I still have the sshots of blue dancing jedis in the cantina, as that was pretty much all we could think of doing.
Took them years to get back on track. And to be fair it was still a great game when they had fixed the mess they made.
Even if that mess never should have happened
Nobody likes loosing skills or specs, but at least we won't be dancing in the pony because there is nothing else to do
Sooo.. Umm.. anyone else looking at the stickies in their class threads and thinking that all but the ones from NDA all need to be unstickied?
Before we start another round of slapping other players for disagreeing with our opinions of course.
The day the first beta event was supposed to start I was chomping at the bit, clock-watching, waiting to go home and get in and try it. I was very excited to see what they had done, as I do feel that something needed to be done with the traits/skills set up (there is no room to grow with what is currently on live)
It was a matter of seconds with the skill trees panel, and I realized the route they took tasted really bad. It's come along way and a lot of changes have happened from b1 to b5, but the damage for me is done and even though b5 is better, it's not enough to change my feelings about it.
Re: all the NGE discussions... the changes Turbine makes don't have to be the same ones Sony made... It's the possible player reaction. The scope of the changes may be different but if overall reaction is the same after it launches, then I feel saying 'LOTRO's NGE' is valid.
I come to the game to escape from all the adult stuff. I play the game for enjoyment. Being forced here to adapt to something I don't like breaks the enjoyment.
Many of us have been with this game for a LONG time, have hundreds of hours and probably hundreds of dollars invested into it, because we loved the setting, the game, LOTR, Tolkien, etc., and to see it being changed so dramatically in a way we don't like is going to rile us up.
I agreed the traits system needed changing, I never expected it to be something that took away things I've had for years, and then take the remaining things and divide them up into specializations, some of which I have no interest in other than I want my base skill back out of it. I came into the beta very excited and left with a bruised face after being slapped multiple times by this skill tree thing.
For example, in the glittering caves battle you start out with an objective to ensure that you keep barricades intact, that you keep commanders alive, etc. So the primary objective is to run around and give orders to commanders, ensure they're healing and protecting the soldiers effectively, and keep an eye on barricades, repair them when necessary, etc.
Then other side quests pop up along the way. One has goblin sappers charging to burn barricades, and you have to kill them FAST to ensure they don't set any on fire. If they do you have to douse the fire and repair the barricades, all while killing more sappers. Another one has a bunch of enemies charging one of the battle fronts that is close to the civilians, and you have to make sure they're taken down fast so that they can't reach the people. There are trolls that come as well that need to be burned down quickly.
In another of the side quests, you have to kill some uruk commanders who have fortified themselves behind some barricades. The goal is to take down the barricades and run in and kill them and their adds, douse fires and clear away garbage, all within a fast timeframe.
There are a few more quests in the glittering caves than just those, but that's a taste. And you have to do these quests, all while your other fronts are being attacked and barricades are being damaged, so you have to juggle those priorities.
As you complete more battles with merit, you will earn points to spend toward specializing in an area of choice (Vanguard - fighting specialist, Commander - specialist in giving orders, Engineer - specialist in handling war machinery). The more points you spend in each area, the more effective you are at that particular role. So, as an Engineer the more I advance, the quicker my repair time is on barricades, the quicker my ability to load catapults, etc. And the specializations also unlock new skills and abilities as you advance. As an Engineer, I get to build and place new barricades, small catapults and so forth, and I get to throw down traps in battle areas. Other specializations get their own skills.
If you go AFK, the burden of completing objectives falls upon the NPCs and soldiers. It's true they will do their best to manage those objectives, and they may have some success with it, but you will be bleeding merit like crazy because the fact is, they do need your help and support. The battle will go on with or without your assistance. But you won't earn much in the way of medals. An iron medal, contrary to what someone said earlier, doesn't reward anything at all. In most battles, if you go completely AFK you will fail/die and that will be that.
You need to earn a minimum of bronze to get any prize progression, but even if the NPCs and soldiers did net you a bronze in a side quest, those points aren't going to get you very far. The desirable prizes come from completing gold and platinum objectives, and it's impossible to earn those medals without some elbow grease. Even if you have reward forwarding set, it would probably take you months of running battles and going afk to eventually get one gold prize. I don't see anyone actually bothering to do that, when battling is a lot more fun and will earn those prizes much faster.
Platinum prizes are only rewarded for completing platinum level challenges, which take a lot of active effort to achieve.
Last edited by frickinmuck; Nov 08 2013 at 03:34 PM.
I've been here from Beta 1 through Beta 6 on Helms Deep. I still feel an extreme dislike for the trait trees and how they have dumbed down my minstrel. I still feel an extreme dislike for big battles where I am an unnecessary element in what is supposed to replace my raid/instance content for the new end game. I still believe Clickers of Thangulhad was a bad choice for end game content. It is not fun, it is not engaging, and the fabulous scenery isn't enough when in my opinion the game mechanics are extremely lame and boring. Yet if I continue to play I am forced to do this content in order to gain end game rewards. How is this different than players screaming they didn't want to raid for the raiding gear? I don't want to have to do Big Battles for end game items because I absolutely hate battles. For the record, I was never a fan of skirmishes or mounted combat either (even though minstrels in MC are really OP for their class).
I gave it a chance - but you only get one chance to make a first impression. After that, like it or don't like it, your first impression colors every other impression you have.
I'd explain it to you, but I'm all out of Puppets and Crayons.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
GLADDEN: Moochy, 105 Minstrel R10 + alts CRICKHOLLOW: Moochy, 21 Minstrel
For an idea of how the Trait Trees function. I'll addmore about how the Skills populate the Quickbars tonight or tomorrow.
It's all to clear we are on our own.[/CENTER]
Maybe these instance will be the same as when it was fun.. I sure hope so.
Thanks for the work.
Oh, and if a mod would kindly move it over to the Helm's Deep discussion, with all the other HD stuff.. that would be helpful. PLZ.
It's all to clear we are on our own.[/CENTER]
Every expansion has had things included that some people were vocally opposed to, I HATED LI's, I loved that my hunter packed different tools for different situations, and I loved that I had to spend time and effort getting the right tools for a specific job, as an example. Still not a fan of LI's, they were billed as something they were not. LI's were marketed as a the "one weapon to rule them all" for your character. They would grow with you.
That addition changed an aspect of game play I REALLY enjoyed and appreciated, and I was forced to adapt. There have been many things I have been forced to adapt to, and the day that I find a game I enjoy more than this one I will play it more. I hope that is where everyone is, if you have found something you enjoy more go do it.
But please do so with out accusations, name calling, degrading, and other wise behaving in a disruptive manner.
"Live and Let Die"
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