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  1. #1

    Remembering Thrymm

    I have tried this session play ten times and fail each time. There are two companions to protect but the melee one will die because the healer will run to his starting place and just stand there. I will some times get knocked off of my warsteed and can't remount. I have a total of two attack abilities and both will be on cooldown so I just sit there. I get furvor for some reason but I don't have an ability that uses it. It has to be a heavy warsteed so moving around to try and get close to an enemy to attack it is impossible, even harder when a companion does a knockback. They do give a healing ability when mounted but it has a long cooldown so it isn't useful.

    Has this been changed or made harder?

  2. #2
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    I recently completed this quest the other day and noticed it was very difficult but still do able. I stood in the middle of the crowds of mobs and just used my two aoe attacks. i kept a close eye on the 2 npcs morale. when ever i saw one dropping pretty good i would go and steal the aggro off them. the most important thing i noticed was that when you eventually get knocked off your horse you can still use the warsteed skills for some reason. Im not sure if thats a bug or done on purpose. Once i ran out of warsteed power i just kited the remaining adds and the 2 trolls with occasional self heals. It took awhile to get the trolls down but the npcs got them eventually.

    Also, everything i read sai you should have more skills then 2, im not sure what happened to the others. Im couldnt find any possible way to remount but that could just be me. It probably took me about 10 times to get this method down but was great to finally get it.
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  3. #3
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    I think we lost the other skills due to an unanticipated change in the classes.

    This instance used to be very hard, but it's now all but impossible. Between my spouse and I we've just been through eight failures.

    The fact that once your horse is down, you can't get back onto it, is bizarre.

  4. #4
    Quote Originally Posted by Strider55 View Post
    I have tried this session play ten times and fail each time. There are two companions to protect but the melee one will die because the healer will run to his starting place and just stand there. I will some times get knocked off of my warsteed and can't remount. I have a total of two attack abilities and both will be on cooldown so I just sit there. I get furvor for some reason but I don't have an ability that uses it. It has to be a heavy warsteed so moving around to try and get close to an enemy to attack it is impossible, even harder when a companion does a knockback. They do give a healing ability when mounted but it has a long cooldown so it isn't useful.

    Has this been changed or made harder?
    Same problems...do what you can to dispatch the orcs and stay on your horse, then you should have those two trolls on your heels. Run in circles until the two NPCs get them and grab a few heals once in a while (one of them eventually heals you). It took me 5 fails to figure it out :/

    Good luck!

  5. #5
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    I had a thought that maybe we could get into the Traits panel as Thrymm and get back some of the missing skills, but nope, it's locked.

    Best thing we can do is bug report it. For people who aren't willing to go through it 5-20 times in hopes of getting lucky, though, almost the entirety of Wildermore is now inaccessible. My spouse and I are now just waiting it out, sadly.

  6. #6
    Here's how I finally managed to pull this one off: ride the warsteed into the middle of the orcs as they are coming at you, away from the 2 helper npcs. Use the horse heal whenever it is off cooldown, and alternate the 2 aoe attacks as much as possible. The idea is to kill as many orcs as possible as quickly as possible. By the time I got knocked off the horse, there were only 2 orcs left. I killed them, and then I fought the trolls until my morale started to get low. Then I kited the trolls in circles around the helper npcs, and let them do the killing and healing.
    I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir

    Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
    Maedhric 100 Captain, Nunion 93 Champion, Taraviel 85 Minstrel, etc...

  7. #7
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    Odd... I haven't done this instance since the HD launch, but prior to that I found it to be quite easy. I just ran a bit down the road and stopped. I was able to kill the waves of orcs with the horn AoE/knockback almost by itself. I don't think the NPCs ever got touched.

  8. #8
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    Quote Originally Posted by whheydt View Post
    Odd... I haven't done this instance since the HD launch, but prior to that I found it to be quite easy. I just ran a bit down the road and stopped. I was able to kill the waves of orcs with the horn AoE/knockback almost by itself. I don't think the NPCs ever got touched.
    Not to be glib, but maybe find a reflecting pool and revisit this quest now post HD. Thrymm is missing his full complement of skills i.e. no extra aoe skills, no lovely horn of orcish doom. And by the looks of the recently necro'd "We cannot get out" post, Ori in the Moria epic is afflicted with the same lack of skills. Seems to me that the Devs forgot about session play NPC skills when they were busy carving up our class skills.

    @Turbine, if you can't address these bugs in a timely manner, at least allow your GMs to advance players past these quests for the time being if they're struggling with it. Right now, you get a pat "No" which is absurd to me. Remembering Thrymm being bugged is a show stopper in Wildermore because of all the quest chain interdependencies among the quest hubs. Piss poor design, hope you guys will move away from it in future content.

    Post mentioning Ori not having all his champ skills here: https://www.lotro.com/forums/showthr...41#post7012141
    Last edited by catofnine; Nov 23 2013 at 02:09 PM.
    Relax, it's only just a string of 1s and 0s.

  9. #9

    This is why questchains are bad

    And this one of the main reasons why questchains (even though great idea at first) are bad idea. Now people can't continue in the Wildermore because they are stuck behind ONE meager quest. I was really hoping that they fix that with the friday's hotfix but no. And it is gamebreaking bug. More than one person waited with Wildermore until HD came out to maximise the potency of the area (and more so for the persons who didn't buy HD) only to find out that at one point they are stuck. And no reply from Turbine. Nothing. Nada.

    Sure, we can try again and again, until after 20th time we can manage it (as far as I understand, it is doable, but requires patience and no small amount of sheer luck) but we shouldn't have to. What hurts the most is the fact that Turbine seems to ignore the problem even though it's more widespread than only Thrymm. We have paid for the area, we want to play it but we can't. Sometimes it seems that they want me to hate their game.
    [charsig=http://lotrosigs.level3.turbine.com/2022400000017892b/01008/signature.png]undefined[/charsig]

  10. #10
    I put off doing wildermore till now, thinking I could take advantage of the XP available - maybe will skip all together. Not looking promising for my 7 alts hovering around level 50 if session play skills are missing, they were limited to begin with. Were these not considered with the class changes??

  11. #11
    Actually I'm wondering if this is WAI - can't have players thinking hydridization is possible with our new specialised skill sets .

  12. #12
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    Quote Originally Posted by Tarlywyn View Post
    Actually I'm wondering if this is WAI - can't have players thinking hydridization is possible with our new specialised skill sets .
    Nah, it's the session npcs' fault for not picking a specialization and assigning their trait points!

    Just kidding.

    I'm hoping it's just these two npcs and no others. Though I did think it odd while doing Gleowine's map interlude quests that some rangers had more abilities than others. It looked odd at the time, but these story instances are just flavor and you can complete them just fine. My current worry right now is with Vol.2 Book 1. Have a burg that might have just started that book. I'm trying to remember if one of the session play characters is a champ type character or not. Think it's the Durin's Bane chapter. If he is missing skills and the chapter can't be completed...you won't be able to equip LIs or enter Moria proper if those things are predicated on you completing vol.2 book 1. Will check later tonight if that's the case.
    Relax, it's only just a string of 1s and 0s.

  13. #13
    That's about where I'm too - just got 6 alts through Walls of Moria to get their LIs (didn't bother doing both exploration quest sets to do the bonus session play this time) with one more alt going through soon (maybe today or tomorrow).

  14. #14
    Quote Originally Posted by catofnine View Post
    Nah, it's the session npcs' fault for not picking a specialization and assigning their trait points!

    .
    Maybe they did and that's all they could get lol.

  15. #15
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    Quote Originally Posted by Tarlywyn View Post
    That's about where I'm too - just got 6 alts through Walls of Moria to get their LIs (didn't bother doing both exploration quest sets to do the bonus session play this time) with one more alt going through soon (maybe today or tomorrow).
    Ah okay, then my burg is safe. :P Will just work around v.2 books while she's in Moria.
    Relax, it's only just a string of 1s and 0s.

  16. #16
    Quote Originally Posted by Munapea View Post
    And this one of the main reasons why questchains (even though great idea at first) are bad idea. Now people can't continue in the Wildermore because they are stuck behind ONE meager quest. I was really hoping that they fix that with the friday's hotfix but no. And it is gamebreaking bug. More than one person waited with Wildermore until HD came out to maximise the potency of the area (and more so for the persons who didn't buy HD) only to find out that at one point they are stuck. And no reply from Turbine. Nothing. Nada.

    Sure, we can try again and again, until after 20th time we can manage it (as far as I understand, it is doable, but requires patience and no small amount of sheer luck) but we shouldn't have to. What hurts the most is the fact that Turbine seems to ignore the problem even though it's more widespread than only Thrymm. We have paid for the area, we want to play it but we can't. Sometimes it seems that they want me to hate their game.
    I'm one of those who waited for the new level cap before I started Wildermore. I've got six 85s I had planned to take through it. I tried this quest 8 times tonight with my main. I know I share some of the blame, since I play only Hunters and am all thumbs at mounted melee combat. The first two times, I didn't even realize I wasn't auto-attacking even in dismounted melee. Not sure if that's normal. But my only offense was limited to the two measly "mounted" combat skills. I tried the "ride out and kite them" strategy. Just could not get them fast enough to keep them off the NPCs.

    But, hey, my Hunter made it to 86.5 getting that far in Wildermore. I suppose that's at least a little head start for East Rohan.

    I'm usually a diehard LOTRO fanboy and Turbine defender. But I admit this has me frustrated and more than a little disappointed.

  17. #17
    Well, I'm just glad for once that it's not a me but you scenario. I tend to play non-melee classes and thought that this was was a general user error. But after the bizillionth time trying to complete it, I submitted a bug report
    and called it a day.

    I also just noticed on the launcher that withanother quest that is not completeable players are given the option to bypass it. Could this option not be available to the other couple of quests with the same problem?
    We are not at fault for these npc's inability to get their business together and pick an appropriate spec.
    Last edited by NinetyEight; Nov 24 2013 at 06:43 AM.
    Cheers, peace and love,

  18. #18
    Is completing the Wildermore quest chain required to start questing in the West Rohan btw? I got stuck at 'Remembering Thrymm' as well, so I thought I'd skip it and go straight to the west - but the only things I seem to be able to get there are book quests and an odd auto-bestowed one... Or maybe I didn't look hard enough?
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  19. #19
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    Yes and no. You could skip most of Wildermore, but you do have to do the epic through Wildermore.

    Hence the problem. If you do the epic by itself, and then go back later to do Wildermore after this bug is fixed, you'll spend a huge amount of time going back through the same places. But if you don't, you're stuck completely.

    I really hope they prioritize this bug. My spouse is now off LotRO because of it, and just when enthusiasm was finally coming back.

  20. #20
    Quote Originally Posted by HunterGreen View Post
    Yes and no. You could skip most of Wildermore, but you do have to do the epic through Wildermore.

    Hence the problem. If you do the epic by itself, and then go back later to do Wildermore after this bug is fixed, you'll spend a huge amount of time going back through the same places. But if you don't, you're stuck completely.

    I really hope they prioritize this bug. My spouse is now off LotRO because of it, and just when enthusiasm was finally coming back.
    Incorrect. You do not have to complete the Wildermere epic to start the epic in West Rohan.

  21. #21
    Heh, I got it; turns out you have to advance the epic quest line in Westfold a bit to gain access to other quests. So Wildermore is not really necessary.
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  22. #22

  23. #23
    Quote Originally Posted by Splik View Post
    Thanks, that helped. In my first try one orc archer survived but the quest had been completed so I didn't had nothing to attack with and NPCs were neutral and didn't do anything. I tried to die but orc runned straight to NPCs and when I got close he started to attck again. So watch out for that.
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  24. #24
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    Quote Originally Posted by MithrielWielder View Post
    Incorrect. You do not have to complete the Wildermere epic to start the epic in West Rohan.
    Yeah, we just found this out yesterday. Still a bit disappointing to do them out of order and in two branches, but at least it's possible. I sure hope this isn't a reason for Turbine to prioritize this lower.

  25. #25
    Quote Originally Posted by Splik View Post

    Thank you! I was finally able to finish this with the tips you provided.
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