It actually wasn't that long ago when there was some challenging stuff. Ie, Roots of Fangorn had some tough fights; my lore master was doing 5 different things in the first boss fight, my tank found it engaging, my healer was sweating through it, etc. Granted, some groups found it relatively easy but quite a few were struggling.
Once more a half-noobish question about traits.
Let us say, toon "AlphaOne" is f2p and therefore some trait slots locked. They are unlockable for 95 TPs (current sale - some 71 TP). Let us imagine, this toon has 5 class slots and 2 of them unlocked, while 3 remain locked.
Situation A: toon unlocks all slots (it's sales after all);
Situation B: toon does not unlock.
What would change after Helms Deep launch? Would toon in Situation A get more points...or the same as in Situation B?
The Trait points and how you get them part.
Basically each bought legendary/class slots unlocks a specialization step in a tree after HD, the points to spend on a tree you can get are unaffected though.
As a side note there was the issue that legendary slot unlocks cost 195 TP on live while all spec unlocks in Beta cost 95 TP, so i'm not sure if it's worth buying any legendary slots, i'm also not sure if we ever got a clarification on this.
Nothing here matters.
Some questions the new trait trees look complicated.
I am not buying Helms Deep yet,
When i log on day one of HD will i have to reset all my traits for all my alts
Will you be able to change a trait tree if you decide to try something else or is it cast in stone.
Second, yes. You'll have to reset all your alts.
Third, you'll have 2 saves for different trait setups but you'll be able to unlock a few others if you need to with MC. You can set up 2 lines, and switch between them as long as you're out of combat. It'll cost a little silver each time you do, similar to having to spend at the bard. Only you wont' have to go to a bard to do it. If you look around there are a few guides on the changes. Some of the beta players spent a great deal of time creating class specific guides on the changes, so go check those out, too. They really did a great job.
Though, to be honest I dont know which is more frustrating. Having to redo all of our traits, or having to redo all of quick slots. I'm surprised that the 'Save ALL of the quick slots' values wasn't reacted to much earlier in beta by the team given the reaction it seemed to get in the Q&A.
Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
Deglorion - SoA XP Disabler
This. . . Pure and Simple. . . This sums up the Changes to ALL classes. We are no longer Godmode Harbingers of Death and Destruction to the enemies of the Free Peoples and Allies of Sauron. As an RK I can no longer heal on par with healing traited RKs while traited DPS. On live every class can do almost anything. A good mini or RK or LM can even Tank for short periods of time. That is why the changes are taking place. To put everyone in their roles. Every class can DPS to a point, for the solo portion of the game. But for Instances, you wont be seeing many DPS Guards running around. Or Captanks. Or even Chanks. These Changes are being made so that classes Can fulfil their Primary Roles.
As it stands now, i haven't Changed any of my Trait builds on live in over a month. I don't need to. I can DPS or Heal regardless of trait set up, and the penalty to my DPS or Healing will be minimal due to my stats. The only thing i lack is Buffs, Buffed Skills, slight CDR (based on Legacies), and a Smaller Fellowship Heal. I don't need to retrait. My DPS falls only slightly. The basic "Best Builds" on any character has not really changed since Moria (yes i know there have been changes, but all in all, the basic classes have not changed. Even switching Warden to Agility based wasn't that massive of a change.). I think that we have been due for a change for quite some time. While the Tree set up is not my favorite (there is only one way to actually set up a Tree system and have it allow for hybrid builds and that's not the way this was implemented), that being said, there are some definite Pros to it. We are no longer Gods of Middle-Earth. Skill is actually required to be good. Yes, it's late in the game's life to implement this, but we are humans. We can adapt.
Also, i did extensive testing on low level toons. The impact at low levels, while small to the Level 85 who can afford to drop 500 TM/PM, to a level 10, +60TM/PM can be felt enormously. This will benefit the lower level people.
Narainadun since you agreed with this, What roles do you have on beta? 2? 3? The rk i played had two that were viable.
