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  1. #176
    Join Date
    Sep 2011
    Location
    Ireland
    Posts
    182
    Quote Originally Posted by Selebrimbor View Post
    ^This

    Will you guys take your argument to the Brandywine forums where it belongs?
    It's not really fair to say all brandywiners are like that, when it's just 1 ego-obsessed guy trying to justify himself as a good player when he uses tactics similar to blue line wardens and bubbling champs.

    Back on topic, (just so I'm completely clear) there are no new skills or traits coming for creeps this update? Nothing but CD guff?
    Last edited by Amdul; Nov 16 2013 at 08:00 PM.
    "All of us have left someone behind. That is why we brave the darkness. We fight so they may see the dawn."

  2. #177
    Join Date
    Apr 2011
    Location
    Lothlorien
    Posts
    1,708
    Quote Originally Posted by Amdul View Post
    It's not really fair to say all brandywiners are like that, when it's just 1 ego-obsessed guy trying to justify himself as a good player when he uses tactics similar to blue line wardens and bubbling champs.

    Back on topic, (just so I'm completely clear) there are no new skills or traits coming for creeps this update? Nothing but CD guff?
    My bad, I wasn't trying to come off like that. I meant that a Brandywine argument belonged on a Brandywine forum.
    I've been at the mercy of men just following orders. Never again.

  3. #178
    Join Date
    Jun 2011
    Location
    Blighty
    Posts
    2,379
    Quote Originally Posted by Amdul View Post
    Back on topic, (just so I'm completely clear) there are no new skills or traits coming for creeps this update? Nothing but CD guff?
    As far as I am aware there are no new skills or traits for creeps. What changes are made to creeps in a later update remains to be seen.

    Creeps are getting new damage types though. For example, wargs will now deal Fell-wrought Damage as standard instead of Common Damage.

  4. #179
    Join Date
    Jun 2011
    Location
    Hannover
    Posts
    1,200
    Quote Originally Posted by MrWarg View Post

    Creeps are getting new damage types though. For example, wargs will now deal Fell-wrought Damage as standard instead of Common Damage.
    Isn´t this the new more detailed skill systematization as on freep side? It is mitigated in the same way as common damage was!?
    Second Marshall Maywyn Eorthas of Rohan - Captain - Rank 13

    Tyrant Gate Wargkönig, Son of Krithmog - Stalker - Rank 15

  5. #180
    Join Date
    Sep 2010
    Location
    Finland
    Posts
    153
    Quote Originally Posted by OverlordGate View Post
    Isn´t this the new more detailed skill systematization as on freep side? It is mitigated in the same way as common damage was!?
    Last time i checked it was not getting mitigated, and the only dmg reduction was coming from audacity, but they could have fixed that in the later beta update.


    There were other kinda random stuff like the critical defence with that extra modifier.

    I tested defilers slick flesh and it did not go to the extra modifier %, and i dont think they are selling crit defence stuff in the store either that could increase the % change in that.







    Then we also one had the battlefield promotion change in the later beta, when they changed it the creeps battlefield promos remained broken for the rest of the beta afaik.







    I did also try make fresh new creeps in bullroarer to see if that get could get it fixed, but for some reason my heals were always staying the same, and some people were reporting significant morale dropping after that update.
    [center][img]http://i1365.photobucket.com/albums/r753/Superiorcarrotcake/DERPIDEderp_zpsszemybhp.jpg[/img][/center]

  6. #181
    Join Date
    Sep 2013
    Posts
    622
    Ummm +Melee damage for a spider? Ummmm. And incoming healing not working, hopefully that stays with beta.

  7. #182
    Join Date
    Jun 2011
    Location
    Hannover
    Posts
    1,200
    Quote Originally Posted by Nosterdamus View Post
    Last time i checked it was not getting mitigated, and the only dmg reduction was coming from audacity, but they could have fixed that in the later beta update.


    There were other kinda random stuff like the critical defence with that extra modifier.

    I tested defilers slick flesh and it did not go to the extra modifier %, and i dont think they are selling crit defence stuff in the store either that could increase the % change in that.


    As for the extra critical defence modifier there are new traits implemented (yellow captain spec for example) which give +X% Critical Defence
    Second Marshall Maywyn Eorthas of Rohan - Captain - Rank 13

    Tyrant Gate Wargkönig, Son of Krithmog - Stalker - Rank 15

  8. #183
    Join Date
    Dec 2007
    Location
    Toronto, Ontario
    Posts
    5,119
    Creeps are going to be so disappointing, yet again.

    Once again, I will either god mode it solo on one of my freeps or zerg all the solo freeps on my creeps.
    Third Marshal Rubicon Guardian ~ Third Marshal Raae Minstrel
    Commander Danceswithwargs Reaver ~ Taskmaster Whiskeytangofoxtrot Spider
    Commander Verkaufsschlacker Lore-master ~ Lieutenant Rivaalan Hunter
    ~ No Mercy ~

  9. #184
    How does the Creep Morale increase that happened after the last Beta affect PvP?

    Is my guess correct that in solo play Reavers are quite OP now (due to ~1-2k HPS with Wrath while full damage), BAs and Wargs are okayish and the rest of the Creep classes still suck?

    And that in RvR the Morale doesn't help much and that Freep Raids blow up any Creep in seconds while having OP healing themselves


    No live experience to back this up, just guesses based on Beta

  10. #185
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    855
    Reaver felt nice, altho being able to solo a keep without losing morale is bit too much, boost npcs.

    I saw a ooc paste where a r10 hunter hitted a npc for 43k. With one skill. Think he was 85.
    So time will tell.


    The original Valdez

  11. #186
    Join Date
    Sep 2007
    Posts
    5,803
    Quote Originally Posted by Chris91 View Post
    How does the Creep Morale increase that happened after the last Beta affect PvP?

    Is my guess correct that in solo play Reavers are quite OP now (due to ~1-2k HPS with Wrath while full damage), BAs and Wargs are okayish and the rest of the Creep classes still suck?

    And that in RvR the Morale doesn't help much and that Freep Raids blow up any Creep in seconds while having OP healing themselves


    No live experience to back this up, just guesses based on Beta
    I think it's a good reading based on what i see on live and what i saw on the beta.

    On the plus side, spider pets are so beyond useless that I can actually unslot my pet trait and use steelweave web to at least TRY to make my roots useful again (lol).


    Even my Signature is trolling!

 

 
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