This is true. There are lots of moving parts right now. We don't want any devs to lose a finger.
Originally Posted by Tyveil
I agree that the previous system stopped being exciting. But the new system, which is supposed to make leveling more exciting, doesn't seem very exciting. Couldn't they have come up with something more interesting? If you're going to revamp skills and traits, either do something small with an easily predictable result*, or do something bold and exciting**. They picked the middle path: unoriginal and foreign. It's my opinion that they squandered an opportunity to do something original with the trait revamp.
Originally Posted by Thorwyn99
I don't doubt that players will want the points. I just don't think that earning a point every two levels is my idea of an exciting growth curve. From levels 1 to 60 we got new skills almost every level (remember those passive skills? they weren't all that exciting, but they were something you could earn from leveling), and we were able to unlock specific class traits and legendary traits through various deeds and quests. Now it's just points. Get from level 31 to 33, earn a point. Collect a bunch of pages from goblins in the Misty Mountains and Angmar, earn a point. Make that final leap from level 93 to 95, earn a point. No distinction, no differentiation. Just more quantity. All our class development is reduced to a semi-fungible number. And this number gives me what? The ability to slot a capstone trait in one line and equip an additional skill I used to have available all the time?
Originally Posted by frickinmuck
This whole system is unstable! What are they going to do when we get more points in the next expansion? Let us be more hybrid again? Not likely! They'll just reshuffle everything. The idea that this system will become a basis for future growth is all an illusion. It will never work.
Help! There's a fly in my whisky! Oh no I drank it. Help!
Sorry. That got off the rails.
*Like maybe: 1. reorder when skills and trait slots are earned as you level, 2. decrease skill potency and increase trait potency, 3. add specializations but don't replace free-form traits with trees, 4. reduce the influence of legendary items on class specialization to make traiting more relatively potent.
**Like not copying the trait system from competing MMOs that I don't like!
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
Maedhric 100 Captain, Nunion 93 Champion, Taraviel 85 Minstrel, etc...