The difference with the group content is your class role is all the more critical.
Tanking is vitally important in the raid. Without a good capable tank, expect to completely fail in short order (not even earning iron). Healing is critical, not just of your tanks, but also of NPCs and banners if your DPS and tanks aren't up to snuff. DPS becomes much more important than in the solo/smaller versions, as the soldiers can't handle it all. Leadership and strategy, things completely irrelevant in old style raids, are imperative here, as different resources need to be applied in different areas at different times. Note how few kins have posted platinum completions? As compared to previous raids that would be completed during beta?
A lot of prejudging going on. It's interesting how the folks who have played bunches of Battles continue to develop and grow and enjoy them, while those who haven't, take a first look and assume the rest/others are all bad.
Don't get me wrong, obviously they aren't going to be everyone's cup of tea. Your available strategies/options only increases as you rank up and improve your character. Folks not interested in growing will never see that. But at least they aren't the mindless step by step instances of old, where you had no choice but to do the exact same thing you did before. They have more re-playability.
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