Flames at the Gate
1) On solo the side quest Flames at the Gate always initiates too late in the battle to complete so it's NEVER completeable
2) Flames at the Gate - even after holding off all the emeies on the Western Side ... they always overrun the archers while you are attempting to supply arrows
3) Flames at the Gate - Arrows are periodically unclickable .. rendering the side quest uncompleteable
Flames at the Gate is completely bugged
I wonder about the timing of some of the side-quests, too.
There are some quests that simply don't give you enough time, when you're notified of them, to get to where you need to be, and still get platinum.
For example, I did The Hornburg last night, and got the one where you have to defeat the battering ram and prevent damage to the door.
I was up the top, manning the catapault, when I got the quest. By the time I got down, the door was already 10% damaged. I completed the quest, but of course, you can't repair the door (I was doing it solo, so I didn't have a healer present). How does that make sense?
I don't mind a challenge - difficulty is great - but if I'm already behind to start with, and have no chance of possibly completing quests at platinum, well, that's just not cool.
It would be nice if the side quests had even 10, 15 seconds before they commence... so that you have time to run to where you need to be before they begin.
When you disconnect in the middle of the BB the game doesn't recognize that you were there from the beginning and doesn't give you the total reward fo the whole encounter? My partner dc near the end and we got platinum overall but he got silver as a reward!
Complete with onscreen proof he finished the side quests in platinum!
This is getting kinda stupid lol
Founding Member of the Vocal Minority....
"Well my days of not taking you seriously are certainly coming to a middle."
Captain Malcom Reynolds
Hello everyone I have a question regarding the quest Siege Under Fire that becomes available during the second wave from the center wall in the Deeping Wall Raid. We had half our group with low level experience so we did not expect to earn major medals but we became quickly overwhelmed by multiple adds in all locations. We sent 4 people to the culvert, 4 people to the area between the houses and the 4 wall people to the catapults to help the NPC up there. All areas had massive waves of mobs in all locations including the wall (Bug or WAI?). On the wall I noticed all waves were at the left side commander is there some mechanic we missed to reduce the waves? On Catapult we had a rank 6 engineer that quickly took out the enemy catapults and we avoided firing into the troops to make sure we could complete the quests but is this instance one where we need to have an engineer on both catapults constantly firing to keep the mobs manageable? The first wave we had Breaching the Hornburg and were able to complete as Gold medal, about what I expected with the levels we had. This one was mass chaos with ultimately failing due to deaths; any advice would be most appreciated. Thank You.
Main Godhroran (Hunter) lvl 100 ~ Leader of Thorns of Telperion~
Moving from Windfola to Crickhollow
I ran Glittering Caves solo last night and ran into two bugged side-objectives:
First, Stalactites: Aside from the fact that I was completely overwhelmed by the waves (seriously, how does a solo player manage to deal with that number of enemies? The Ballista seems completely useless) -- at some point I had only 1/6 waves defeated and (after all my soldiers and supplies were wiped out) the rest of the enemies just kind of milled around in a huge aimless mass. (the same behavior I've seen on Stone Obstruction in the Dike). And the objective did not complete right away -- it was only until after I was already on the other side of the caves on the next objective that it completed as an Iron completion (when it clearly should have been a failure).
Second: Spider Assault: For this one, I finally learned how to use my tripwire and the ballista to take out the spiders emerging from the caves (and here the ballista *does* come in handy). After they were gone I went into the cave opening up cocoons until I got 4 soldiers, at which point the auto-death occurred because I didn't fall back (I let that happen on purpose because it conveniently transports me to where I want to go). With those soldiers, I managed to get the merit up to high silver almost gold -- but the objective never completed at all, and so I lost out on the reward points that I would have gotten.
In general, the Caves still seems like the most buggy Battle.
Then, deconstruct the ballista, and place that on the bridge too. Aim it right at the base of the barricades. Place a tripwire just beyond the barricade too (as a backup). When the bad guys show up? Blast them.
This tactic also works with "Bombs and Bats", and will get you a platinum every time. Guaranteed.
