Indeed the lack of challenge is a serious problem, but I predict that if the game's content were to become more challenging, the problems with the trait system will become more obvious. Before the trait trees, it was relatively simple to swap a couple traits in a given build. With 65 points to spend each time a tree needs to be tweaked, however, this exercise is much more tedious. Having 2 free saved specs is small compensation for this, in my opinion. And if the developers introduce content challenging enough to require careful traiting, the price of the 3rd saved spec will provoke much wailing* in these forums.
Originally Posted by DelgonTheWise
One solution to this would be to allow players to subtract spent trait points without resetting the entire setup, but the developers seem to be opposed to this (at least that's the gist I gleaned from beta). I don't know whether the motivation is the difficulty of producing this feature, or whether it is to encourage players to spend more turbine points on saved specs.
*I also predict that making the content more challenging will cause other flaws in the trait trees to become more obvious, such as the crude over-specialization of certain classes' roles (e.g. champions' ST vs. AoE trees and inability of captains and champions to off-tank while not specced for tanking), and the extreme constraints in the trees' topology. I'm all for challenging gameplay, but if the challenge includes careful optimization of the trait budget, I might find something more fun to do with my spare time.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
Maedhric 100 Captain, Nunion 93 Champion, Taraviel 85 Minstrel, etc...