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  1. #1
    Join Date
    May 2007
    Location
    Maryland
    Posts
    736

    What LotRO needs to focus on (that is not specifically endgame)

    Most of these ideas are links to my own threads, but some are just to posts in other people’s threads and what I like and think about them, often along with an idea or two.

    Random:
    Convert Currency into Items (to transfer servers or other) [my post #3]: https://www.lotro.com/forums/showthr...0-Bag-of-Marks
    [Mostly obsolete]Mail (multiple items & sorting inbox & sent/received items) [my post #12]:https://www.lotro.com/forums/showthread.php?478198-Mail
    Meta-Deed War-Steed Cosmetics [whole thread]:https://www.lotro.com/forums/showthr...on-Mounts-Skin
    [Mostly obsolete]Longer Friends list:https://www.lotro.com/forums/showthr...d-from-current
    More Character Slots:https://www.lotro.com/forums/showthr...haracter-slots
    Self-Nerf Item (post #4):https://www.lotro.com/forums/showthr...41#post7036541
    XP Scaler (post 16):https://www.lotro.com/forums/showthr...40#post7103340
    NPCs / NPC UI additions:https://www.lotro.com/forums/showthr...50#post7114950
    Mining on horseback (upgrade):https://www.lotro.com/forums/showthr...g-On-Horseback


    Inventory/Itemization management tweaks:
    A few additions to improve vault management:https://www.lotro.com/forums/showthr...13#post7114313
    Task Item Consolidation:https://www.lotro.com/forums/showthr...91#post7152091
    Item Price Consistency:https://www.lotro.com/forums/showthr...94#post7152094
    Organization of Items/Players & Item Customizations:https://www.lotro.com/forums/showthr...95#post7152095
    Character "Notes" Tab, and "Note" Item:https://www.lotro.com/forums/showthr...Note-quot-Item

    [LOCKED] Crafting Wallet: https://www.lotro.com/forums/showthr...23#post7050223
    [LOCKED] Specific Bags: https://www.lotro.com/forums/showthr...24#post7078624
    [LOCKED] Turn permanent items into skills/more wallets (upgrades): https://www.lotro.com/forums/showthr...06#post7088206
    [LOCKED] More space/tabs in vaults: https://www.lotro.com/forums/showthr...47#post7114347
    [LOCKED] Improved efficiency features with moving items around: https://www.lotro.com/forums/showthr...33#post7114933


    There are many other things, most of which can be found in my other posts below. But I will try to split that all up into Threads if I see them worthy, to help simplify it all for me and you.
    Last edited by pittcrew1; Jul 18 2014 at 02:03 PM. Reason: Simplified OP. Moved old OP contents to my first comment below
    Baldigar, 105 Burglar on Landroval

  2. #2
    Join Date
    Apr 2007
    Location
    Gallifrey. I need a Jelly Baby.
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    18,190
    I'll be honest, I did not read the entire post, but one thing I would love is a "reset" button in the AH menu.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  3. #3
    Join Date
    May 2007
    Location
    Maryland
    Posts
    736

    Original OP. I editted OP to be more clean, but this original will still be here

    Quote Originally Posted by Nymphonic View Post
    I'll be honest, I did not read the entire post, but one thing I would love is a "reset" button in the AH menu.
    I dont expect people to, I expect them to read the sections they find more interesting. But what do you mean by "reset"? The current typed search, the entire search (selections of sub-tabs), or like all for-sale posts?

    ---------------------------------------------------

    (Original OP)
    Quote Originally Posted by pittcrew1 View Post
    (This is posted in the Helm's Deep discussion section, but as it will be closed in a month, I want to start the thread up here, as it belongs here more than HD.

    This is a list of what I feel has been common problems for a long time, and seeing as how Turbine finally caught on and decided to take a stab at the housing revamp, I hope they will continue to follow common community goals many of which I have tried to mention here. (I do not take credit for all of the linked threads and ideas, though most are mine. I will try to link the originating thread if there was one. I'm only trying to consolidate ideas in one place with this list, not necessarily give only my ideas, as this is supposed to be what the community wants.)

    Feel free to comment below on what you think of this list, and if you have any ideas on what to add specifically (along with the section they best fit into), I may add them in.

    I personally don’t PvMP, so if someone wants to take a stab at that, feel free, but I don’t know how much will change with that, until maybe Gondor, where they -might- do another zone… (PvMP is kinda endgame though, for freeps, so also why I didn't put it in)



    Note: Edits/additions to the original thread are marked by '>' so returning viewers can easily see them. The most recently modified/added ideas are marked with '+>' as well as be the color green . In general, personal threads will be signified by a purple *.

    I plan on including links to sub-ideas of the thread, if I can get them working, and I'll have a table of contents so this can be more easily traversed.



