What store gating is there? I don't use the store except to buy the expansions, and I don't see anything locked off from me. I have not seen any raid leaders demand that members use store purchased consumables.Endgame was reduced to a store-gated grind,
I don't see that. The best players do much better than the novices in epic battles. Players who earn trait points do much better. So there is room here to grow, sorry that it's not based on boring gear farming like some generic MMO.You could go into the big battles with no gear on whatsoever and do just as well as with the best of the best. What's the point of THAT? Vision ... lost.
Nobody goes there with no gear; maybe it's old gear from level 85, but that's still superman oriented gear. If this was a simulation then we're doing it wrong by having too much gear. Armor and spears are being handed out to Rohirrim who have no experience at all in fighting and being told to defend the walls; they were never told to go out and grind away and hope for a good loot roll. Plus these must be accessible to all players, if you think you're angry now imagine the outcry if players were told Helm's Deep was raid-only with gear checks at the gate. Yes, Turbine is experimenting here, but if instead they had given us a generic WoW style raid that some players were clamoring for then they would have failed utterly at their middle earth simulation.
Cut forward six years and the 'epic' battle of Helms Deep has been a culmination of the game's qualities dropping at an increasing rate. Its so disappointing to see what was once without doubt my favorite MMO ever and potentially even my favorite game ever (certainly my fav setting) become so average and uninspiring...
I don't really blame the devs, it just seems that the game engine was perfectly suited for Eriador and the MMO style at the time, but evidently cannot handle large conflicts and more modern gameplay techniques. I just don't have any faith that this game is going anywhere but further down hill without a complete reboot or sequel (as unlikley as this may be).
In LOTRO's representation of Helms deep we have:
- No shield walls. The standard unmounted military tactic for the Rohirim that's referenced throughout LOTR and other Tolkien Literature.
- Most soldiers without helmets.
- Most soldiers without shields.
- The enemy coming at the defenders 4, 5 and 6 at a a time.
- No soldiers succumbing to fatigue
LOTRO is a game and not a bad one at that. But a simulation? You really need to think again on that one.
<A sig goes here>
I'm tired of taking a broken character into boring content just to have the mechanics of it work against my chosen character. I can't heal NPCs reliably - sometimes it works and sometimes it doesn't, all using a single target heal in a healing stance. I don't have the dps to complete half the side quests solo, and most of my friends aren't playing anymore so there's nobody I'm comfortable going in with on my learning curve. In fact, there's only a few of my kin who have bothered to log into this expansion and very few of them are 95 yet. This was my T2 raiding kin - battles aren't cutting it for most of them.
Out of 8 level 85s the minstrel is the only one up to 95. And before somebody tells me to switch classes - minstrel is my main and my first real love in this game. I had 3 of them at level 85. The others were crafters that would come out to play once in awhile, but not to group and run instances on. I tried the cappy, got her to 86 and dropped her because I disliked the changes. My LM I power leveled before is slowly leveling with friends since she's my scholar but I don't want to play her instead of my minstrel. Hunter is the jeweler, I've gotten her to 86 and just not thrilled. In past expansions I would've had several to 95 by now and all my crafters maxed in guild. I haven't even bothered to max their crafting guilds yet. I just feel sad and disappointed.
I'd explain it to you, but I'm all out of Puppets and Crayons.
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Moochy, 105 Minstrel R10
I can't help but wonder what they're so disappointed about in the first place...
The sea is calling us home...
Technology, yes. But this old engine has been pushed right up to the breaking point, it appears.
The sea is calling us home...
I still love lotro but not as much as when i first started playing it 5 years ago despite the fact that i lost that account to my own stupidity and had to start all over 2 years ago. I will keep playing and loving lotro until mordor unless it starts to be worse than other MMO's. Even then i will continue to the end just because of the money i have put into this game but we will see if i still love it.
Well, I tried the mini game, didn't like it and don't bother with it. If I get to max level, which I'm not sure I will, I'll craft up some weapons, armor and jewelry that is sure to be on par with whatever rewards come out of the big battles, and even that isn't a big deal because there's nothing that requires having that equipment anyway.
It's not hard to find depictions online that resemble what we have, or are even smaller in some ways.
http://upload.wikimedia.org/wikipedi...rnburg.pdf.jpg (though this one is a bit lame)
http://thainsbook.net/fortress.html (this includes a drawing by Tolkien)
http://larsen-family.us/~1066/helmsdeep.html (wargamer style)
The Balrog lives!! Oh, and give MECCG a try.
Rodarin was quite obviously not referring to the architecture, yet certain people are attempting to spin it that way in an attempt to diffuse his argument.
The sea is calling us home...
Helms Deep is one of the few tide-turning battles. Like I've said more then once before I got flamed down by you guys: I don't mind the first barrier, the outer wall, being like the command-style. However, when I'm standing on the wall... whether it's book or movie doesn't matter even, it's a castle-wall under siege by thousands. The only time I got that feeling anywhere close is when I looked over the wall and saw 10 orcs standing there waiting to get up the ladders one by one. This while I'm pushing back ladders.... It has nothing to do with reality or anything like that. We are all high-level warriors that fought saruman (maybe not you, cause it involved a raid-fight). And now we aren't asked to fight with??? Makes me laugh how rediculous this is. The warriors are good enough to slay one of the epic enemy bosses ingame, Saruman, yet when it's a tide-turning battle we're asked to push away ladders... Good way to put your resources to work. Who's doing the fighting? Esquires? Slaves?
As for a tide-turning battle Turbine couldn't have missed the board further. If they where shooting an Arrow, it flew backwards. They could've even put in this system along with some nice battles for the ones that loved that (like me), but that wouldn't be very "maximazing profits". And what I don't understand is your un-ending way of trying to put any negative post down. Whether you realise it or not, but turbine has a very small pond to fish in. Who in his right mind would play an old game like this? Even if they would, not everyone likes the LOTRO-lore which is a big part of the game. And even then.... do you really think if someone outside the pond will try this game, they're going to stay? Once they get high enough, they'll realize there's nothing to do. The biggest group is not consisting of people loving to play solo and loving the lore. Why do you think other games actually make an effort to commendate both... sure, for the highest gear you need to group up for dungeons. But most use a working group-finder. This already shows they try to please both. If you think lotro can continue it's existence with only aiming at solo-players you are mistaken. There are many many games out there with less problems, so it's ill-advised to allienate half your player base as it just did with this expansion.
I know it we weren't supposed to win when standing on the wall, but a slight sense of a "big battle" would've been better then what they've got now. And they've shot themselves in the foot as well. By trying to make something new instead of the old-dungeon type fights they actually had to put less recourses into quality. If they would've done the normal-dungeons they would've had time to get out a better version. Now they are stuck with buying bandaids and applying them everywhere with the risk of it starting to bleed somewhere else. it's sad.... and all for what? Profit-maximalisation.... when are companies going to realise this isn't the answer and it's only shooting themselves in the foot?
In the epic battles I do find I'm spending a fair amount of time actually fighting, especially in the side quests. Yes if I were ranged I could not just shoot straight down using normal bow, but those orcs can be fought once they come up top. Pushing ladders is optional (dropping rocks seems to help more overall). In group versions it even helps to use some group tactics, again especially in side quests (mostly improving damage, buffs, etc, although it's all dps based). They are buggy of course, confusing, and sometimes just odd (glittering caves could have been a skirmish or instance without undermining their BB concept). And solo at least they feel like big battles because I keep losing some of them by being overwhelmed if I can't keep the enemy at bay; another problem since they can be too hard solo but too easy in a group.
And about those assumptions. Everybody does raids, but there's a difference between raiding and raiding. If you can't understand that, you shouldn't be even suggesting that you're on the same page as the raiders, cause clearly you're not. It used to be a game for both... Now??? well, read the comments. And again, having a BIG BATTLE like helms deep which is supposed to be one of the tide-turners.... sorry, saruman fight was more epic then this.
I've been playing since open beta in 2007. I've been here for all the expansions and all of the changes. I love the lower level area revamps they did because those area's were less fun when I was levelling up with my first and second characters (and 3rd-5th characters for some of the areas)..now that I have 8 more characters going through them..it makes it seem a lot newer. I actually really like the class changes too because it refreshes the game for me. After playing for 6 years things were getting really stale gameplay wise. Some aspects still are but they're clouded over a bit with the class changes. I've had to take multiple breaks over the past 4 years. Some 3-5 months at a time. I practically skipped out on Rohan compared to the way I played when every other expansion was released.
The only thing I don't really care for is mounted combat. It's kind of clunky and not really fun.
With the short amount of time I have to play these days..the way the game is now fits me perfectly.
True, many of us have stopped playing and we desperately want to be heard. We check back hoping someone takes aur feedback into consideration.
Sadly after 2 months of not posting, all I see is MANY LOCKED threads with feedback or loyal long term people desperately wanting to be heard shut down.
I'm sure this one will be locked soon as well.
[CENTER][COLOR=yellowgreen][FONT=Century Gothic][SIZE=1][SIZE=2]Azulia Andune-65 Minstrel[/SIZE] [/SIZE][/FONT][/COLOR][FONT=Century Gothic][SIZE=1][COLOR=olive][COLOR=yellow]||[/COLOR][SIZE=2][COLOR=darkolivegreen]Azabella Kyngsley 65-Loremaster[/COLOR][/SIZE][/COLOR][/SIZE][/FONT][SIZE=1][FONT=Century Gothic][COLOR=darkolivegreen][COLOR=yellow]||[/COLOR][SIZE=2][COLOR=sienna]Mystify Yew-65 Runekeeper[/COLOR][/SIZE][/COLOR][/FONT][/SIZE][SIZE=1][FONT=Century Gothic][COLOR=darkgreen][COLOR=yellow]||[/COLOR][SIZE=2][COLOR=yellowgreen]Izara Banrae-65 Burglar[/COLOR][/SIZE][/COLOR][/FONT][/SIZE][SIZE=1][FONT=Century Gothic][COLOR=seagreen][COLOR=sienna][COLOR=yellow]||[/COLOR][SIZE=2][COLOR=orange]Azaa Rava-65 Captain[/COLOR][SIZE=1][COLOR=yellow]||[/COLOR][/SIZE][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][SIZE=1][FONT=Century Gothic][COLOR=seagreen][COLOR=sienna][SIZE=2][SIZE=1][COLOR=yellow][SIZE=2][COLOR=sienna]Azotic Veru-64 H[/COLOR][/SIZE][/COLOR][/SIZE][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][SIZE=1][FONT=Century Gothic][COLOR=seagreen][COLOR=sienna][SIZE=2][SIZE=1][COLOR=yellow][SIZE=2][COLOR=sienna]untress[/COLOR][/SIZE][/COLOR][/SIZE][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][SIZE=1][COLOR=yellowgreen][FONT=Century Gothic][SIZE=2][SIZE=1]||[SIZE=2][COLOR=sandybrown]Azaya Fayari-65 Champ[/COLOR][/SIZE][COLOR=yellow]||[/COLOR][/SIZE]Azonu-Rank 7 Warg[/SIZE][/FONT][/COLOR][/SIZE][SIZE=1][COLOR=yellow]||[/COLOR][/SIZE] [FONT=Century Gothic][COLOR=sienna]and Eatsee![/COLOR][SIZE=1][COLOR=darkred][COLOR=yellow]||[/COLOR][/COLOR][/SIZE][/FONT][/CENTER]
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