The Balrog lives!! Oh, and give MECCG a try.
point is thats what I want from trees, so many options its unbelievable I can never get bored, there are 4 classes, each with 9 souls available to them and you get to choose any 3 of those souls for your build, and can have 3 builds to play with. The flexibility it gives is astounding and each player can fine tune, tinker anything to make it what they want.
Most criticism - positive or negative - has been posted by somebody at some point. If we're not to continue to add to it then there would be one post stating "XYZ is a problem because of ABC" and then nobody else is allowed to post on the subject. It would be no different than one person posting "You should all be grateful you have such an awesome new skill tree that gives XYZ and adds ABC" and then nobody is allowed to post about that either. That's not the way it works.
The forum is for feedback. New people post on a subject which others may feel has been beaten to death, but to the poster it's important. Others chime in - whether for or against - as their opinion dictates. It's all feedback. If any of us are tired of seeing it we have the option to quit reading the forum and doing whatever we find more productive.
I'd explain it to you, but I'm all out of Puppets and Crayons.
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Moochy, 105 Minstrel R10
1. I believe he's posting here because just like those who still play this game he would rather play this game than rift. Just like some of us that still play the game there is a feeling of uncertainty in game direction.
2. Positive criticism? How exactly are those of us that play and those who'd like to return suppose to criticism the things we don't like about the game? By simply putting a positive spin on it? If it's bad the developer should hear about it loud and clear.
Maybe you should enlighten the poster as to the great HD changes so maybe he would consider a return. But as always here on the forums it's seen as a better practice to shoo players away rather than retaining them. That'll help no content get developed!
Ya I agree completely.. I've been playing for over 5 years and use to have at least 3 toons at top lvl very shortly after a lvl cap. But starting with Isenguard, and even more worsely so with the Riders expansion, this game has lost all its luster. I barely got my main toon to lvl 85 and couldn't bring myself to lvl another. It's barely an adventure game anymore. Heck, adventure games on consoles have more questing options then this game. And to make it worse, Turbine is taking the time to go back to the old original regions and taking all the options out of those places as well.
I've spent my last dollar on this game.. To the person who said this expansion isn't any different than the last two, I say that is enough information to make me quit after 5 years of playing and making great friends and having great times. The mines were the last good expansion, mirkwood wasn't too bad, but its been all down hill since then.
I don't even have to touch the issue on the new skill system and the continual stupefying of the game mechanics for.. for.. who the heck know who they're doing it for...
After having come to peace with the death of raiding and the death of pvmp (for now) and the death of traits as I knew them, the the two things that I had left to look forward to with this xpac were going to be the scenery and the storylines while questing. I enjoyed the political intrigue of the various clans in ROI and I enjoyed the diversity in defending the various towns in ROR and I liked how they all came together in the Hytbold capstone.
I am currently 87 after a week because I find this current "one quest at a time" thing very tedious and the content of the quests themselves boring. There was one quest in Entwade where three paragraphs of text were employed to tell me to check fish traps, c'mon man. The release of Theoden by Gandalf was underwhelming. Most of the quests I've done were picking up things, and when I did have the odd quest to kill something, I'd either one-shot it or auto attack it to death. This does not feel like a land on the verge of destruction.
For me, interesting storytelling requires tension, which means my character needs to be put to some form of risk every once in a while. Just not having it here in HD. I hope it improves, but what I'm hearing is disheartening. If nothing else then, I hope this would indicate that we've slid down this slippery slope far enough now where we've hit bottom of the age old casual vs hardcore argument and we can start going back uphill again. I suspect questing is like it is now from the backlash of old Moria, but can't there be some happy medium?
I almost wish there was an challenge setting on the load screen these days.
Phrasing! Doesn't anybody do phrasing anymore?
;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb
Not getting into the discussion, just mentioning what the OP said about mighty heroes welcome at Théoden's, Elrond's and Galadriel's tables playing with kids or killing boars...
I couldn't be happier about it. Really.
Think about that Edoras tavern minstrel quest...
First he mocks you because you're doing boring and stupid things like collecting plants for an old lady... But then he understands - and I guess I always knew what he understands:
We're mighty heroes because we're not playing some fancy and stupid role killing demi-gods and other weird things you can do on 'your-average-fantasy-RPG'.
We are heroes because we help those in need. We help the people, we can bring laughter and smiles to children even during war-times. Most of them will bury their own parents soon - if not themselves - and yet we can light hope on their hearts.
I'm a minstrel, and my character IS from Rohan - something I decided to stand for almost 7 years ago, hoping that one day I'd be able to help my own people through these harsh times. And now I'm doing that...
So, yes. We're killing boars and looking for orcs inside privies... But we're not doing this because we're being 'mocked'.
We're doing this because there are thousands of people suffering and having their lives claimed across these beautiful plains and we're one of the few beacons of hope between them and certain doom.
It is hard to post on this forum. Even when my posts are well worded I am still attacked because I don't feel everything is good in the land of make believe. Maybe I should turn over a new leaf and just do what others have done. The game is what it is. Don't like it leave. Then maybe I can troll every negative post and put other down.
Here's your award winning community.
Anyone actually bother to check with the Dragonslayer awards 2013?
Alternatively if one takes a break from playing said game, does that imply a temporary ban on any postings?
Or perhaps one needs to be logged on concurrently to this forum and to the game in order to post?
When you've clarified your rules do let us know.
<A sig goes here>
The Balrog lives!! Oh, and give MECCG a try.
I could swap that argument back to you as well, you only ever post good thongs about the game, constantly ignoring the glaringly obvious problems it has, are you here to try and convince people to stay? are you worried that people are leaving in droves? do you feel a need to keep putting sticking plasters over old wounds in the hope people wont see them? your not even on here providing any constructive feedback, but instead are just continuing to act like all is rosey and the world is full of butterflies and nothing could ever be wrong or in need of change with the game because its lotro.
Trait trees are way to restrictive they stifle players options and lead them down linear game play routes - They need to at least remove the double cost penalty, or give players more points to spend, whatever they do they need to allow players to get further down a second tree at the very least.
Big Battles ignore peoples class choices way to much, a guard cant tank , LMs cant cc (or dps as everything dies before inductions go off), healers cant heal, its all about dps, that it dps and a few side quests here and there, they need to be re-thought more in the like to traditional raids that have a need for all classes and the jobs they do. The whole point of these changes was to define the class roles more but then they produce content that completely ignores those roles, make a BB that needs tanking, needs cc, and needs heals along with dps, then maybe people wont be reduced to firing catapults as an end game experience.
Landscape difficulty - well thats clear where the problem lies, needs a lot of rebalancing. but nerfing the classes will be very unpopular, I think a 50/50 compromise between nerfing the class dps and upping mob toughness is best.
PvP - same as above, but nothing can be done here till freep dps is fixed.
From what I have read in the forums and what my old kinnies have told me these are the things that are bothering people the most and the things that need addressing ASAP. To be honest they were the same issues we were seeing in beta as well.
Its simple, if they did not care.... they would walk away and not look back. Which type of people would you prefer in our game, (even if you didn't agree with their views) those that don't much care about what game they play, the development of those games, or those that will continue to rally for positive acceptable change, even when they have for the moment, begun to play another. This shows the emense pull of Lotro, you can play another game, do other activities, but still care so much that you will put time and effort into reading and posting on the forum.
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