We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 2 1 2 LastLast
Results 1 to 25 of 39
  1. #1
    Join Date
    Jul 2009
    Location
    East Peoria, IL
    Posts
    40

    Helm's Deep Solo Unbalanced

    I don't know if anyone else here is experiencing this, or if I just not doing the instances correct, but soloing the instances and getting ANY medal above a complete failure or bronze is darn near hard, sometimes impossible. Sometimes, way TOO enemies get sent at once and they just overtake and completely demolish a group of soldiers, or attack the objective you are protecting. Take Helm's Dike for instance. Most of the side quests are virtually impossible to do any good on solo. All the side quests tend to send TOO many enemies at you at once, and you cannot simply kill them fast enough to protect the horses or guard the watchtower to prevent the gate from being blown up. In other cases, there is fighting on BOTH the eastern AND western sides of the dike at the same time, and you cannot be in four places at once, so once side just gets completely overwhelmed and you fail the main mission. These don't happen all the time, but every solo instance, at least one of the quests becomes heavily unbalanced to make it impossible to get more than a bronze. Does anyone else experience this in their solo attempts of the HD Instances?
    [COLOR=#800000][FONT=arial]Gladden | Azaryah | Elven Hunter | Lvl. 85[/FONT][/COLOR]

  2. #2
    My first character through western Rohan is level 93 and in the Stonedeans, so I am just about to hit the Deep and its Epic Battles for the first time. But a Beta tester in my kin said the EBs were very hard to solo during the last couple Beta builds, after being very easy earlier on in Beta, and he said again last night that the current live versions (he has a 95 already) are indeed difficult to solo. So from that one anecdotal perspective at least, I don't think you're alone. I'm eager to get into them myself this weekend.

    One thought, and one question:

    The thought: I would prefer that the EBs are difficult. I know many players with many play styles will of course have differing opinions, and I’m not trying to start the umpteenth version of that debate. But there has been a lot of complaining this past year or more about content being too easy, including skraids. Turbine wanted EBs to be different from glorified skirms, so I say yay for some challenging end game content! I’ll grab kinnies or even PUG to duo ones I have trouble soloing

    The question: I understand that we advance in our chosen EB specialization. Might an EB that is difficult to solo become more do-able as you level up your skills? If you were a maxxed-out Officer, for instance, would you be able to buff some of those soldiers enough to stand on their own while you take care of the side quest? If so, sounds like good design to me. But since I haven’t been to the Deep yet I don’t know…

  3. #3
    EDIT: Made a guide to help out a bit here too - https://www.lotro.com/forums/showthr...de-Quest-Guide

    For the most part you should be able to get bronze no problem on any of the BB instances. If it really comes down to it, sacrifice the optional side quests to focus on keeping your soldiers alive at the main choke points. In many cases, especially on Helm's Dike, Glittering Caves, and the Deeping Coomb, the choke points and the side quests come through the same area which makes it easier.

    For your Class Trait Spec, stay in whatever line offers you the most DPS. You can't heal, you can't buff, debuffs don't really matter, CC's only marginally important, you pretty much just want to focus on killing things.

    For your BB Spec, go either Engineer or Officer. Vanguard is damn near useless, even at higher levels.

    For the actual battles, spend most of your time running back and forth to the 2 attack points, Use the NPC Commanders to buff their soldiers and save the heals for when you see soldiers or archers getting into the yellow. Add in some DPS here and there, and try to focus on things that will bottleneck the fighting or be ignored by NPCs(Trolls, Enemy Commanders, Sappers)

    A few maps have things you're required to do, like Deeping Wall, where you absolutely have to destroy the enemy catapults with your siege weaponry.

    Remember you also can use your horse/goat to get around which saves a huge amount of time in places like Glittering Caves.

    There are a few side quest that are stupid hard right now or where doing them will cause you to get your ### kicked somewhere else, and a few that when combined in the right way can really screw you over. Other than that, the BB are really almost beyond easy. Even with level scaling (which is slightly less strong than being at level) I've had no problem getting at least bronze on everything and getting up to plat on a few side quests, and I'm playing a minstrel so my comparative DPS to most other classes is meh.

