We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 15 of 15

Hybrid View

  1. #1

    Grouped enemies like Warbands and boggart swarms, enemies with actual classes!

    You've got to feel sorry for the average orc. We're coming at them with tons of different skills and in groups mix and matching all sorts of different ways to slaughter them. They have auto attack and maybe a debuff or two. Sometimes they have a heal.

    Imagine if there were enemies in balanced groups. The healers were really good at healing but really vulnerable themselves. Archers that did lots of damage and kept their distance, while letting the tougher melee troops hammer away. The basic behaviors are all already in game, we just only see them in special circumstances.

    I think the reason we don't see enemies fighting like this out on the landscape, or at least in their camps, is a balance one. If enemy healers are much better at healing than they are now, but also much more vulnerable to burglars stabbing them in the back, obviously Burglars are going to only want to fight them. If tanky enemies are balanced to counter burglars, they're going to be annoyed when they have to fight one of those. If enemies have counter-classes, the smart thing for everyone to do would be to just skip the annoying ones that counter them and cherry pick the enemies they can quickly destroy.

    Group up classes of enemies like boggarts or warbands though, where we only get rewarded when the main enemy is defeated, and there can be incentives to have a proper battle.

  2. #2
    The landscape areas of Middle Earth are designed for solo players with poor gear and little ability with playing their character.

    You are asking for Turbine to set aside part of the landscape for difficult content that can only be tackled by balanced well trained team. Turbine only does this kind of content within the instance system. If you believe forum posters, most instance content is easy content.

    I doubt we will get anything more complicated than the existing War Band system.

    Turbine spent gobs of dollars creating Nan Guruth, Dol Dinen and Annuminas years ago for low utilization by the customer base. Turbine found that the majority of players avoid areas that are solo unfriendly. These avoidance players complained that there was nothing to do in game. Please create content for us. The end result was a solo revamp for Annuminas and for the goblin area near the Forsaken Inn Lonelands.

    Unfortunately, if you want hard core game play you will need to play a hard core niche market game like Vanguard.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  3. #3
    Join Date
    Apr 2007
    Location
    Gallifrey. I need a Jelly Baby.
    Posts
    18,685
    Quote Originally Posted by Yula_the_Mighty View Post
    The landscape areas of Middle Earth are designed for solo players with poor gear and little ability with playing their character.

    .

    That was so blunt and to the point I actually laughed in RL!
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  4. #4
    Quote Originally Posted by Yula_the_Mighty View Post
    The landscape areas of Middle Earth are designed for solo players with poor gear and little ability with playing their character.

    You are asking for Turbine to set aside part of the landscape for difficult content that can only be tackled by balanced well trained team. Turbine only does this kind of content within the instance system. If you believe forum posters, most instance content is easy content.

    I doubt we will get anything more complicated than the existing War Band system.
    Semi-rare mini warbands would be fine with me.

    When I was talking about enemies that counter our classes, they don't need to do it so well that they're impossible for Average Joe Solo. A little planning like "kill the mage one and then the archer ones," would probably be enough for people fighting same level enemies. Better players can go in under level and figure something out more complicated.

  5. #5
    No thanks!
    I hated linked encounters in EQ2, because splitting up groups of mobs tactically is pretty much impossible then.
    One of the challenges for me always was monitoring enemy movement, and wait for the right time to pick them out in small groups or solo...
    If you have lots of linked-encounters that fun is gone.

    If you want to make the game harder just put mobs closer together in junctions or something.

  6. #6
    Join Date
    Nov 2011
    Location
    Stockholm, Sweden
    Posts
    949
    Hi,

    To be fair they created LLG not that long ago and it was pretty packed with players for quite a long time. It was so popular amongst players i know i actually thought/hoped they would repeat it in Wildermoore...

    Would it really be that hard for the ultra-casuals to accept there is 4% of the landmass they can't handle on level to give people who like some harder content more fun things to do in this game? If so, this would sound a bit egoistic imho.

    I pay for content i never play when i buy expansions and with my VIP-account. I happily do this because i like Lotro to have content to enjoy for many different players. Is it really to much to ask for getting this favour in return from the ultra-casuals?

    Just put it in spaces no one needs to cross for the epics/storyline and let us who want's to take a beating. The OP's ideas for making a place like this harder are good. Let the bad guys have a chance for once!

    Regards
    /T
    Dawarad HNT | Dawadan MIN | Dawfast CMP | Dawaran CPT | Dawmur GRD | Dawared WRD | Dawagrim RK | Dawaras LM | Daweric BRG | Dawagar MIN | Dawarar CMP | Dawnakh WRG | Dawbag BA | Dawgil WVR | Dawglob WL |

  7. #7
    Quote Originally Posted by Tobias_R View Post
    Would it really be that hard for the ultra-casuals to accept there is 4% of the landmass they can't handle on level to give people who like some harder content more fun things to do in this game? If so, this would sound a bit egoistic imho.
    Turbine does create these spaces. Limlight Gorge in Great River is one such example.

    Apparently most of the folks playing on the landscape are the solo want easy content folks. You do not get much space devoted for harder content. In Great River it is one area out of seven. There is part of one area in Endewaith - Thror's Combe. For Riders of Rohan it is Warbands. Some of the Warbands are dangerous. I do not know which one I encountered in Wildermore. That Warband killed off my level 83 Hunter even though I was passing thru to get the stable masters. First time I have been killed doing regular landscape content in a long time.
    Unless stated otherwise, all content in this post is My Personal Opinion.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload