of being triggered off Gambit builders, bump it up to include masteries. Aside from that, this is a minimal ratings buff that most people won't notice because they're not even taking damage (we're the tanks remember?) or they're capped anyways. Something more substantial, even unique to this buff, would be more welcome. Maybe each stack makes the Warden take less damage. Or damage from the fellowship is directed to the Warden with this buff. Or we could say each stack of this lets the player perform a certain effect with their skills. A heal proc, corruption removal, stacking bleed procs, etc. Lots of ways this could go.
[color=green][b]Gloarn[/b][/color] 80 Burglar [color=grey]|[/color] [color=green][b]Glorn[/b][/color] 75 Champion [color=grey]|[/color] [color=green][b]Gloirn[/b][/color] 75 Rune-keeper [color=grey]|[/color] [color=green][b]Glourn[/b][/color] 75 Captain
[color=brown][b]Glarnakh[/b][/color] R7 Warleader [color=grey]|[/color] [color=brown][b]Glarno[/b][/color] R6 Reaver