
Originally Posted by
SabrielofLorien
We need some un-balanced parts to make things interesting. This is what makes the strengths and weaknesses important. It's nice to have God Mode but when the other side has the same - not much is going to really happen.
So, consider that some classes will have plus skills maybe OP ones, other classes will be weaker. Each side has strengths and weaknesses too. Freeps can switch up their trait trees in a moment of being out of combat, but creeps will get 12 slots and set bonuses to counter. Creeps can overcome the "strength" of a freep trying to switch up traits, by keeping them in combat, just like currently. New tactics will emerge as both sides learn the limits of their classes and groups/solo abilities.
What we really want is variety not balance.
I'm going to assume you mean the sort of 'unbalance' where Class A eats Class B but Class B eats Class C whom in return eats Class A etc etc?
If you're actually talking about an entire class being generally OP and other classes being total underdogs in all and every situation(s)...well then, that's what we have now and it obviously is no good. Lolmasters comes to mind, others could be mentioned...

Originally Posted by
GrandCru
And log out time is at 10 sec...
....but why??? *sour-faced-effing-smiley*

Originally Posted by
Sezneg
Yeah... the audacity bug giving copied creeps 62% damage reduction instead of 30% may have had something to do with this...
Sounds like an easy permanent solution to the problem of the massive freed dps? At least it does to me, not in beta so what do I know..
Last edited by poxnoxious; Nov 07 2013 at 08:08 AM.
[IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/t1/547875_10152075720742701_46971757_n.jpg[/IMG]
66 Maggot Street, Grothum, Arador's End, Ettenmoors.
Laurelin/Landroval/Brandywine.