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  1. #1
    Join Date
    Apr 2007
    Location
    Greensboro, NC
    Posts
    69

    Status of virtues / deeds in Helm's Deep?

    With class and legendary traits all getting rolled into the new trees, I'm curious as to the status of virtue traits, and their associated slayer/exploration/etc deeds. Any significant changes coming there, or does that system remain as it's always been?
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    [SIZE=2][FONT=Comic Sans MS][B][COLOR=Lime]Borillar ([SIZE=2]8[/SIZE]5 Minstrel) Mappin (85 RK) - Askew ([SIZE=2]8[/SIZE]5 Warden) - Grimmand ([SIZE=2]85[/SIZE] Captain)
    [COLOR=DarkRed]Jehannum (Rank 9 Weaver)
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  2. #2
    Join Date
    Jun 2011
    Posts
    1,544
    No changes there other than the maximum rank being raised to 18.
    Used to play: 85 Champ / Captain / Runekeeper / Guardian, Guild Master of everything but cooking.
    Playing now: Hellcat / King Tiger / GW Panther / IS / KV-5 / M4 Sherman and more

  3. #3
    Join Date
    Jul 2010
    Location
    Dublin, Ireland
    Posts
    1,640
    Virtues are the same, but the cap is now 18. You can, however, slot them without visiting a bard, so you can change them on the fly. Slayer deeds are unaltered, but obviously West Rohan adds more deeds.

    A few racial traits have been altered, like the +2% sword damage increased to +5%.

    -Bel
    Belnavar - Captain - 105 - Brandywine - Leader of Keepers of the Palantiri

  4. #4
    Considering extreme stat inflation between 85 and 95, leaving virtues without change effectively means that they'll become useless. Any info about stat tomes? +80 to stat is marginal today, at 95 pointless.
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  5. #5
    Join Date
    Aug 2007
    Posts
    1,645
    Quote Originally Posted by Amickson View Post
    Considering extreme stat inflation between 85 and 95, leaving virtues without change effectively means that they'll become useless. Any info about stat tomes? +80 to stat is marginal today, at 95 pointless.
    We haven't seen any new stat tomes being added to the store.

  6. #6
    Join Date
    Jun 2011
    Location
    London, England
    Posts
    1,105
    Quote Originally Posted by Amickson View Post
    Considering extreme stat inflation between 85 and 95, leaving virtues without change effectively means that they'll become useless.
    This actually happened way back in Rise of Isengard, making virtues worthless for anything but Mitigation & Resistance (since they were both hard to itemise) and Morale (just 'coz)
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