But wait, they didn't cheat. Because, don't ya see, marathons now accommodate those who don't actually want to run the marathon. Sure, back in the day, everyone had to run it. But then the organizers of the marathon made it known that there were more "convenient" ways to reach the finish line so long as you gave them a wad of cash for the "convenience."
Originally Posted by kidnova78
Now, you can put your blinders on, and ignore the fact that the marathon itself is fundamentally altered by that. You can run it the old fashioned way I suppose. But the marathon itself is changed. And when they add bicycles to it the next year, and then segways the year after that, perhaps you'll then start to realize that the marathon itself is becoming more and more tainted and less and less worthwhile.
But, doubtless there will still be folks running it the old fashioned way even as people on segways zip by them. And more power to them. It's still the case however that the marathon isn't recognizable as a marathon anymore.
But remember, it ain't cheating! Even if much of what is now sold in the Store would have been considered egregious cheating four years ago had players figured out ways to achieve the same results without paying Turbine for them. But now that Turbine makes money off those very same things, it's somehow good for the game that everyone's essentially buying their way around the game's content, and each person has some idiosyncratic path through the game that's potentially unrecognizable to anyone else.
But, to be clear, my sense of achievement in the game isn't diminished by what you or anyone else does. It's diminished by what the game allows. By its very nature, an achievement is more precious if there's only one way to achieve it. If there's an easy way to do something, especially one that's just suddenly invented ex nihilo, then that achievement is necessarily diminished. Even if some people want to put their hands over their ears, don their blinders and say: "But I'm going to pretend that there is no other way and pretend it's still a great achievement!" I know that most of the achievements in this game can now be had for coin instead of effort. That makes them less worthy of my time and effort. And while I've tried to keep my blinders and earmuffs in place, that reality eventually creeps in. Ever more egregiously with each game update.
As for the notion (stated by others) that this represents some people trying to "enforce" the "correct" way to play the game on others, thus introducing some fanciful moral superiority into the discussion. . . this is a game. Games and sport, by their very nature, restrict us. In soccer, you can't use your hands. In baseball, you only get three strikes. In a marathon, you don't get a segway. In mountain climbing, you don't get to ride a helicopter to the summit. Heck, even in solitaire, winning is only worthwhile if you do it the way Solitaire says you should (I've never played it, so I can't be more specific or even sure if that particular analogy makes sense). We all agree upon certain limitations and establish the framework within which we work to achieve our goals whether those be team goals or personal ones. To go outside that framework is to "cheat" or otherwise render whatever you've "achieved" questionable. When changes are proposed to those frameworks/rules, those resisting them aren't "enforcing" a "correct" way to play the game. They are merely trying to preserve the game as something they recognize as a game with integrity that has a recognizable continuity to the game as it has stood up to that point. In those analogous endeavors, changes to the game are often resisted because it diminishes the game (designated hitter, etc.). To say nothing of the fact that players aren't allowed to hand the umpire $50 to get a free pass to first base. If I resist a call to allow all players in soccer to use their hands (because some want to play "their" version of soccer), I'm not "enforcing" a "correct" way to play soccer so much as I'm saying: "This is soccer. What you're proposing is no longer soccer even if you would enjoy playing it." And, before someone says "but that's a competitive sport!". . . the same principles apply to solo-sports which is why I use marathons and mountain climbing in my prior analogies.
P.S. I've never taken part in an "e-sport" and hardly know what that is. I just know that a game with integrity doesn't allow cheating. And more and more, I'm convinced that the LotRO store is essentially selling what we all would have readily called "cheats" only a few years ago. They're selling things that would never have been allowed to happen in the game prior to them figuring out how to profit by allowing them. 'Nuff said.
P.P.S. The LotRO store model was inevitable and necessary. But it need not have become this pervasive or destructive to the game's integrity so quickly had its players been more cognizant and vigilant against that damage being done. But, each time, we cut them some slack. And they hasten their pace because there will always be pressure to increase revenue quarter after quarter (which in and of itself is not a bad thing, I'm a capitalist!).
"I went to the trouble and expense of driving my old Honda Civic into a lake to try to prove to you that it won't float. . . only to have you respond: 'Hmmm, interesting. . . would you be willing to drive a Honda Accord into the lake?'"