We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 25 of 135
  1. #1
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685

    Player Guide: Class Changes Summary: Minstrel


    Frodo: "What are we holding onto, Sam?"
    Sam: "That there's some good in this world, Mr. Frodo... and it's worth fighting for."




    Quick Links:


    Mechanical Changes
    These are misc changes not specifically tied to any one skill but change how you play and use skills

    Stance Changes
    there is no "off" stance anymore. you have 3 stances now. inductions have been reduced to 1s (these can be reduced further with traits) with a 5s cooldown. only one stance can be active at a time. you can not turn off stances. when you log out, you should remain in that stance when you log back in.

    stances now effect piercing cry and heralds strike along side melody of battle, anthem of the third-age and your Coda.

    for a more in-depth explination, link here: Stance Changes Explained



    Short Version




    The Watcher of Resolve
    A healing line that performs powerful buffs,
    The Watcher of Resolve restores Morale with great frequency and potency.


    ROLE: High Single-Target Healing, High AoE Healing, medium Utility, medium Group Support

    Gameplay: the Watcher of Resolve is a main healer and heart of the fellowship. Almost all your rotation will focus on distributing the right buffs to heal when the time comes. For example, building up Snowball and being ready for when your group needs the heals. mobility is an important factor when healing group content and this line has many ways to help in reducing your induction or just giving options to heal on the move like Inspiring Echos. Call to Iroeth is an extremely powerful skill in this line and knowing what to use it on when it crucial, leaving it off cooldown is an option but it's short so make use of it. The Watcher of resolve has some of the best cooldowns, one of which being Legand of the Hammerhand, pre-emtively using this skill to make sure less bubbles gets popped will mean an enormous group heal.

    Link to More information: In Depth - The Watcher of Resolve


    The Warrior-Skald
    The Warrior-Skald delivers raw and potent damage,
    can circumvent enemy defences,
    and employ deadly Minstrel skills more frequently.


    ROLE: High Burst Damage, High Mobility, medium Crowd Control, medium AoE damage

    Gameplay: While not the best damaging line in the game it's the minstrel best. Rotations can be very fast and demanding because of traits line Haste that means every ballad played will reduce the active cooldown on all of your cries and calls. You can plan and build up for burst damage using traits like Discordant Ballads to build of tactical damage buffs. Cry of the Wizards being the capstone will literally let you run rings around your enemy with all of your damaging skills being usable on the move. If your getting low and Need some real heals, make sure to do it after a critical hit as Concentration will make you immune to interrupts and induction setback for a short time.

    Link to More information: In Depth - The Warrior-Skald


    The Protector of Song
    Proactive in guarding their fellows,
    The Protector of Song casts forth powerful buffs and upgraded
    Anthems to provide combat versatility.


    ROLE: High Utility, High Group Support, medium AoE Healing, medium AoE Damage,

    Gameplay:

    Link to More information: In Depth - The Protector of Song


    PLEASE POST FEEDBACK ON IF/HOW YOU FELT THIS WAS HELPFUL OR NOT OR COULD BE IMPROVED. ANY QUESTIONS YOU WANT ANSWERED? ASK NOW! ANY ERRORS? SAY NOW!
    Last edited by bohbashum; Nov 09 2013 at 05:22 AM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  2. #2
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    Stance Changes



    Dissonance - This is your damage dealing stance
    • Major ballad becomes an offensive ballad
    • Code becomes Coda of Fury
      • High damage coda
    • Anthem of the Third Age becomes Dissonant Anthem of the Third Age
      • Alters Coda: Coda refreshed call of the second age
      • +10% damage to your call skills for 10s
    • Melody of Battle becomes Timeless Echoes of Battle
      • removes 1 corruption on application
      • reduces target resistance to song and cry skills
      • Damage-over-time effect every 5s
      • toggle skill, 5s cooldown
    • Strike becomes Dissonant Strike
      • Removes 1 corruption from target
      • +10% incoming healing, 30s duration
    • Piercing Cry becomes Dassonant Piercing Cry
      • Interrupts inductions
      • 40m range, 10s cooldown
    • +25% ballad damage