    The question: I understand that we advance in our chosen EB specialization. Might an EB that is difficult to solo become more do-able as you level up your skills?
    This is definitely the case. As of Beta at least, they were "designed" to be winnable Bronze/Silver and then winnable at Gold/Plat as you got further into your spec. For example, being able to fire a maxed engy catapult that can kill 16-24 mobs instead of 9 really changes the tide.
    Last edited by Gedrevn; Dec 03 2013 at 12:55 PM.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000000a2d6/01003/signature.png]undefined[/charsig]

  4. #4
    Join Date
    Sep 2010
    Location
    Thessaloniki, Greece
    Posts
    26
    If you put enough points into your EB spec tree (or into Engineer anyway, since it seems that this is the only tree that really matters as of now) soloing becomes quite a lot easier. You will still struggle to win the Gold Medal at best for battles and side-missions (with the occasional 3-4 quests that are easy enough to complete with Platinum even when soloing), but the difficulty of the battles as well as the horrible current bugs essentialy mean that Epic Battles were meant to be played as a Duo and above, and that Gold Medal is pretty much the top you can aim on average when soloing.

  5. #5
    Join Date
    Apr 2007
    Location
    Topeka, KS
    Posts
    1,072
    Why, why, why, are you doing them solo?
    They are designed to be played with 2 players. You are cutting your chances easily by 50% by choosing not to bring a friend along. Solo is only there as an option for masochists, and once you're trained up. It's just like how you can do a 6 man with 4, or a 12 man with 9, but why would you? Since the rewards are daily it is really a bad idea to play these alone.

  6. #6
    Quote Originally Posted by Tyveil View Post
    Why, why, why, are you doing them solo?
    They are designed to be played with 2 players. You are cutting your chances easily by 50% by choosing not to bring a friend along. Solo is only there as an option for masochists, and once you're trained up. It's just like how you can do a 6 man with 4, or a 12 man with 9, but why would you? Since the rewards are daily it is really a bad idea to play these alone.
    You would think for the crowning jewel of an expansion that they would support solo just as much. Vast portions of the the rest of the game are very geared to solo. What else as solo players to do? Ignore one of the main selling points of the expansion? I understand your point, but it seems like a major misstep on their part.

  7. #7
    Join Date
    Apr 2007
    Location
    Topeka, KS
    Posts
    1,072
    Quote Originally Posted by baue8673 View Post
    You would think for the crowning jewel of an expansion that they would support solo just as much. Vast portions of the the rest of the game are very geared to solo. What else as solo players to do? Ignore one of the main selling points of the expansion? I understand your point, but it seems like a major misstep on their part.
    It's a MMORPG. I personally feel like the correct approach is to balance content for multiplayer and to apologize to the soloists later. There are plenty of great single player games out there. I get your side as well, just don't agree with it.

  8. #8
    Join Date
    Dec 2008
    Location
    Pacific Northwest
    Posts
    4,179
    Quote Originally Posted by Tyveil View Post
    Why, why, why, are you doing them solo?
    They are designed to be played with 2 players. You are cutting your chances easily by 50% by choosing not to bring a friend along. Solo is only there as an option for masochists, and once you're trained up. It's just like how you can do a 6 man with 4, or a 12 man with 9, but why would you? Since the rewards are daily it is really a bad idea to play these alone.
    Actually they were designed to do solo. The devs stated they did not rebalance them for duo however they were able to be run with a second person. Solo was there by design for everyone, not just for masochists.

    The fact that it may be a bad idea to do them alone is a design flaw, not a player flaw.
    [CENTER]I'd explain it to you, but I'm all out of Puppets and Crayons.
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    GLADDEN SERVER
    Moochy, 100 Minstrel R10 ~ Barloren, 100 LM R5 ~ Teelara, 100 Cappy ~ The Storm Crusaders[/CENTER]

  9. #9
    Join Date
    Apr 2007
    Location
    Topeka, KS
    Posts
    1,072
    Quote Originally Posted by Beaniemooch View Post
    Actually they were designed to do solo. The devs stated they did not rebalance them for duo however they were able to be run with a second person. Solo was there by design for everyone, not just for masochists.

    The fact that it may be a bad idea to do them alone is a design flaw, not a player flaw.
    The mechanics of BB's screams out "YOU NEED A TEAM FOR THIS".
    Sounds like nice lip service, but I doubt solo play is the original intent.
    Why would they balance for solo and then allow you to run it duo? That makes no sense at all.
    I think the design flaw is allowing players to run them solo without some sort of warning.
    Nor do I think they should make everything in the game soloable, BB definitely being one of them!

  10. #10
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,855
    Quote Originally Posted by Gedrevn View Post
    For the most part you should be able to get bronze no problem on any of the BB instances. If it really comes down to it, sacrifice the optional side quests to focus on keeping your soldiers alive at the main choke points. In many cases, especially on Helm's Dike, Glittering Caves, and the Deeping Coomb, the choke points and the side quests come through the same area which makes it easier.

    For your Class Trait Spec, stay in whatever line offers you the most DPS. You can't heal, you can't buff, debuffs don't really matter, CC's only marginally important, you pretty much just want to focus on killing things.

    For your BB Spec, go either Engineer or Officer. Vanguard is damn near useless, even at higher levels.

    For the actual battles, spend most of your time running back and forth to the 2 attack points, Use the NPC Commanders to buff their soldiers and save the heals for when you see soldiers or archers getting into the yellow. Add in some DPS here and there, and try to focus on things that will bottleneck the fighting or be ignored by NPCs(Trolls, Enemy Commanders, Sappers)

    A few maps have things you're required to do, like Deeping Wall, where you absolutely have to destroy the enemy catapults with your siege weaponry.

    Remember you also can use your horse/goat to get around which saves a huge amount of time in places like Glittering Caves.

    There are a few side quest that are stupid hard right now or where doing them will cause you to get your ### kicked somewhere else, and a few that when combined in the right way can really screw you over. Other than that, the BB are really almost beyond easy. Even with level scaling (which is slightly less strong than being at level) I've had no problem getting at least bronze on everything and getting up to plat on a few side quests, and I'm playing a minstrel so my comparative DPS to most other classes is meh.


    This is definitely the case. As of Beta at least, they were "designed" to be winnable Bronze/Silver and then winnable at Gold/Plat as you got further into your spec. For example, being able to fire a maxed engy catapult that can kill 16-24 mobs instead of 9 really changes the tide.
    This is correct. The more you do the stronger you get the higher medals you will receive.

    And they were designed to solo. If you are solo dps, they are pretty easy in terms of mobs but you'll still neeed to specialise and use the clickies, as stated above. You don't take much damage-my autolevelled crafting RK only died at the powder at the gate quest from the explosion-which was a shock after nothing else had touched her...

    The mechanics of most are such that-until you level your proficiency-grouped or solo you will likely fail most side quests and may have issues with main. My duo buddy and i got a gold on our first attempt cause we saved the horses but we failed the main quest. (We do tier 3 skirms-failure is a new experience LOL) My solo attempt I got nothing (iron) on first attempt bronze on next, gold on next.

    But i agree they are much more fun with other people.

  11. #11
    Quote Originally Posted by Beaniemooch View Post
    Actually they were designed to do solo. The devs stated they did not rebalance them for duo however they were able to be run with a second person. .

    Regardless of what the devs said, to me it looks like they were designed to do as duo, not solo. Nobody will convince me otherwise. For a solo player BB is the worst part of the entire game.

  12. #12
    It's definitely easier (and more fun) with two players since, as mentioned, the BBs don't scale any harder for Duo.

    That said, completing the main quests on silver and some side quests all the way up to plat is easily doable solo.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000000a2d6/01003/signature.png]undefined[/charsig]

  13. #13
    I have stated doing Big Battles early, from level 85. There are some that are harder to solo than others, but you should be able to get some gear and enough points to Rank 2. However, all of them are mush easier to duo than solo.

  14. #14
    Join Date
    Aug 2009
    Location
    In Chicago
    Posts
    1,219
    If they're not MEANT to be run solo then don't LET US run them solo. Here are my problems

    Helm's Dike
    Stone Obstructions quest. Millions of Dunlendings rush at you, way too many for a single player to try and stop, and which ones drop the obstructions again? I've had dunlendings run to the area, sit there, and do nothing but run back.
    War-Machine quest...What? The archer won't kill that thing before it murders the gate, this quest is plain stupid. Have fun using the rope to constantly extinguish the gate and going back up to constantly refill the arrows just to fail.

