I specialized into the Captain's new healing line.
I have to say that I really like it. The pace of combat is improved, and so far it feels that I have multiple potential rotations - some more group friend, some more solo mob friendly, et. I also notice that this line leaves the captain with plenty of healing options, individual and for group combat support. Its shaping up to be a powerful armored healer who carries his or her own on live fire damage while healing. Fewer skills, true, (and that does seem like a bit of a relief) but just as versatile for the most part.
Two things I didn't like and recommend future change around (and these are minor) - 1) combining the resurrection skills (do we really need one in combat and out of combat separately?) and 2) repainting the skill buttons to look consistent and fresh. As is they sorta look like a mishmash of art styles added to game over successive periods (with a big update, I hoped for more there).
The rest seem like fun so far. Thanks for the update!