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  1. #126
    Quote Originally Posted by Senuel View Post
    I'm not totally discouraged.
    Been playing with my mid level (lvl 47) champ up in the misty mountains and I just plowed through about seven elite mammoths (lvl 43ish) to get those three tusk rings in berserker mode. I only came close to dying once, when one of those elite trolls added. I was able to finish off the mammoth and scarper before the troll took out my last 80 moral. Switched over to AoE mode and ran into the dragon nest over in the west part of the Misty Mountains, intentionally sucking in about a half dozen worms (lvl 48) and AoE mode ate those baby dragons for brunch (including the two extra worms that wandered into the fray).

    Consider me encouraged.

  2. #127
    Join Date
    May 2009
    Posts
    20
    @Redit

    Yeah, I feel a little silly about the clobbered thing. I had a level 85 champion when HD launched and I am sure I have used clobber hundreds of times in the past. Then, after I posted I used clobber for the first time in HD. Sure enough, the deed popped up - at 0/500.
    Not sure why I did not get credit for having previously completed it.

    I was also confused that it was listed as incomplete on the metadeed, but not listed as a separate deed until I triggered it.

    Oh well, off to spam clobber a few hundred more times.

  3. #128
    Join Date
    May 2012
    Location
    Barad-dûr
    Posts
    705

    Fervour Build - Trait Trees

    Once simply clicking the Fervour, Glory, and/or Ardour buttons, now means having to switch out into the J-Panel, hit an additional Trait-Tree tab, and affirm that in fact this is what you want to do. This takes time.

    Also, with regard to General Skills being assigned to Hotbars 1 and 2 as a part of a "Work-Around" until the automatic assigning of skills to the quickslots is addressed, the flexibility to arrange skills by Fervour Build, which is unique to the Champion class, is no longer allowed for. Am I correct in saying this? Is anyone else having this problem? Thank you.


    cf.
    https://www.lotro.com/forums/showthr...-a-dev-respond
    https://www.lotro.com/forums/showthr...ng-trait-trees
    Last edited by Breeon; Nov 22 2013 at 05:02 PM. Reason: links

  4. #129
    Is it just me or is the yellow capstone skill "Born for Combat" just .... bad and useless?

    i mean raging blades is better in any way and even blade wall and rend deal more damage,
    not to mention the unfitting way to use it

  5. #130
    Pls make sure to "/bug" the trait-Bonus fervour/ardour (grants 5% damage / pip) since it only increases the damage of every first strike of skills.

  6. #131
    Join Date
    May 2012
    Location
    Barad-dûr
    Posts
    705

    Blue Red or Yellow?

    I'd always been primarily a Fervour Champ before and the AoE skills were always secondary; Important, but secondary. So now the choice left seems between the RED pill or the BLUE pill. But with a newfound interest in PvMP, it seems Blue is the way to go, though its amazing to me seeing how lit up fervour is as a Beserker, even w/out using Frenzy. I'm wondering which path other Champions have taken.

  7. #132
    Quote Originally Posted by Malganis_Lefay View Post
    Is it just me or is the yellow capstone skill "Born for Combat" just .... bad and useless?

    i mean raging blades is better in any way and even blade wall and rend deal more damage,
    not to mention the unfitting way to use it
    It's nice to have as it has a 0 fervour cost and can fill the gap when you have no AoE skills to use, I find it's best to use it when you have a few fervour pips stored to take advantage of the extra damage.

    I was playing red line when HD went live but after being pushed towards yellow I finally caved and decided to see what it was like, most fun I've had in ezmode PvE content for a long time. The potential burst is just crazy even without any outside buffs.


  8. #133
    I just realized - do these changes make the champ level 50 class quests redundant?

  9. #134
    Join Date
    Aug 2011
    Posts
    70
    Quote Originally Posted by Caelthor View Post
    I just realized - do these changes make the champ level 50 class quests redundant?
    If you are talking about the ones you can get at 45 , then no, because you get an extra trait point on completion of them.

    Pretty much anything that previously earned you a legendary trait , now earns you a trait point.

  10. #135
    Join Date
    Dec 2013
    Posts
    14
    Quote Originally Posted by MikeA View Post
    We got a small DPS increase in the live build vs the last beta build, but it doesn't look nearly large enough in Red spec. Yellow was actually improved more than Red (mostly from Improved Raging Blade working), and now gives me 10% or more greater single target DPS than Red (and that is without any of the new AOE Rune legacies). One of the things we where supposed to get was a faster Ferocious Strikes, and while the animation is faster, the actual skill execution time is no better (I used Logstamper to determine this), I am still waiting forever for the next skill to go off, this makes the faster animation a useless change. The bonus per pip was increased to +5%, but it is still only effecting the first strike, so is of limited value. The Red line really needs what Yellow has the +30% bonus to all skills, the fact is the Blade skills now totally blow the Strike skills out of the water in damage done, and Yellow lines single target DPS is only limited to the advantage it has by the much longer cooldowns of its skills.
    I'm just coming back to the game but this pretty much sums up my casual observations playing the new traits. Even just playing by feel Yellow line's single target dps seems to be a bit better than Red's, and Yellow being all AoE it's pretty much made Red line obsolete. And when you start looking at the actual traits it becomes pretty obvious why. All the AoE skills just have so much more raw damage bonuses, I mean you can literally double Blade Wall's damage. While the most any of the strikes get is what 15%?

    That and the way the Fervor damage bonus works seems really...odd. Why attach a damage bonus to a resource that is intended to be used near constantly in combat and make it only rewarding when you don't use it? Seems like Red line could be improved a fair bit just by making the fervor bonus work like the attack speed bonus on crit (forget the name atm). Give it a duration that stacks in time and intensity on gaining fervor so that it's easy to maintain the bonus in battle but requires a little start up time.

  11. #136
    Join Date
    Jan 2007
    Location
    Oklahoma
    Posts
    103
    Why is there a savage strikes major legacy on weapons if the skill has been removed?
    Macorden Dionysus - 65 Champion | Macshamar Dionysus - 65 Guardian
    Eclipse Guild Leader | Elendilmir
    www.eclipse-guild.com

  12. #137
    Quote Originally Posted by Zelol View Post
    It's nice to have as it has a 0 fervour cost and can fill the gap when you have no AoE skills to use, I find it's best to use it when you have a few fervour pips stored to take advantage of the extra damage.

    I was playing red line when HD went live but after being pushed towards yellow I finally caved and decided to see what it was like, most fun I've had in ezmode PvE content for a long time. The potential burst is just crazy even without any outside buffs.

    I mean Minstrel is the support class at 78th level it can be the better damage dealer than the champion. I can hit the enemies with 5500 hits and even more, in the same time the same level champion the true damage dealer can make only 3000 damage.
    Both characters selected red line, I can choose the wrong line of a champion?

  13. #138
    Don't know if this has been mentioned before in the thread - no time to go through all of it - but a couple of legacies are missing in the legacy list, for our class items:
    rune major legacy:
    - devastating strike damage
    rune minor legacy:
    - great cleave duration
    .
    Hakorin cmp - Truffo brg - Borohelm cap

  14. #139
    Quote Originally Posted by diamondkitte View Post
    I mean Minstrel is the support class at 78th level it can be the better damage dealer than the champion. I can hit the enemies with 5500 hits and even more, in the same time the same level champion the true damage dealer can make only 3000 damage.
    Both characters selected red line, I can choose the wrong line of a champion?

    I supose u are looking to great hits only, the champion is faster and hit harder, all depends on the player and gear/build. Maybe a good critical is easier for RKs and healers but that is not dps. And remember a good champion can do same dps forever and other classes are capped by power.

    It is true a champion have less skills now and is more specific, the tree u choose would be a problem if u go to the wrong place. Playstile as a champion is a problem because our needs are great and we are lead in 3 clear directions now. It's harder to be original now and, as i see for now, take many traits from all trees is a waste of points and it's useless.

    Red line dps is not enough in most cases in pvp if we solo and yellow has no point solo too we just have glory but only to survive. So better don't walk alone in pvp for now. Anyway, i go glory if i walk alone in pvp and fervour+some yellow in small groups and yellow tree in raid. In pve i go as the group needs, tank or dps but it really doesn't care to me because the are no challenges in pve so we can go with a lvl 50 stick and win everytime.
    Last edited by GalelValdan; Mar 05 2014 at 05:14 AM.

  15. #140
    And remember a good champion can do same dps forever
    You need some kind of survivability to deal damage forever which we don't really have. Also when has power become an issue since changes to Fate? Unless in combat for 10 minutes non-stop i don't see how anyone can run out of power.

  16. #141
    Quote Originally Posted by GalelValdan View Post
    and yellow has no point solo too we just have glory but only to survive.
    Yellow "no point solo"...
    You can solo most of skraids T2/T3 in Yellow, even some bosses, usually faceroll in Blue
    Last edited by Castorix; Mar 05 2014 at 12:23 PM.

  17. #142
    Quote Originally Posted by unip0pcorn View Post
    You need some kind of survivability to deal damage forever which we don't really have. Also when has power become an issue since changes to Fate? Unless in combat for 10 minutes non-stop i don't see how anyone can run out of power.
    Maybe killing boars in bree, but doing max dps others classes can't do the same dps. We were talking about dps or talking about great hits, those great hits are not dps. Other classes can't do the same dps with same speed as the champion and that's about power, if they try to do it as we do, either they burn power, or they go slower than champs. It's really easy. Healers are not dps, they have some good skills with great devasting but can't compare to us.


    Quote Originally Posted by Castorix View Post
    Yellow "no point solo"...
    You can solo most of skraids T2/T3 in Yellow, even some bosses, usually faceroll in Blue
    If u go solo and there are several creeps arround... aoe is useless. I was talking about pvp in that case, read it again. As i said, u can raid T2/T3 skraids with a lvl 50 stick from north downs so don't care about numbers and just have fun using what u want.
    Last edited by GalelValdan; Mar 09 2014 at 07:45 PM.

  18. #143
    Can i ask previous poster, what other classes you play, that give you impression that champs are currently over dpssing everybody else? As i have different experience.
    That sayd, i am now abit more optimistic about current state. Reason being, there is possibility to do something else, then just aoe rolfomostomp. I miss 18k wos 40 sec aoe pulls, but whats left does the job. Playable.
    What i am concearned about is, what is to play champ before you get legendarys, and can have fear nothing cd at 15 sec. Or before continues rage, that give immunity to disarms.
    As of survivability in pve side, there are ways to have that. By far, biggest issue currently for me is pvp side. Its just pointless to show up to a fight, where you get impailed in 15 or 20 sec, and there is no countermeasures whatsoever by yourself, only raid heal stack. Hevy that relays on cappy or guard for protection isnt right in my books.
    Just to check. You did noticed that evade/parry/block cap without traiting, is now 20%, not 25%.
    Id appriciate if game changes like this and others would be in release notes. Inventing the wheel dosent feel like adventure for long.

  19. #144

    Champion LI

    is it possible to change legacy on my LI? I have deconstruct 100 LIs but no scroll to make it

  20. #145
    Quote Originally Posted by Breeon View Post
    Once simply clicking the Fervour, Glory, and/or Ardour buttons, now means having to switch out into the J-Panel, hit an additional Trait-Tree tab, and affirm that in fact this is what you want to do. This takes time.

    Also, with regard to General Skills being assigned to Hotbars 1 and 2 as a part of a "Work-Around" until the automatic assigning of skills to the quickslots is addressed, the flexibility to arrange skills by Fervour Build, which is unique to the Champion class, is no longer allowed for. Am I correct in saying this? Is anyone else having this problem? Thank you.


    cf.
    https://www.lotro.com/forums/showthr...-a-dev-respond
    https://www.lotro.com/forums/showthr...ng-trait-trees
    Next time you switch, hit the tickbox in the lower left before you confirm the change. That oughta fix it. From then on its 'J' , click tab, 'J'...
    Roses are red, Polar bears are white, if you meet one at night you'll get quite a fright.

  21. #146
    Quote Originally Posted by sorruslan View Post
    is it possible to change legacy on my LI? I have deconstruct 100 LIs but no scroll to make it
    level em to 30 first. Else no legacy scroll..
    Roses are red, Polar bears are white, if you meet one at night you'll get quite a fright.

  22. #147
    Join Date
    Mar 2007
    Location
    San Diego, CA
    Posts
    870
    loving the Ferocious Strikes damage, and also Champion Horn
    .
    Main: Corrien Lvl 115 Champ (Meneldor)
    Kinship Leader, Heirs of Gilgadad (started 2 weeks into Open Beta)
    Playing since Shadows of Angmar Gamestop pre-order Closed Beta

  23. #148
    Join Date
    Jun 2012
    Location
    Erebor
    Posts
    28
    Hi guys
    When u do RC t2 as dps at last boss what line u take?
    I taked yellow and i defeated white spirits very fast but i got a problem when harrowing coming :P i tried to dont defeat he but its not that simple when u generating more threat than ur healer
    I dont played on red line because im not sure its good because single target champion is badly now , i dont wanna ruin other people time :P
    and how much morale u got when u are dps?
    I know important is 60% miti and 50% crit def (i got it )
    Snowborun

    Champion Beorord (100) Hunter Uldhill (59) Lore-Master Landhros (41 and still leveling ^^)

  24. #149
    Quote Originally Posted by Arphil View Post
    Hi guys
    When u do RC t2 as dps at last boss what line u take?
    I taked yellow and i defeated white spirits very fast but i got a problem when harrowing coming :P i tried to dont defeat he but its not that simple when u generating more threat than ur healer
    I dont played on red line because im not sure its good because single target champion is badly now , i dont wanna ruin other people time :P
    and how much morale u got when u are dps?
    I know important is 60% miti and 50% crit def (i got it )
    Always go red-line against the last boss. and crit def isnt necessary outside of pvp...i run with 30% in pve and its not an issue.

  25. #150

    Mordor Champ?

    Is there a guide anywhere for which stats we should go for with the new Mordor drops? Is Might still important - or is it all avoidances these days? How much Finesse is too much? How much Physical Mastery is good? That kinda thing.

 

 
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