    Deeping Wall: Raid
    The one quest where you have to stop millions of mobs from killing the laborers. I'm not sure if you need a certain mix of people to go down and to stay up, but focusing on this or the main quest will likely end up in failure of the other.

    Deeping Coomb
    The Defilers/Dark Water quest. I dunno how it goes for ranged classes, but if you're a melee...Lmao good luck. I guess you have to go Engineer and place some caltrops down and kill the defilers as fast as possible.
    The quest where you have to stop the trolls and millions of other mobs from beating up on your supplies. Yeh, have fun with that. Meanwhile Sappers will destroy your banners while you hopelessly try to stop the elite trolls and loads of mobs from banging on swarm/normal health objects.

    Glittering Caves
    The spider quest...Okay, I used knockdown traps to kill the spiders, but don't even try to free dudes from the cocoons. You'll be one shot before you finish the quest.
    3 man: Stopping the trolls from killing the civilians. Wow, how are they gunna kill them if they NEVER SHOW UP? Best you can get is a gold before the last two trolls show up. Have fun!

    and I haven't even gotten all the quests... So, don't you get Promo points for doing side-quests? Heh, well don't try to do them in Raid I assume before you have a lot and def don't try most solo. It isn't fun.

  15. #15
    Join Date
    Sep 2011
    Posts
    1,119
    Quote Originally Posted by AzariahYisrael View Post
    I don't know if anyone else here is experiencing this, or if I just not doing the instances correct, but soloing the instances and getting ANY medal above a complete failure or bronze is darn near hard, sometimes impossible. Sometimes, way TOO enemies get sent at once and they just overtake and completely demolish a group of soldiers, or attack the objective you are protecting. Take Helm's Dike for instance. Most of the side quests are virtually impossible to do any good on solo. All the side quests tend to send TOO many enemies at you at once, and you cannot simply kill them fast enough to protect the horses or guard the watchtower to prevent the gate from being blown up. In other cases, there is fighting on BOTH the eastern AND western sides of the dike at the same time, and you cannot be in four places at once, so once side just gets completely overwhelmed and you fail the main mission. These don't happen all the time, but every solo instance, at least one of the quests becomes heavily unbalanced to make it impossible to get more than a bronze. Does anyone else experience this in their solo attempts of the HD Instances?

    Based on my experiences so far and in my BETA experiences, you will have a difficult time in solo mode. Once you have points to start dumping into your Big Battle skill tree, things will get much easier. Vanguard is a waste of time and doesn't do anything, so most people (and myself) are going engineer. The barricades and siege engines are pretty handy once you're high enough level to make good use of them.

    The best way to go about it early on is to try and duo the big battles. They're exactly the same, but you get one more body to help you with side quests, DPS, repairing, etc. I've found that a really good combo for the big battles is Mini/Hunter because hunter DPS is insane right now (easy 30k crit hits) and Mini warspeech is pretty darn mean too. Additionally, when the poop hits the fan, a mini can heal up soldiers during lulls in the fighting.

  16. #16
    Join Date
    Apr 2008
    Location
    The Highlands of Scotland
    Posts
    5,409
    I found the Epic Battles to be very unengaging. I will do them all once for the Epic Quest line, but I doubt that I will set foot in them beyond that. I view skirmishes the same way.
    [COLOR=Red][B]TANSTAAFL[/B][/COLOR]

  17. #17
    Join Date
    Jun 2011
    Location
    Heywood, Lancs
    Posts
    1,470
    So far the only issues I have with the Big Battles is timing -- I am Hunter lvl 95 Bowmaster traited

    Helm's Dike

    Battering Ram - there are 3 archers to feed with arrows. Despite what the voice-over tells you, you don't need to protect them, just supply them with arrows. I have bug'ed that several tomes
    Running between the three is fairly easy, but the arrow spawns are pretty slow

    Save the Horses - Easiest of the side quests just pew-pew and they all die

    Watchtower - don't bother with the orcs, warriors and what not. Stick to killing the Dunlending Scouts, these are the ones that damage the tower

    Stone Carriers - this is the one where you protect the archers. The Voice-over has been swapped with that for the Battering Ram
    Ideally you want to be R1 Engineer to run this so you can use the Barricade Crates. Drop 1 at each side and you just run between all 3 telling them to fire