    Melody - A neutral stance
    • Code becomes Coda of Melody
      • 6 target AoE that heals allies too
    • Anthem of the Third Age
      • Alters Coda: Coda reapply anthem of the third age on a critical hit.
      • -20% anthem power cost for 10s
    • Melody of Battle - used on ally, not self
      • +parry rating
      • on any damage: reflect damage
      • toggle skill, 5s cooldown
    • Strike becomes Hero's Strike
      • Removes 1 corruption from target
      • +10% incoming healing, 30s duration
      • Heals minstrel on use
    • Piercing Cry becomes Dissonant Piercing Cry
      • Interrupts inductions
      • 40m range, 10s cooldown
    • +12.5% ballad damage, +5% out-going healing

    Resonance - The main healing stance
    • Code becomes Coda of Resonance
      • large heal on a single target
    • Anthem of the Third Age becomes Resonant Anthem of the Third Age
      • Alters Coda: Coda makes your next bolster courage instant cast, buff lasts 10s
      • +10% outgoing healing, -25% to all skill inductions, 10s duration
    • Melody of Battle becomes Echoes of Battle
      • removes 1 corruption on application
      • reduces target resistance to song and cry skills
      • Damage-over-time effect every 5s
      • toggle skill, 5s cooldown
    • Strike becomes Healer's Strike
      • Removes 1 corruption from target
      • +10% incoming healing, 30s duration
      • Heals fellowships members withing 20m
    • Piercing Cry becomes Resonant Piercing Cry
      • Interrupts inductions
      • 40m range, 10s cooldown
    • +10% out-going healing



    Link back to Opening Post
    Last edited by bohbashum; Nov 09 2013 at 05:25 AM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  3. #3
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    Minstrel - Skills Allocation and Changes


    Skills Allocation


    Skills Removed Skills Earned from Leveling
    • anthem of the free peoples
    • anthem of compassion
    • song of subdual
    • song of restoration
    • song of soothing
    • symphony of the hopeful heart
    • noble cause
    • tale skills (toggle skills)
    • call to the fellowship
    • call of earendil
    • 3 stances (Dissonance - Melody - Resonance)
    • Coda (changes depending on stance)
    • Melody of Battle (changes depending on stance)
    • Heralds Strike (changes depending on stance)
    • Piercing Cry (changes depending on stance)
    • Major Ballad (changes depending on stance)
    • Perfect Ballad
    • Minor Ballad
    • Call of the Second Age
    • Chord of Salvation
    • Raise the Spirit
    • Bolster Courage
    • Inspire Fellows
    • Song of the Hammerhand
    • Gift of the Hammerhand
    • Fellowship's Heart
    • Still as Death
    • Rally
    • Cry of the Chorus
    • Anthem of War
    • Enlivening Grace
    • Story of Courage
    • Song of Distraction
    • Invocation of Elbereth
    • Spirit of Freedom


    Skills in The Watcher of
    Resolve
    Skills in The Warrior-Skald Skill in The Protector of Song
    • Soliloquy of Spirit (spec bonus)
    • Perfect Ending (set bonus 3)
    • Call to Ioreth (set bonus 5)
    • Triumphant Spirit - Tier 5
    • Legend of Helm
    Hammerhand - Tier 7
    • Call to Fate (spec bonus)
    • Call to Orome (Tier 2)
    • Cry of the Valar (Tier 6
    • Cry of the Wizards (Tier 7)
    • Anthem of Prowess (spec bonus)
    • Song of Aid (set bonus 6)
    • Anthem of Composure (Tier 1)
    • Call to Greatness (Tier 7)



    Skill Information
    (Refer to "stance changes" for stances and skill changes in stances)