I now have one in HD for minstrel. Heal bot. So thanks for those well chosen words about my main class needing breaking because you think yours is OP
And good luck with doing any pre HD content. We haven't even got a ranged corruption removal at present.
No rez in anything except heals means no grouping except traited blue=boring. Triumphant Spirit is still on 45 sec cd. At 91, I am routinely getting 8-12k heals with crits/procs higher, in crafted 80 level gear, and using 85 second agers.. and thats a NOT God-mode?
(remember early moria anyone? no minis to heal then, GLFF was ful of LF healer-they were so boring. Just spam healbots-exactly we are in beta 6. Glad you liked that style. i didn't.)
Happy healer hunting folks- you'd better roll and auto-level our new god-mode healer and then draw the short straw for who plays it in any group. Because most vet minis will be long gone to interesting games, playing RKs LMs and captains, or dead of boredom.
Last edited by Calta; Nov 14 2013 at 02:44 AM. Reason: role/roll confusion
[COLOR="#DDA0DD"][CENTER][B]Peralda[/B] - Minstrel - 100 - The Numenorean Guard - Landroval~~~~~~~~~~~~~~~~~~~~~~~~~~[B]Yvandriel[/B] - Minstrel - 100 - Extraordinary Adventurers' League - Laurelin[/CENTER][/COLOR][COLOR="#EE82EE"][CENTER]And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”[/CENTER][/COLOR]
Good sir... You have my thoughts in a reverse sort of way. I don't want to do big battles as I don't see them as worth my while. where I want to do epics until I run up to the point where its gated thru big battles. and I especially want to do landscape quests unless they are gated behind one of the other two things(epic line/big battles). It seems to me they are forcing you to complete stuff you don't want to do, to do regular landscape questing. I have a hard enough time understanding why they have gated the epic line behind big battles, let alone gating landscape questing behind anything at all. Choices? Where have the choices gone? Maybe I have misunderstood someone elses post I read but I have had two people quote me and reply with regular quests are gated behind epics and turbine themselves have acknowledged that epics are gated behind big battles. so I don't see a mistake on my end.
Mean what you say and say what you mean! If you don't there are always consequences!
The Epic quest line requires you to do Big Battles, so you HAVE to buy Helm's Deep to COMPLETE the Epic. Hope that makes sense.
1. Landscape quests do not become available until you've done most, if not all, of book 11. I can understand that you don't like this. However, this has been used before by Turbine, in terms of needing to be some of the epic stuff to get into Moria and Mirkwood.
2. From that point, everything is opened up, though if you like a lot of flexibility in your gameplay, you should be aware that there's more than a little linearity in needing to complete some quest chaind to open up others.
3. Questing in the Helm's Deep area is almost 100% epic quests, and it is these that require you to participate in the big battles. I have heard rumours that these capters will auto-complete if you fail a battle 3 times, but I can't verify this.
I appreciate you don't like or agree with this. I was just trying to make it clear what is required at various points, and what the gating mechanisms are. I certainly wasn't trying to be combative, or to dismiss yours concerns as meaningless.
As for Big Battles, this is Helm's Deep. Would you prefer an epic quest line that does not in any way touch upon the battles of Helm's Deep? Should Turbine just rewrite the lore so that no one has to go near that content? The Helm's Deep section of the epic questline will necessarily include participating in the battles that took place in that section of the book. I'm sure that there were a lot of Rohirrim who dreaded doing battle there, but they went anyway, for the good of the realm.
While reading through the thoughts regarding the class changes and the trait/skill trees has put a bit of concern in me (though less so than some of the alarmist posts had originally), I am most hopeful that if they've done as great a job on the Epic quest line and the landscape as they have previously, I'm going to enjoy this expansion.
I suspect it will take some time to get used to the changes. It will be most interesting to see what people think about them in a few months after we've gotten used to them and various balance issues and further input have been implemented.
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