    Statue - Aim the catapult at the lower entry point below Statue, fire as often as you can.
    Trolls will take damage on their approach through the barrage. Keep an eye out for the trolls attacking the statue and dispatch them as quick as poss
    If you haven't used the barricades yet then at the entry to the Statue is a good place to drop one

  18. #18
    Join Date
    Nov 2013
    Posts
    64
    I think they (again) copy an Approach from Rift

    there you can Play all the epic raids and adventures in Special instances solo or duo

    and I think they did it because they see a key audience in couples who are used to Level and quest together,
    probably they want to provide the same here ...

    regards

  19. #19
    Quote Originally Posted by Dying View Post
    I think they (again) copy an Approach from Rift

    there you can Play all the epic raids and adventures in Special instances solo or duo

    and I think they did it because they see a key audience in couples who are used to Level and quest together,
    probably they want to provide the same here ...

    regards
    No you can't. Rift offers very little for solo players at level cap.

    Raids are 10-man or 20-man in Rift. Expert dungeons are 5-man. There is no special version for "couples".

    Best gear comes from T2 raiding.

    They have a few solo and duo dungeons, some are fairly hard, but they only give mediocre loot/currency compared to a real dungeon.

    Some Raid/dungeon bosses are included in the solo story quest. Same as in older Lotro epics, you get a nerfed solo version you beat on with some NPCs. Hardly the same thing as fighting the actual boss.

    I love Rift for challenging raids and fun group content myself. But I would feel a lot more satisfied and welcomed In Lotro, If I where a solo or duo player. Lotro is definitely the better choice, if you want to play alone or with your spouse. The difference in obtainable solo v.s. raid gear is more balanced here.

  20. #20
    Yeah I just finished the epic line and while doing the EB instances I felt an overwhelming sense of hopelessness. I kept on thinking "20 mobs in front of me, I'm doing all the damage to them and they still aren't attacking me and not a gate, banner, soldier, supply etc etc etc." I'm a warden tanking is completely moot in EB. I even tried a force taunt defiant challenge and they still won't attack me.

    "grrrr I'm an orc I am here to slaughter all the men women and children here, but first let me attack this banner."
    "grah stop hitting me! I'm trying to burn this banner by stabbing multiple times with my sword."
    "Listen I know your an elf and I want to kill you. SO BAD, but I just got to bring this gate down."

    I remember one side quest I did there were several mobs inside the gate house at hornburg killing the wounded and destroying the supplies I went in there guns blazing with resolution and exultation of battle. I was surprised and shocked when they ALL turned and started to attack me. I was like "finally! bring it ON!!!" then I found my morale was dwindling fast. I was healing about 11,000 morale ever 3-4 seconds burned through two uses of never surrender, burned healing pots, and it still wasn't enough. when I ran out of masteries I didn't have enough time to build a whole resolution gambit and I died. I just stood there like "seriously? The one time they actually attacked me and it was too much." I failed the quest.

    I looked at the bonuses I got from the EB specs, vanguard did seem quite pointless, and I can't do both siege engines AND control the commanders at the same time and it didn't seem like it would be enough anyway.

    It seems completely impossible to get platinum solo. even if I had maxed EB specs. I don't think I'm going to do it again unless it gets fixed and a little more balanced. I'm all for difficult but impossible?... no.

  21. #21
    Join Date
    Sep 2010
    Posts
    550
    I've been disappointed with Turbine's categorisation of these instances and lack of group options. On the face of it you seem to have a lot of options, but as people have noted here, you cannot complete most of the solo/duo quests solo. Why did Turbine not offer a proper range of 1/2/3/6/12 man options on EVERY instance - there's only one 3, one 6 and one 12?

  22. #22
    Join Date
    Mar 2012
    Posts
    124
    Quote Originally Posted by AzariahYisrael View Post
    I don't know if anyone else here is experiencing this, or if I just not doing the instances correct, but soloing the instances and getting ANY medal above a complete failure or bronze is darn near hard, sometimes impossible. Sometimes, way TOO enemies get sent at once and they just overtake and completely demolish a group of soldiers, or attack the objective you are protecting. Take Helm's Dike for instance. Most of the side quests are virtually impossible to do any good on solo. All the side quests tend to send TOO many enemies at you at once, and you cannot simply kill them fast enough to protect the horses or guard the watchtower to prevent the gate from being blown up. In other cases, there is fighting on BOTH the eastern AND western sides of the dike at the same time, and you cannot be in four places at once, so once side just gets completely overwhelmed and you fail the main mission. These don't happen all the time, but every solo instance, at least one of the quests becomes heavily unbalanced to make it impossible to get more than a bronze. Does anyone else experience this in their solo attempts of the HD Instances?
    I can't agree with you, managed to get many gold/platinum medals on my early BB solo runs solo with an upscaled L65 champ.