    Changes to Old Skills

    Fellowship's Heart:
    • Cooldown reduced to 5m

    Gift of the Hammerhand:
    • Bubble lasts 15s
    • Cooldown Reduced to 2m

    Cry of the Chorus:
    • Cooldown reduced to 2m 30s

    Call of the Second Age:
    • Usable in all Stances
    • 30s cooldown

    Call of Orome:
    • Usable in all Stances

    Still as Death:
    • Cooldown reduced to 2m 30s

    Rally:
    • Cooldown reduced to 7m 30s

    Triumphant Spirit:
    • Cooldown reduced to 4m
    • +25% power cost for 6s after use
    • no longer generates additional aggro

    Cry of the Valar:
    • Cooldown reduced to 30s

    Cry of the Wizards:
    • now 8 target AoE in 10m radius of target

    Anthem of War:
    • buff duration 10s, cooldown 15s

    Anthem of Prowess:
    • buff duration 10s, cooldown 15s

    Anthem of Composure:
    • buff duration 10s, cooldown 15s

    Call to Greatness:
    • Cooldown now 1m 30s
    • Buff lasts 15, Always aoe to all fellowship members
    • Effects updates per class
      • Burglar
        • +15% damage to positional attack skills
        • Surprise Strike recovers in 5s

      • Captain
        • Gains a defeat response every 5s for 15s
        • Gains battle-readied state every 5s for 15s

      • Champion
        • Heals power over time
        • gains 2 fervor initially
        • +1 fervour every 5s for 15s

      • Hunter
        • +10% ranged damage
        • +3 focus initially
        • +2 focus every 5s for 15s

      • Lore-master
        • -25% induction length
        • Blinding Flash recovers in 5s

      • Minstrel
        • +10% outgoing healing
        • Chord of Salvation recovers in 5s

      • Rune-keeper
        • -10% power costs
        • Steady hands recovers in 5s

      • Warden
        • +5% damage
        • Masteries recover in 5s




    New Skills

    Call to Ioreth:
    • 20s cooldown
    • Next healing skill is garenteed to be a critical

    Perfect Ending:
    • Used at the at 7 stacking of healing buff in blue line
    • large single-target heal

    Spirit of Freedom:
    • Breaks the minstrel out of crowd controll effects
    • 2m cooldown

    Inspiring echoes:
    • when you crit with piercing cry: you can use this skill to heal you and 5 allies closed to you

    Legend of helm hammerhand:
    • bubble all fellowship members for 15s
    • after 15, for each bubble un-popped, heals fellowship for a large amount - (so 5 popped only 1 aoe heal, if non get popped, 6 aoe heals)
    • 2m cooldown, instant cast, 20m radius



    Link back to Opening Post
    Last edited by bohbashum; Nov 05 2013 at 10:42 PM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  4. #4
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    The Watcher of Resolve


    Spec Bonuses
    SKILL - Soliloquy of Spirit
    • Heal-over-time every 3s for 30s, 30s cooldown
    • This skill is also immediate and usable on the move, useful for breaking animations and that little boost moving moving.

    PASSIVE - On every harmful skill, on critical hit:
    • +10% outgoing healing
    • 10s duration, 25s cooldown

    PASSIVE - +will, +fate

    Set Bonuses
    Tier 1 - Open Ears - Coda of Resonance has a 10% chance to grant a +10% incoming healing buff to the fellowship

    Tier 2 - Resonant Ballads - +3% ballad healing bonus

    Tier 3 - Snowball - Healing skills build a stacking buff, at max stack, you can use a powerful heal.
    • Unlocks skill: Perfect ending

    Tier 4 - Bolster our Courage - a portion of bolster courage's heal is also applied to nearby fellowship members

    Tier 5 - Call to Ioreth - Grants skill: Call to Ioreth
    • 20s cooldown
    • Next healing skill is garenteed to be a critical

    Tier 6 - Rally! - Grants skill: Rally!
    • 7m 30s cooldown
    • Revives target - can be used in-combat
    • 5s induction

    Tier 7 - Chord of Legend - +100% Chord of salvation healing

    Traits of Special Mention
    Tier 2 - Pause for Breath - Healing skills have a chance to refund their power cost.
    • 10% to apply
      • 75/100/125% skill cost power return
    • power is healed back over 4 seconds, 1 tick per second.

    Tier 3 - Inspiring Finish - Ballads have a chance to build a stacking enhancement for coda of resonance
    • 10/20/30% inspiring finish application chance
    • each stack will cause Coda of Resonance to add +5% outgoing healing, max +25%

    Tier 4 - Resonant Piercing Cry - Scoring a critical hit with resonant piercing cry opens the ability to use Inspiring Echoes
    • Inspiring echoe's is an instant cast heal
    • heals max of 6 targets

    Tier 4 - Improved Chord of Salvation - Chord of salvation gains a fellowsip wide heal-over-time
    • first rank unlocks fellowship wide heal-over-time
    • 2 additional ranks increase the heal by 10/25%

    Tier 5 - Triumphant Spirit - Unlocks skill
    • First rank unlocks Triumphant Spirit
      • Large aoe heal
      • +25% power cost for 7s
    • 2nd rank reduces cooldown by 75s

    Tier 7 - Legend of Helm Hammerhand a powerful bubble and aoe heal
    • bubble all fellowship members for 15s
    • after 15, for each bubble un-popped, heals fellowship for a large amount - (so 5 popped only 1 aoe heal, if non get popped, 6 aoe heals)
    • 2m cooldown, instant cast, 20m radius



    Link back to Opening Post
    Last edited by bohbashum; Nov 20 2013 at 04:13 PM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  5. #5
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    The Warrior-Skald

    Spec Bonuses
    SKILL - Call to Fate - High damage skill, 10s cooldown, 30m range

    PASSIVE - +20% light skill damage

    PASSIVE - +5m range to ballads and cries

    Set Bonuses
    Tier 1 - Discordant Ballads - All ballads now grant you a +5% tactical damage buff
    • +5% tactical damage for 6s

    Tier 2 - Piercing Calls - the chance to resist your cries and calls is reduced by 10%

    Tier 3 - Concentration - you gain immunity to interruption and induction setback for 5s after scoring a critical hit
    • On every skill; on critical hit: damage will not set back inductions for 6s
    • immune to interrupt for 5s

    Tier 4 - Haste - Ballads reduce the active cooldown of your cries and calls by 1s

    Tier 5 - Freedom - Cries have a chance to trigger the ability to use a single healing skill from another stance

    Tier 6 - Fierce Cries - +15% cry and call critical damage

    Tier 7 - Encore - 30% chance coda's to not cashout ballad buffs

    Traits of Special Mention
    Tier 1 - Concussive Shout - on any Piercing Cry, if critical, will stun target
    • 5s stun on critical
    • +30% piercing Cry critical chance

    Tier 1 - Critical Strikes - Increased critical chance and damage
    • +1/2/3/4/5% melee critical chance
    • +1/2/3/4/5% ranged critical chance
    • +1/2/3/4/5% tactical critical chance
    • +1/2/3/4/5% tactical critical multipler

    Tier 2 - Call of Orome - unlocks skill
    • 3 target AoE skill
    • Reduces targets light mitigations
    • 10s cooldown

    Tier 3 - Emboldening Finish - Ballads have a chance to build a stacking enchancement for Coda of Dissonance
    • +10/20/30% application chance
    • each stack gives +3% damage buff, up to +15%, 10s buff duration

    Tier 3 - Improved Call of Orome - increases damage and targets of Call of Orome
    • +2/4 Call of Orome max targets
    • +15/25% Call of Orome damage

    Tier 5 - Herald's Strength - Dissonant Strike steals moral from enemies on critical hits
    • +10/20/30/40/50% moral stolen

    Tier 6 - Cry of the Valar - unlocks skill
    • 3 target aoe skill
    • increases moral regain for 30s
    • removes corruption from target
    • 30s cooldown

    Tier 6 - Improved Coda of Fury - Coda of Fury has a chance to reset all cries and calls
    • +10/20/30% application chance

    Tier 7 - Cry of the Wizards - unlocks skills
    • 8 target aoe skill
    • debuffs targets speed by 30% and attack duration by 20% for 15s
    • 1m cooldown



    Link back to Opening Post
    Last edited by bohbashum; Nov 10 2013 at 07:52 AM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  6. #6
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    The Protector of Song

    Spec Bonuses
    SKILL - Anthem of Prowess - increases fellowships armor, evade and decreases attack speed.
    • -5% attack duration
    • +armor value, +evade rating
    • Alters Coda: code will cause your next three hero's/herald's/dissonant strikes to have no cooldown
    • 10s buff duration, 15s cooldown.

    PASSIVE - Coda of Melody applies a +2.5% partial avoidance buff to your fellowship

    PASSIVE - Code of Resonance applies a +5% incoming healing buff to your fellowship

    PASSIVE - Coda of Dissonance applies a +5% outgoing damage buff to your fellowship.

    PASSIVE - you may have 2 anthems active at once

    PASSIVE - using a coda will not dispel the anthem effects

    Set Bonuses
    Tier 1 - Perfect Ballad - Perfect ballad restored twice of the power cost of a ballad

    Tier 2 - Gripped by Fear - grace period on Invocation of Elbereth fear increased by 3s

    Tier 3 - Song of Restoration - Story of courage is now a targeted skill and will cleanse effects of allies within the radius.

    Tier 4 - Improved Call of the Second Age - Adds 2 buffs to the skill
    • -10% induction duration buff to fellowship
    • -10% attack duration buff to fellowship
    • 10s duration, 40s cooldown

    Tier 5 - Tale of Tales - grants aura buffs to each stance for the fellowship and the minstrel
    • Dissonance
      • +fate, +will, +vit, +armor value, +tactical mitigation, +finesse rating
    • Melody
      • +fate, +will, +vit, +armor value, +tactical mitigation, -5% power costs
    • Redonance
      • +fate, +will, +vit, +armor value, +tactical mitigation, +5% incoming healing

    Tier 6 - Song of Aid - channel skill that gives buffs to fellowship members specific to there class

    Tier 7 - Harmonious Anthems - you may now have three anthems active at once

    Traits of Special Mention
    Tier 1 - Anthem of Composure - unlocks skill
    • Gives the fellowship resistance and tactical mitigation rating
    • Alters Coda: coda applies a short term power-over-time to caster
    • 15s cooldown, 10s duration

    Tier 1 - Improved Inspire Fellows - increases moral and buff potency while decreasing power cost
    • -1/1/2/2/3% inc damage buff for fellowship
    • +4/8/12/16/20% healing
    • -4/8/12/16/20% power cost

    Tier 3 - Exposing Weakness - Echoes of Battle now debuff targets critical defense

    Tier 3 - Bracing Finish - Ballads have a chance to build a stacking buff for Coda of Vigour
    • +10/20/30% application chance
    • +2.5% healing and +1.5% damage on each stack. both cap at 7.5%
    • buff lasts 10s

    Tier 4 - Shielding Cry - Piercing Cry adds a reflect effect to fellowship
    • Reflect 15% of damage for 8s
    • additional tanks increase duration by 2/4 seconds

    Tier 4 - Sharing a Story - adds additional effect and crit chance on ballads.
    • rank1 - on ballad critical, resets cooldown of any Peircing Cry
    • Rank 2 - +2.5% ballad critical chance

    Tier 5 - Change of Pace - Offensive skills have a chance to grant a critical to heals and vice versa.
    • Damaging skills have a 5% chance to make your next healing skill critical
    • Healing skills have a 5% chance to make your next damaging skill critical
    • additional ranks increase proc chance by 10/15/20/25%

    Tier 6 - Perfect Performance - your ballads provide a portion of there bonuses to your fellowship,
    • Major Ballad gives +0.5% outgoing healing
    • Minor Ballad gives +0.5% tactical damage
    • Perfect Ballad gives -0.5% skill cost
    • additional ranks increase potency to +1/1.5%

    Tier 7 - Call to Greatness - buffs each class differantly for 15s
    • Cooldown now 1m 30s
    • Buff lasts 15, Always aoe to all fellowship members
    • Effects updates per class
      • Burglar
        • +15% damage to positional attack skills
        • Surprise Strike recovers in 5s

      • Captain
        • Gains a defeat response every 5s for 15s
        • Gains battle-readied state every 5s for 15s

      • Champion
        • Heals power over time
        • gains 2 fervor initially
        • +1 fervour every 5s for 15s

      • Hunter
        • +10% ranged damage
        • +3 focus initially
        • +2 focus every 5s for 15s

      • Lore-master
        • -25% induction length
        • Blinding Flash recovers in 5s

      • Minstrel
        • +10% outgoing healing
        • Chord of Salvation recovers in 5s

      • Rune-keeper
        • -10% power costs
        • Steady hands recovers in 5s

      • Warden
        • +5% damage
        • Masteries recover in 5s




    Link back to Opening Post
    Last edited by bohbashum; Nov 07 2013 at 03:21 AM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  7. #7
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    Legacy Changes

    By Gilean-EU

    Main-hand Major
    Name Min Max
    Anthem duration +1 +10
    Call of Oromë damage +2% +20%
    Healing Skills induction time -1% -10%
    Piercing Cry damage +2% +30%
    Rally! cooldown -10 -300
    Soliloquy of Spirit pulses +1 +14
    Target Resist Rating (call to war skills) -1110 -1360
    Triumphant Spirit cooldown -5 -120

    Main-hand Minor
    Name Min Max
    Call of the Second Age targets +1 +5
    Call to Fate critical multiplier +1% +15%
    Call to Ioreth cooldown -1 -30
    Minor Ballad damage +2% +30%
    Perfect Ballad damage +2% +30%
    Still As Death cooldown -5 -120
    Target Resist Rating (Invocation of Elbereth) -1110 -1360



    Class item Major
    Name Min Max
    Anthem of War damage (physical) +2% +10%
    Anthem of War damage (tactical) +1% +5%
    Bolster Courage healing +1% +10%
    Healing and Motivation skills morale healing +1% +10%
    Healing Skill Power Cost -1% -10%
    Inspire Fellows healing +1% +10%
    Raise The Spirit healing +1% +10%
    Target Resist Rating (ballads) -3220 -3380

    Class item Minor
    Name Min Max
    Anthem of Composure (resistance) +1240 +1304
    Anthem of Composure (tactical mitigation) +1304 +1368
    Chord of Salvation cooldown -1 -5
    Cry of the Chorus cooldown -5 -120
    Dissonance Stance Swap Buff +1% +9%
    Echoes of Battle resistance rating debuff +1304 +1368
    Hammerhand Skills Bubble Magnitude +1% +25%
    Target Resist Rating (songs) -1240 -1304


    Link back to Opening Post
    Last edited by bohbashum; Nov 10 2013 at 08:10 AM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  8. #8
    Join Date
    Nov 2010
    Posts
    404
    I've never played this class past level 10, can anyone tell me what this means for the Moors?
    R6 Blackarrow, Sentry Savemepls Crykid

  9. #9
    Join Date
    Apr 2011
    Location
    Michigan
    Posts
    4,989
    The change to The Melody/Echoes/Timeless Echoes of Battle effects aren't quite right. Timeless Echoes of Battle is stated as being given to both Resonance and Dissonance, which isn't accurate. Also, aren't the effects when in Melody and Resonance backwards?
    R5 100 GRD Marevayave - Leader of Riddermarked For Death
    R8 100 MNS Fayah/100 LM Siennah/100 HNT Dinenol/100 RK Dhurik
    100 CHN Alachas/85 CPT Dinfaerien/60 BUR Dhax/35 WDN Godoric
    R9 100 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  10. #10
    Hey Bohb, I suspect you missed my post in the beta forum. Anyway, I just need you to update that the main-hand major legacy "-10% healing threat" has been changed to "-10% skill induction". Thanks in advance!

  11. #11
    Just my opinion, and I'm still holding out hope:

    But as I see it, Red DPS has been nerfed, survive-ability in solo is less. Yellow is almost useful. Blue is good to go.

    We are basically healbots again

  12. #12
    Quote Originally Posted by Drakojan View Post
    I've never played this class past level 10, can anyone tell me what this means for the Moors?
    No idea. Make a creep and come join me at grams. If you go first and draw the hunter fire, I might get to the mini to see if it's edible.

    - Gorfuin, r12 weaver, Vilya.

  13. #13
    Join Date
    Jun 2011
    Location
    Hamburg, Germany
    Posts
    104
    Quote Originally Posted by Drakojan View Post
    I've never played this class past level 10, can anyone tell me what this means for the Moors?
    In the moors, minstrels are healbots now and involuntary primary targets again. Captain healers are severely weakened, too, and are easier to kill as well in most cases. So it´s good news for the creeps I think. Just keep an eye on the same Keeper of Animals loremasters you previously laughed at
    The hands of a healer are the hands of a king.

  14. #14
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    yay NDA lifted

    I'll try my best to answer any questions here and update the gaps I've missed in the guide (LI changes)

    Quote Originally Posted by Drakojan View Post
    I've never played this class past level 10, can anyone tell me what this means for the Moors?
    red minstre - same ish dps but more more squishy. will stun more and a lot more skills will be used. there dps is pretty low atm but we all assume there going to be eventually balanced up to be higher.

    yellow minstrel - very powerful but can't just spam heal and spam dps, they need to switch. this will probably be the minstrel way to go in moors but both dps and healing won't be as good as the others.

    blue minstrel - crazy high heals (and very mobile) but not much else.

    Quote Originally Posted by Mar-Evayave View Post
    The change to The Melody/Echoes/Timeless Echoes of Battle effects aren't quite right. Timeless Echoes of Battle is stated as being given to both Resonance and Dissonance, which isn't accurate. Also, aren't the effects when in Melody and Resonance backwards?
    checked and you were right sorry.

    yes it's very confusing... melody was the no stance healing way but thats gone now.

    Quote Originally Posted by Wiser View Post
    Hey Bohb, I suspect you missed my post in the beta forum. Anyway, I just need you to update that the main-hand major legacy "-10% healing threat" has been changed to "-10% skill induction". Thanks in advance!
    I've been really slacking on these for the past few days, honestly I did read it but work got a head. I've just woke up and will spent tonight having my lotro forum fix

    hopefully I can get all the LI's sorted soon! with the great assistance of people like you who are on my sticky notes on my computer of stuff to sort out :P
    Last edited by bohbashum; Nov 04 2013 at 11:13 PM.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  15. #15
    Quote Originally Posted by Drakojan View Post
    I've never played this class past level 10, can anyone tell me what this means for the Moors?
    Two seconds to macro them to death with your fast skills.

  16. #16
    Noob question: why is Rally both listed as an earned skill by leveling, and also the tire 6 Blue set bonus? When I logged in and trait-ed all Red, I was still granted Rally. When I trait-ed all Blue, I got the same Rally. Am I missing something with my bad eyes?


    Thank you.

  17. #17
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    Quote Originally Posted by Astars View Post
    Noob question: why is Rally both listed as an earned skill by leveling, and also the tire 6 Blue set bonus?
    in the last beta is got changed to a general skill so I updated it, however, I forgot to update the trait.

    the trait is currently doing nothing and I guess something needs new need to be implemented there.

    I'll update the trait and say there is currently nothing there.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  18. #18
    Thank you so much. As always your a font of knowledge and reason.



    See you all in middle Earth!


    (Please give Red line back a HOT!)

  19. #19
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    Quote Originally Posted by Astars View Post
    Just my opinion, and I'm still holding out hope:

    But as I see it, Red DPS has been nerfed, survive-ability in solo is less. Yellow is almost useful. Blue is good to go.

    We are basically healbots again
    In a nutshell. Exactly this.

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  20. #20
    Quote Originally Posted by Calta View Post
    In a nutshell. Exactly this.
    Guess on the dps, we're waiting now to see on what the improvement will be as part of the changes announced for later in beta. It seems that we're also going to be looking at ongoing changes post-release too. Just hope that some of the more blatant kinks are worked out before live.

  21. #21
    Join Date
    Jun 2011
    Location
    France
    Posts
    749
    I'm going to miss noble cause :'( whacking things with a mace was my trademark.

    With that and call of earendil gone and anthem of the wizard at the bottom of the red line, doesn't the yellow line have very little to offer damage wise ? Ballad spam + coda ?
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  22. #22
    Join Date
    Apr 2007
    Posts
    3,025
    Quote Originally Posted by Equendil View Post
    I'm going to miss noble cause :'( whacking things with a mace was my trademark.

    With that and call of earendil gone and anthem of the wizard at the bottom of the red line, doesn't the yellow line have very little to offer damage wise ? Ballad spam + coda ?
    We actually still have Noble Cause, it's just only the on-Coda effect in yellow spec. We just don't have the Skill Noble Cause anymore. Oh, and now the buff is called War-Speech. You know, because that won't confuse anyone...
    Last edited by Cloudie-wan; Nov 05 2013 at 09:19 AM.
    Narlinde, level 100 Minstrel, Rank 11, Member of Trucido ~ Windfola

  23. #23
    Quote Originally Posted by Cloudie-wan View Post
    We actually still have Noble Cause, it's just only the on-Coda effect in yellow spec. We just don't have the Skill Noble Cause anymore. Oh, and now the buff is called War-Speech. You know, because that won't confuse anyone...
    hehe, This made me giggle.

  24. #24
    Join Date
    Jun 2011
    Location
    England. north-west
    Posts
    2,685
    Quote Originally Posted by Equendil View Post
    With that and call of earendil gone and anthem of the wizard at the bottom of the red line, doesn't the yellow line have very little to offer damage wise ? Ballad spam + coda ?
    HOPEFULLY we'll see some chunky dps changes before it goes live. as a whole the minstrels dps is awful in beta

    assuming we do get some chunky dps balancing in the minstrels favour, ofc you'd expect red line to do the most dps (duhhh).

    so if your traiting yellow for dps your probably going the wrong way, unless you want to buff your groups dps, in which case your probably doing the right thing. the line looks very good at being a kinda weird captain, healing while damaging. with the trait Change of Pace you can get garenteed crits to dps skills when you heal and crits to heals while you dps. so your actually rewarded with dps when you heal... weird... you can get some sweet aoe with coda with using this ofc.

    speccing yellow but traiting red and staying is dissonance might sound insane, but you will still be able to buff your groups dps and have call of orome to use every 10s. you'll also be able to use call of the second age a lot more, maybe even enough to constantly keep up it's group buffs (need to test that!). with anthems that can stack, you *might* be able to get close to a garenteed critical on your coda using anthem of war too.
    [CENTER][URL=http://s739.photobucket.com/user/bubushum/media/signiturepre1_zps427684ba.png.html][IMG]http://i739.photobucket.com/albums/xx38/bubushum/signiturepre1_zps427684ba.png[/IMG][/URL][/CENTER]

  25. #25
    Join Date
    Oct 2010
    Location
    Central Victoria, Australia
    Posts
    1,876
    You need to ad a note that call of orome when used as ranged corruption removal is currently bugged (or was as of last sunday) and 'removes corruptions from our fellows'.
    Hunter parry reponse still listed for whasit-mentioned below.

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

 

 
Page 1 of 6 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload