Yeah. Recall from the dev diaries that the goal of skill consolidation was to have ~20 combat skills, after traits. A lot of our general utility skills don't "count" toward the 20-skill limit.
Originally Posted by Belnavar
To clarify, level 95 crafted armour is in. However, there hasn't been anything like Hytbold or Erebor armour.
There is no level 95 armour set yet, as far as I could see, but then I don't believe there's a PvE 95 set yet either. It seems that initially we'll be focusing on jewellery set bonuses from Big Battles, with armour sets coming in a later update (presumably with additional group content).
Power costs are pretty good. The cost of everything got dialed down a bit, more or less entirely to allow us to operate without Now For Wrath. Also, Inspire (Shield-Brother) restores power as well as morale now, so our power sustainability is much more even between lines than it is on live.
Originally Posted by J_Howell
I feel like there's something else going on with healing aggro. It seems to be weighted less than DPS -- or maybe just AoE healing is weighted less? Dunno, but maybe there will be a Threat Dev Diary that explains this more clearly.
Originally Posted by bohbashum
Well, Routing Cry already is much stronger than on Live, so that's something at least.
also, rock hasn't said it but egg has on wardens (talking about beta forums...) about huge dps changes to make sure tanks are competitive in terms of dps to aggro. knowing how low captains dps was on beta in this line I wouldn't be surprised if captain got some huge rebalancing of dps on skills. things like maybe boosting pressing attack in LoM or making Routing much more powerful. not exactly sure but maybe something along the same lines as warden sounds to be getting.
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