This one is still bugged, so you'll never get more than gold... but regardless of that... yes, Ballista + Barricade is the way to go. You won't have time to open all the cocoons and kill the final few spiders, though... you'll receive the "fall back" notification and auto-death, just as you did. If that happens, the quest won't complete because you won't have killed Skamgrit, the biggest of the spiders.Second: Spider Assault: For this one, I finally learned how to use my tripwire and the ballista to take out the spiders emerging from the caves (and here the ballista *does* come in handy). After they were gone I went into the cave opening up cocoons until I got 4 soldiers, at which point the auto-death occurred because I didn't fall back (I let that happen on purpose because it conveniently transports me to where I want to go). With those soldiers, I managed to get the merit up to high silver almost gold -- but the objective never completed at all, and so I lost out on the reward points that I would have gotten.
Turbine need to fix this one. They need to have less coccoons, and more Rohirrim in them, in order for people to complete at platinum. This is one you will NEVER be able to get platinum on, playing solo, until they fix it.
Deeping Comb - Searching the Debris - After patch 12.1
After countless hours of improving my performance there (solo and duo) I've been able to search all the debris, defuse the bombs, heal the 4 rohirrim, kill the 9 waves.
But the last rohirrim has no way by all means of reaching the Hornburg so only 3 soldiers reached the fortress = gold reward
Maybe there is combinations of the random groups that allows you to get platinum after patch but I have not found it. I have already bugged it.
Last edited by Lunasa; Dec 25 2013 at 12:44 PM.
Ishtarien - Captain 100
Ishtarel - HNT 100 / Ishtaridas - LRM 100 / Cabernetta - GRD 100 / Ishtari - RNK 100 / Ishti - BRG 100 / Lunasa - MNS 100 / Medovinus - BRN 100
The Mellowship - [EN] Eldar -> [EN] Evernight
Bugs that I have noticed recently:
- Main quest ends too quickly for the Defiler side quest to complete (yes there are work-arounds or sometimes you can get lucky, but a bug all the same)
- Search the Debris is only possible to get gold overall post 12.1 despite perfect attempts (I've given up trying now)
- Spider Assault - only gold is possible as many people have already noted
- Cave-in - sometimes bugs out just before platinum and the quest never finishes and eventually timed out for a loss despite all the enemies being defeated
- Platinum overall for the main quest is not possible to achieve
- Certain barricades can be picked up which should not be allowed (some an unlimited amount of times)
We tried many times searching the debris. We ended it by having the mark/meds reward without having platinium as the last wave were killed at the same time that the end of the timer.
They need to find a way to fix this, whereas by removing timer or length it a little. I notice that the last "wave" of debris pop at 30 seconds... too short.
Searching the Debris give you a random starting debris. It's impossible to get Platinum unless you start with the far debris pile (behind the eastern soldiers), as otherwise the soldier from that pile won't have time to make it to the hornburg. I only found it possible when I started at the far debris pile, and memorized which debris pile had the soldier in each cluster, in order to get him moving and heal on cooldown faster. I did do it solo though, I doubt heal cd would be an issue with two people.
Defenders of the Lost Light - Brandywine Server
I did some searching but couldn't find anyone who mentioned this, so I apologize if it's already a well-known problem.
I've had many instances where the quest tracker doesn't show the main Epic Battle objectives/progress (it's completely blank--not even a title or anything). In addition, I've sometimes had this happen with side quests. For instance, I just completed Helm's Dike (solo) where the main objectives never showed up, the first side quest didn't appear either (protect the horses), but the second side quest (protect the tower) did.
Is anyone else experiencing this problem?
EDIT - I apologise, this is the bug thread...I must have clicked the wrong tab when replying.
My main issue is being forced to spend the whole time clicking things instead of going for combat.
Some people enjoy engineer and officer, which I do to some extent; but as a Warden, combat in BBs is awful. Half your gambit builders don;t register and sometimes you'll be left with a gambit stuck no matter how many times you use it.
Vanguard needs to be more useful. Engineers can build barricades and fire catapults, officers can heal and give target priorities etc.
Vanguards MAY, if they are lucky, have the CHANCE to earn a killstreak.
Last edited by Kenomica.; Jan 05 2014 at 03:57 PM.
If the quests don't show up in any other situation, it's a bug and you would do best reporting it.
Only if a side quest doesn't complete before the main quest is over, or if you leave the big battle before the quest finishes, you can try it again the same day.
This form's session has expired. You need to reload the page.Reload