    A few tips I can share with you:
    1. Accept that ypu have to switch between the roles a lot during the battle.
    2. Ignore Vanguard, concentrate on Engineer and Officer. Your dps is important, but using wisely your BB role skills is sometimes much more important!
    3. Learn how to issue commands to soldiers and when use different stances/buffs, when to heal them. It helps to eliminate or minimize casualities a lot. For example "shield and sword" stance really makes a difference - same damage as only sword, improved defence of soldiers. If you have to keep two groups alive and both are in trouble - heal the first one and apply defence and attack buff to the second. It's good to "save" buffs and apply them in a moment when you leave the main defence for a subquest. When you get back from subquest, apply heal immediately. You increase the chance of soldiers to survive when you are not present and let them catch a breath after your absence. You can really save some soldiers that way.
    4. Note that you can repair a lot of quest objects - banners, gates, barricades, etc. What is important is that you can do engineering task and fight at the same time. So you can repair the banner and punch that nasty sapper in the face in parallel. If you find a good position for yourself, you can repair barricade and make AoE attacks to incoming mobs.
    6. Don't expect to get platinum on first run, BBs are designed in a way that you get bronze or silver first and when you learn the instance and quest specific, gain some ranks you get back for gold and platinums. Still, golds and platinum for some sidequests are possible even for rank 0, if you think strategically. Some important skills are deeper in the tree - it makes a difference when your engineer gets an ability to place a barricade before the soldiers, use portable war machines, your officer can command powerful heals more often, switch the team to two-handed stance, buff damage and haste giving them serious burst damage when you need it.
    7. Solo BB can be done duo, ask in glff for a partner. Lots of people run BB so you won't have the problems to find someone else to run it with you. Second person really helps (one of you can keep main defence, second do the subquest).

    I hope my tips will be helpful :-)

  23. #23
    Join Date
    Jun 2008
    Location
    4 Wending Way
    Posts
    536
    Quote Originally Posted by clarabelle View Post
    No you can't. Rift offers very little for solo players at level cap.

    Raids are 10-man or 20-man in Rift. Expert dungeons are 5-man. There is no special version for "couples".

    .
    Well, darn. For a few seconds there, I was almost willing to try out Rift.

  24. #24
    Join Date
    Mar 2007
    Posts
    3,426
    Quote Originally Posted by clarabelle View Post
    No you can't. Rift offers very little for solo players at level cap.

    Raids are 10-man or 20-man in Rift. Expert dungeons are 5-man. There is no special version for "couples".

    Best gear comes from T2 raiding.

    They have a few solo and duo dungeons, some are fairly hard, but they only give mediocre loot/currency compared to a real dungeon.

    Some Raid/dungeon bosses are included in the solo story quest. Same as in older Lotro epics, you get a nerfed solo version you beat on with some NPCs. Hardly the same thing as fighting the actual boss.

    I love Rift for challenging raids and fun group content myself. But I would feel a lot more satisfied and welcomed In Lotro, If I where a solo or duo player. Lotro is definitely the better choice, if you want to play alone or with your spouse. The difference in obtainable solo v.s. raid gear is more balanced here.
    LOL there is 50 times the solo end game content in RIFT as there is in Lotro.

    This whol gear centered idea in MMOs is what killed them all in the first place. You can do wolrd invasions get stones and rep upgrades and get gear that is more than capable of doing anything, including tier 1 raids. Tier 2 is just that, tier 2, for guys who FOCUS on raids, if youre not focusing on raiding then having tier 2 gear is totally unnecessary. And the idea tat if you are in the 'best' gear you are not 'good' is stupid. There is also PvP gear, and that after the last patch is 'better' than tier 2 raid gear in some cases.

    Lotro, once it started focusing on gear to placate the new age WoW raised MMO players killed itself. Because now it is expected, and everyone wants the best, on every toon they own. Thats why content is a joke now, so that people can have 9 max level toons in the top end gear. But even doing that doesnt take enough time to fill in the gaps of where there is absolutely nothing to do. Sure you can deed grind, I am sure most 'hardcore' people have done that long ago, and just keep current now. But after that then what? Warbands? Well if you do them on 9 toons that can take soem time. Task dailies? Why? If youre max rep, max warsteed level and max level you get nothing out of them once youre 500/500 which most 'hardcore' daily players have been for awhile. So those are 'wasted' in rather short order. Crafting? Sure the cool down stuff is OK now but as it is the emerald shards sell for more than the crafted item will so at this point farming nodes is the 'best' option. But even if youre making gear youre on a week long cool down so whats that 5 minutes a week to get one piece of gear? So that leaves big battles. What do they do? They give decent jewelry, but other than the set bonuses which with the RNG is a futile mission they are on par with stuff you get from warband boxes. In some cases not even as good as some of the stats are 'misplaced'. So even for the gear focused solo player these things dont offer a lot. Especially in their current state.

    Rift offers invasions, daily crafting quests, daily fishing quests, dimensions (housing), weekly guild quests that you can do day by day, ACTUAL PvP, daily and weekly quests on the landscape that give rep and money, onslaughts. More I am sure I am forgetting about. There is absolutely zero comparison to what you can do in RIFT solo and what you can do in LOTRO solo. That doesnt even include the ability to scale your level down and fight like a level 8 to help friends or new people, and do content you might have missed or might have been added AT level, not 50 levels above it.

    But to get back on topic. There is a small 'secret' but I am sure some people do it anyway. Max out two different trees and switch back and forth. So you start by setting up your engineering stuff with your engineer tree. Then when the fighting starts you switch to your officer tree to get the shorter timers on the orders. Vanguard is broken so even if you can do damage it is still not a good tree to use. If youre F2P then youre S.O.L. unless you spend coins to open a second tree (think they only get one). As long as youre out of combat you can switch back and forth. You can also re-spec for specific battles too, it only cost 45 copper (for now) to respec no matter how many points you have or have spent, so the cost to switch up stuff is meaningless.

    Theyre still broken, theyre still a joke for what Helms Dep fight SHOULD have been, but there are work arounds for people who want to do them and have nominal 'success' at them alone.

  25. #25
    Join Date
    Dec 2008
    Location
    Pacific Northwest
    Posts
    4,179
    I'm a bit confused about your comment "once lotro started focusing on gear..." because lotro has ALWAYS focused on gear. Everybody wanted the best weapons before LI's, everybody wanted the best gear (even when it was crafted), and certainly once raiding started they wanted the best. The problem in my opinion started when they wanted it without actually having to do the content it dropped in. Then we got Hytbold and symbols in skirmish camps. Nobody wanted to raid for the best, they wanted it for simply logging in. Hobbit presents anyone?

    I played Rift, and the constant world Rifts made me cross when I was trying to quest. They popped up far too often everywhere I went. I also hate open world pvp, because in Rift I'd see somebody down in health and toss them a heal, only to find myself now involved in pvp and instantly killed by an over-level pvper. I never did learn to tell the difference, it wasn't obvious in any way.

    Big battles and trait trees are a huge disappointment. I force myself to play 2 battles a day on my level capped minstrel (another huge disappointment, the class changes for the minnie) because I need to do gear. Normally by now I would've had multiple toons at 95, working gear, joining instances and raids - I pretty much do the 2 solo battles and log back off now. I'm leveling my LM scholar with friends because they're still on their first characters - they also would've normally had at least 1 if not multiple 95s, but nobody's been enthused. I started my cappy, got her to 86, hated her and parked her. I started the hunter because she's my jeweler, got her to 86, but debating if I really have to level her for rep (the only reason I even started her). I just don't want to play like I used to. Now it's an hour, maybe 2, instead of 6, maybe 8. Mostly I'm just sad about the game and the friends who have and are leaving, or like me just play very little and find their fun elsewhere.
    [CENTER]I'd explain it to you, but I'm all out of Puppets and Crayons.
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    GLADDEN SERVER
    Moochy, 100 Minstrel R10 ~ Barloren, 100 LM R5 ~ Teelara, 100 Cappy ~ The Storm Crusaders[/CENTER]

 

 
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload