[b][size=3][FONT=Garamond][color=#8B0000][center]HELGRIMM OF ELENDILMIR[/color][/FONT][/size][/b][color=#696969][i]Still I'm pushing onward, alone I can't deny
My presence fills the desert, my spirit never dies![/i][/color][/center]
I realise there's a lot to tweak simply due to the age of the game but I hope the devs are able to get us back to a fun state of play again as quickly as possible. As it stands I'm lacking the motivation to log in at all, which makes me a sad bunny
And there's nothing between three man and six man. I don't want to run around in [item]underwear-of-might-reduction[item] and with [item]slapping-fish-of-stupidity[item] just to be challenged. Savvy?
I'm finding the hunter to be about the same in difficulty as before. I die a lot and can't do anything I couldn't do before.
The lore master is a different case. But this is really just due to swampy the bog. That animal is powerful. Now I didn't have him before so I can't say how much more powerful. I'm guessing a lot. If you play without the animal I think you will find lore master plenty challenging.
I hope they keep it about like it is. Before Helms Deep I found things way too difficult and frustrating. I would be happy with a 25% reduction to the LM animal. But right now I'm giving it all I have to get my LM her legendary item before they take away swampy's oomph. I suspect I would have to wait to level 50 to get it if things were as they used to be.
While I am in agreement the classes are too OP as of right now, I do wonder how many will complain when the god mode is taken away and the excuse of 'the players wanted to be nerfed' comes up. Isn't this the same argument we were fighting when the classes got changed originally, just in reverse ?
Founding Member of the Vocal Minority....
"Well my days of not taking you seriously are certainly coming to a middle."
Captain Malcolm Reynolds
It's what I've been doing (see my earlier post in this thread), and it works great. While there is a certain visceral thrill to 1-shotting mobs and holding off entire hordes of enemies single-handedly, I'd much rather work for it, use all my skills, think hard, prepare with consumables, etc. If my shiny raid gear and maxed LI's trivialize the majority of landscape content, then the solution seems simple - I can't change the mobs, but I can change my clothes.
In this respect, Turbine has given us all the tools we need to customize the difficulty level to suit our own tastes. If you want to feel uber-epic as you plow through endless waves of sword-fodder, the get yourself tealed up with all the best relics, max your Virtues, fill your trait trees, and march out secure in the knowlege of your own unstoppableness.
On the other hand, if you'd rather see Signature mobs as something to take seriously and Elites as a mortal threat; if you want to be careful with your pulls; if you want to get real use out of scrolls, food, hope tokens, etc.; then grab some generic gear (Skirmish vendors are a great place for this), put your LI's aside, and go with a balanced hybrid trait build... or (as I did) no trait build at all.
The game can be as easy or as hard as you want it to be. Personal choice. It's a great thing.
If Turbine is going to sell us on the changes by making the "balance" of skills and "clarification of role" for the classes, then do it. If we were supposed to gimp our characters to balance ourselves this whole class change was unnecessary.
I'd explain it to you, but I'm all out of Puppets and Crayons.
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GLADDEN: Moochy, 105 Minstrel R10 + alts CRICKHOLLOW: Moochy, 21 Minstrel
Turbine has made the game easier and more forgiving. This is indisputable. There are fewer skills to worry about, and the ones that are left are more effective. Gear is more effective. It's much easier to mis-handle a well-geared character and not suffer any unpleasant consequenses.
But there are (thankfully) still some of us who want to be punsihed for poor play. And we have the means available to create conditions where this is a likelihood.
So basically their solution just made the problem they were wanting to correct worst. It would be funny if not for the fact I have to play with the consequences.
My level 85 Hunter is quite happily soloing purple mobs (lvl 93 and 94). Sure he misses a lot and has to *gasp* use some cooldowns, but it's hardly heart in the mouth stuff. My RK just finds it laughable. On level mobs are lucky to last more than two clicks.
It's ridiculously easy.
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