I've being thinking about the uselessness of the third Hunter Stance, which is rarely used (maybe for just a sinlge raid). I never see anyone that is build for the Support Line (Gear, Raid Set & Legacies)
So after some some discussions here in the forum i thought it couldn't hurt to open another thread for it.
So here are my suggestions:
First of all for the nature aspect I really would finally like to see the Hunter being able to call a pet to his side. Not like the LM who can call any type of pet but just a dog or wolf. Like 3 different ones that either:
Every Hunter should have a hunting dog with him.
- increases your chance to detect creatures in stealth
- increase your attack range
- increases the range your tracking skill
- make the pet work as a tank
- ... I could go on
TRAPPER OF FOES
Besides of the CC aspect it now has make it a true Support Trait line to amplify they role a nature-connected class. By the cost of reduced ranged damage it now should do Damage over time (with bleeds) as the main damage so while the DoT are active they have time to do their job as a support class.
The Trapper of Foes (Set)
This trait set enables you to focus on the power of your traps and your crowd control skills as well as use utilities and buffs to support your fellowship at the cost of reduced damage.
2 Equipped: -50% Trap Skill Inductions, reduce ranged damage, add 2 ticks for DoTs, bleeds/DoT are stackable, access to new skill #1 (see below)
3 Equipped: -30s Trap Skill Cooldowns, increase bleeds damage & duration, reduce ranged damage, access to new skill #2 (see below)
4 Equipped: reduced ranged damage, greatly reduced power cost for non combat/non-damaging skills (buffs), Purge Posion now effects full fellowship with a 10s cool down, Penetrating Shot Debuffs B/P/E for each Trapper of Foes Trait, targets with a bleed have decreased mitigations
5 Equipped: Use of Explosive Arrow, enable skill #3 ("Call Hunters Pet")
Skill Changes in the new stance or/and from traits:
Fleetness: loose chance to shoot while moving and also don't get reduced focus penalty … but instead you are able to use all trap skill while moving (= no induction) and also us Intent Concentration & Strength of the Earth while moving.Low Cut: no slow and bleed but reduced resistance and attack duration
Rain of Thorns: reduced spike damage but adds bleed
Rain of Arrows: reduces the mitigations or/and reduced B/P/E
Distracting Shot & Agile Rejoinder: renews the bleeds on the target
Beneath Notice: can be used on either you or on one fellowship members
Hunters Art: no increased Power Regeneration but reduced power cost & CD of traps is removedBlood Arrow: reduced spike damage but adds bleed
Heartseeker: reduced damage but adds a DoT that does distributed damage to everyone in 10m range for 30 secs every 5 seconds
Burn Hot: no damage increase for you but the bleed ticks are even higher and the distribution range is increased
Strength of the Earth and Intent Concentration: give you and one member of your fellowship (the one you have selected) power too --- at 4 traits slotted it additionally gives power to all fellowship members in range but it increases the Hunters power cost 50% for the next 20 seconds.
Most of the yellow traits needs to be adjusted (with the effects from the list above) as well as some legacies.
#1 Single Targets resistance rating increase (when traited it affects the whole group)
#2 Attack Speed buff for one fellowship member (when traited it affects the whole group)
#3 Call Hunters Pet
I know this looks like a big nerf but the goal is to not see the Hunter as main DPS anymore while he is in that new revamped stance and treated for it. Of course there is a lot of balancing to be done but i definitely would like to have the opportunity to finally work as a true Support class. And since I'm really starting to get bored to play my Hunter I would love to have a play style alternative - a real alternative.