Why Revamp Threat?
Answer from the 40Q
"Our threat system as it exists on live pre u12 is largely invisible to players and if you saw under the hood you would likely not be pleased. Rather than expose it, and seeing as we were making fundamental changes to how character builds function, we decided to simplify it. Choosing a tank specialization will give you a tangible amount of threat. We will still have forced taunts, but whether or not something multiplies your damage (which differs from character to character) times a strange number modified by another strange number will be irrelevant."https://www.lotro.com/forums/showthr...24#post6946424
How is Threat Revamped?
if you spec
you get a 300% multipler on all damaging skills to generate additional aggro. so 100damage generates 300aggro, while players who are not spec into those lines just generate 100aggro with 100damage
- Blue warden
- Yellow captain
- Blue champion
- Yellow guardian
- Blue guardian
these classes and lines have had huge dps balancing changes to make sure there dps is high enough without the need to go to far into dps stats to generate enough aggro to be competitive.
Force Taunts, that are not tied to spec's, will be a tanks bread and butter to maintain aggro over various issues if the "passive" aggro isn't enough.
: All force taunt abilities will be receiving a form of 'threat catch-up' to assist with tank-swapping and over-eager dps
that percentage looks to be 20% over from whoever took it from you.
force taunt skills (Engage, Fray the Edge, Challenge, Defiant Challange...), have a force taunt mechanic, but they also have a new threat catch-up mechanic that will look at the highest threat target on the mob, and then place the tank at a percentage above them. This is intended to be used for tank swap situations, or out of control DPS. If the tank happens to be at the top of the threat list, the force attack component comes into play, allowing the Guardian a bit of time to generate additional threat with their skills.
additional aggro on skills hasn't been calculated but is high enough ^_^
Q. how can we pull targets we aren't supposed to hit? (Like mezzed mobs)Forced taunts do not have damage added onto the skills, you should be able to use them pre-emtively to get the aggro over any healers who might have it (assuming healing aggro remains).
Q. How can I dps a target I'm not supposed to tank?If you are traited for tanking and you need to dps, you will generate a huge amount of aggro. unfortunatly I don't see a way to get past this issue.
Q. How can I switch to tanking mid-fight if something goes wrong?You will need the spec bonus to get the additional threat on damage. however, if you trait for a forced taunt skill you could probably use this to tank for short amounts of time.
Q. Does it matter what Stance I am in on warden?no. Assailment or Determination, as long as you are specced blue, will generate 300% aggro.
Q. How do I get aggro at range on warden?threat is not tied to your melee stance, you can use assailment gambits and javalins to cause dps at range, in effect, causing aggro.
Q. Whats the point of an Off-Tank?An off-tank looks more interesting than ever. for a start, they could use there forced taunt to "match, then surpass" the tank, then the tank "match, then surpass" the off-tank. in effect crating more aggro than one could alone without the boss ever turning to anyone squishy. an off-tank with just the forced taunt will be very useful to pull adds off allies, drag to the tank for the tank to grab them with there force taunt. you could even use a ranged forced taunt like captains "threatening shout" to pull a boss for a little while and mitigate some damage off the main tank for a short time.
Q. Won't I do the most aggro if I just spam my forced taunt?no. you might potentially put it on cooldown and have no way to pull off someone else. the cooldowns are short, don't be fooled, all tanks will need to use them very smartly either reaction to losing aggro or pre-emtively planned with something/someone else.