    General Ideas/Modifications (In no particular order)

    ~Deed Modifications:
    • Please give war-steed cosmetics for Meta Deed rewards, which are even named _[i.e. Dunedain]_ War Steed



    ~Improved Mail System
    • Since mail lasts longer, and just to help with organization, can we have an option on top to filter viewing of either: All Mail, Opened Mail, or Unopened Mail? Also maybe Sent Mail, and Received Mail (shows last 50 or something).
      -This isn't needed, but it would be nice to have a list of what you have sent or gotten from who or when. This could also help with, though I haven't noticed it being an issue lately, hackers who send mail to alternate accounts; now that would be recorded and the person could be banned more easily. [I know that they can delete character or make a new account, but still]



    ~Improved Storage Features:
    • More (infinite? ) sorting tabs in Vaults
    • Ability to remove all items in a tab at once, with a right click option (such as withdraw/move), or shift click of the tab’s title
    • ~495 TP (or more; would be specifically useful if we get facilities for housing) for permanent remote access of vault/shared storage/wardrobe/escrow in all housing neighborhoods (open-able with an alert link)
    • REMOVE FRIEND (ignore) LIST CAP (or raise by a fair amount)! Even add a 95TP cost if nothing else! Just do it!
    • Unlock/raise cap of Extra Character Slots you can buy to 25, at least (I would buy any I could get).
    • Remove all limits of Storage, Shared Storage, and Wardrobe upgrades. (Just warn people that if they get too many slots, loading time may be a lot longer)
    • Allow us to remove items from the Wallet. On some occasions rare items can be un-bound, but they are still locked into our account because of the wallet.




    ~Improved Efficiency Features:
    • Shift support (similar to Minecraft, but many other games as well), you can 'Shift+right click' items and they will instantly go into/out of storage inventories, without having to either drag & drop or right click, go to the option, & click it. This would also surpass the usage of the item, which is important.
    • Hold Shift (or a key) and double/right click on rep items, legacy rank up, or auto combine relics, and it will do them all at once.
    • Hold Shift and right click a piece of equipment to equip to the second slot of that type.




    ~AH Improvements:
    • Have a button that clears all search boxes, the search results, and minimizes all of the opened search filter tabs. basically so it's like you relogged

    Request An Item To Buy; See: https://www.lotro.com/forums/showthr...est-and-etcc-)



    ~Little NPC Additions (GUI & New NPCs):
    • Mapmaker in Lalia’s Market that sells maps for 5 Mithril Coins each… just for the sake of it. Like in Eyes and Guard Tavern on Bullroarer
    • Search Bar in vendors (attached, not just 'ctrl+f')
    • New filter option to search by component's tier, and possibly by profession
    • Expert vendors sell respective vendor items needed for crafting. i.e. Expert woodworker sells wax, etc. [Most do, but since harvesting professions don't have their own, give what they branch off to the items; not a big deal though]
    • In vendor Sell tab, have toggle able option to:

      1.Show items based on location in bag (bag 1, row 1, column 1 first; then bag 1, row 1, column 2; etc.);
      2.Show items based on name;
      3.Show items based on when acquired, like it currently is when the window is open, with most recent at bottom



    ~New Toggle Options:



    ~Small Changes to Items [Specifically Task Items and Trophies]:
    • Consolidation of Task Items, and make them all be used. Two ideas on how to do that:
      1. Make 1 type for each enemy type (Branch=Wood Trolls/Huorns, Essence=Spirits/Lights/Ghosts, Ripped Hide=Animal, Carapace=Insect, Broken Weapon=Humanoid), and make them have a 5 or (preferably) 10 level range, which is labeled on the item.
      2. Make 1 type for each level range (5-10 range), simply called “Pile of ‘[Place]’ Bounty”. This would be VERY easy to add in new places, and very easy to keep inventory empty. Again, this would label the level range on the item [which is somewhat done with Item Levels].
    • Wallet Upgrade that stores Task Items now.
    • Stack task limit upgrades (unless the Shift+Click implementation is added, and even if it is, just disable it for certain things?). Currently the item that increases Task slots only stacks in 1, please raise it to 5, 10, 20, etc. I have like 5 stocked up because most of my main characters have maxed, and I want to store them efficiently for Alts I make later. [They are from task deeds]
    • Make Rare Trophy drops be BtA. (I have a player with kindred in Inn League, and another with a Forochel Animal hide trophy, but I don't want to use it in hopes that I will eventually be able to use it to get a trophy holding Ale. Besides, why make it only bound?)



    ~Missing Class Equivalents(With class changes coming up, these may or may not get dealt with):
    • Give Burglars a class specific potion/scholar item, like almost every other class. (Does Warden/Guardian have one either?) It could be something like 'Potion of the Keen Eye' and gives +15-25% crit chance and -15% attack speed for 30 sec. (or devastate magnitude like the other classes)
      i.e. Burglars have no (good/buffing) consumable item, compared to hunters which have Focus Potions, Fire/Light Potion, and _-Finders. Burglars only have thrown weapons; I personally think they should get buffing consumables like other classes.



    ~GUI Customizations:
    • Ability to add notes to items… (I know, it’s an odd request and not terribly useful, but I would like to be able to label pocket items, for example, for what they should be used for (or even gear). Also, a big thing it would be nice for is items with Lore, so I could make note of its significance and store it later on accordingly [assuming we have more tabs in vaults]) [They could or could not be viewed by anyone else. I imagine it would also remove stack-ability.]
    • Be able to name cosmetic sets, similar to war-steed trait sets, but also select a title to go specifically with each set.
    • Option to sort characters on character screen by:
      1.Name (alphabetically, A-Z or Z-A)
      2.Most played (most or least)
      3.Level (highest or lowest)
      4.Custom (player can move around freely)
      5.Class/race?



    ~Reputation Additions:
    • New Rep Items/mob rep/crafted rep items for old, non-included reputations, along with the new ones since Moria that lack this feature. (I don’t mean like Wildermore Survivor Crafting quests, but if nothing else, this is acceptable(some professions have uneven quest amounts, try to aid in the inequality of these out by having maybe 2 quests for each profession, or limiting how many crafting quests you can do)). (for all professions, however, I would recommend giving each profession a way to contribute to each faction. I have far too many spare resources, so I would be glad to put them towards something like reputation) [I completely understand why there were taken away, but they make sense, at least crafted, and it's time the game wasn't focused on so much (solo specifically) grind]
    • Add reputation absorption like boosts, that can prevent negative reputation gains. Not the most useful,but if worth the invested time (which I doubt), it could be nice for completionists. (Lothlorien, Inn-League/Ale-Association)




    ~Stat Additions:
    • Speed Stat (to let you easily compare buffs and steeds, such as stable compared to WS or normal mount).
    • Stealth/Stealth Detection stat (visible in Character Statistics screen [when ‘show all stats’ is enabled]).




    ~Item Consistency:
    • Make “Return to _” skills all cost 200/250 silver tokens and kindred reputation. Stangard is an example, it costs 20 Gold tokens, unlike other reputations. (At least follow 1 of the 2 designs we have now in the future.)
    • Make token and reputation dailies all unlock-able with Mithril Coins. For example, Limlight Gorge dailies and the other 3 Stangard dailies, all of which give gold tokens. This can give a stat advantage for players, but it also is an older faction, so most people only want the tokens for mounts and cosmetics.
    • Please add consistency to Delving/Empowerment Scrolls. They have a lot of random variation throughout the world. It makes sense that delving is more than empowerment, as delving allows another reforge, which is a legacy upgrade, so please make everything accordingly.


    Here are all of the ones I could find:
    With shards, the delving is cheaper than the empowerment; skirmish camps sell empowerment for more than delving; with the Eastemnet traders, the scrolls both cost 350 silver tokens; with Wildermore, delving is 400 gold and empowerment is 350 gold (why is the 2nd age symbol so cheap comparatively?); Lothlorien sells delving for 50 Medallions of Lothlorien, and empowerment for 75; Mirkwood has delving for 10 gold star emblems and no empowerment scroll for that currency, and also (now) has empowerment scrolls for 750 meds and delving for 500 [PLEASE CHANGE THIS IF NOTHING ELSE, IT’S SO MUCH MORE EXPENSIVE THAN SKIRMISH CAMP, MAKE IT THE SAME IF YOU DON’T RETURN THE OLD MEDALLION OF DOL GULDUR TRADE, also make gear more expensive than the 30-50 med price, not that it’s very good anyway (sorry for caps)]; Enedwaith is 35 gold and 70 silver for empowerment, while it is 20 silver and 10 gold for delving. Also, in the Turbine Store, empowerment is sold for more than delving (I absolutely understand why, you need a lot more than 1 empowerment than delving for 1 LI, but it's kind of weird).

    Specifically, please remove the Gold Token-only requirement from Wildermore (make it silver, you can still gate with rep, but then we can immediately get a few, like most traders, and we can trade the gold tokens and warband tokens for silver, so it still benefits us to do those dailies), skirm medallion prices in Mirkwood (Ost Galadh), and make the ratios for the two usual and continually proper. I figure the future will stick with Westemnet style of trading them, so try to keep the future ones like those.


    Detailed, Larger Revamps

    ~~Kinship Update:
    Basically everything in this thread: http://forums.lotro.com/showthread.p...evamp-Proposal
    And Steeds which the leader/ranks that are allowed to, can modify horses, like war-steeds, for each rank, or at least 5 ranks. If you are that rank in the kin, using the new rank system in the thread, you can right click it in a ‘Stables’ and it will let you use it as a skill. (If the req.’s for the horse, or the looks change, it will for you too). You can also have 1 set as a war-steed cosmetic outfit, and it will work for that as well if you use the outfit. [Maybe 1 free Kinship War-Steed cosmetic, with access to up to 3(not sure what they'd all be for)]
    As mentioned in the comments of the thread, the rewards/traits you could get would need to be modified and lessened, or only use-able in certain conditions.


    ~~Housing Update: (Make sure this is incredible Turbine, you won’t do another large update on this probably ever.)
    This game has an impressively good cosmetic system, including in housing, and I think that’s one of the biggest things to take advantage of, and I feel like it can make a lot of money if they do a lot with it. One recent example, apparently made by the player council was to have the advanced riding trait, which lets all horses ride at the same speed, giving more cosmetic freedom. I think this is something that will sell well, but its price will probably make it take a while to be bought. [I absolutely realize that my ‘Deluxe Housing Package’ below is ridiculously high in price, but it is a good deal with all that is in it. It would just be convenient to buy it if you wanted all of the stuff, there could/should be other, smaller packages with a more specific goal for a lot lower price.]

    ~Related Threads:
    Lots of cool little devices, along with large mechanics changes are needed in my opinion (such as no hooks and set amount of furniture instead?), many of which are mentioned here:
    http://forums.lotro.com/showthread.p...using-Redesign

    One other thing I made up was a new chest system that allows for a lot more customization and upgrading:
    *http://forums.lotro.com/showthread.p...78#post6748178

    Although, many other threads talk about a lot of other good ideas, such as:
    http://forums.lotro.com/showthread.p...s-(DSL-warning!)

    ~Little Add-ons:
    • Permission to people to be allowed to view chest's contents, but not take any out or put any in. (I have wanted to do something like an auction where people can come and look, and then if they find something, they ask you the price)
    • Have a permission for housing to allow people to use mailboxes, or just allow everyone to use everyone's by default
    • Barter-able Arrays of Eastemnet city pennants/banners/flags. You can first trade for each city's set, then each zone's set, then the entire set. First tier would take small wall/yard, second tier would take large wall/yard, third tier would take huge yard (asssuming they don't change the hook system). Each item could be bartered for a yard/wall opposite of itself, because both would work/look good.
    • Make housing items that are bound to another player, show “Bound to _____” rather than “Bound”



    ~Store Items: (All of the items in the package can be sold separately, and many others not mentioned would be welcome)


    Deluxe Housing Package – 7500 TP – Includes:
    • 2nd Account Housing Slot [Passive] – 2-3k TP – 1 more house allowed to be purchased per server
    • Resurrection Stone Package – 750 TP – Includes 1 ‘Resurrection Stone’ [Item- BtA] (400 TP) and account-wide ‘Resurrection Stone Soul-Binding Trait’ [Passive] (250 TP Individually, 500-600 Account) [You can place the item in a yard, and if you have the trait, you can select your or your kinship house’s one and right click. When you die, another option to be resurrected at the location of the stone will pop up. If people give permissions, you can use at any other house as well.]
    • Training Dummy [Item- BtA] – 350 TP – Scales to current lvl cap, or if right clicked, to the level of the user for 10 mins, and you can attack like a normal training dummy
    • Wardrobe [Item- BtA] – 250 TP – Large Wall Furniture you can use to access your server/account wide Wardrobe inventory
    • Wardrobe Upgrade [Passive - Account] – 595 TP – Increases account wide Wardrobe space by 10/15 slots [Can surpass cap of storage if bought with this package]
    • Stables [Item-BtA] – 1450 TP – You can display any 5 steeds from your account, only for display when you put in a Premium Steed (any that goes 68%), but for all others, any on your account can use the others put in it by going to their mount page, after they visit the house for the first time and open the stables. When at a kinship house, only for display (except kinship horses if added in a Kinship Revamp). [Can be upgrades by 2 slots for 495 TP upgrade, up to 15 slots]
    • Worried [Home]Sick [Passive -Account] – 1450 TP – Allows you to travel to all of your housing locations in half of the time, cutting 15/30 minutes off the normal time. Account wide (1495 TP), Individual would be (495 TP)
    • Furniture Limit Upgrade [Passive] – 495 TP – If hooks are removed, and the systems works based on how many pieces can be inside and outside the house, then this will increase the limit of outside by say 10, and the inside by 30/50. (placed in an upgrade hook slot, this would affect whole house, but some only do inside or outside (for 295 TP?)
    • Mannequin/Weapon Display [Item-BtA] – 295 TP – You can put armor/weapons on this NPC/shelf. It is for looks only.
    • Aquarium [Item-BtA] – 100 TP – Put up to 50 caught fish in here, and watch them swim around. Can be in wall or on the floor on a stand.
    • Housing Discount [Passive-Account] – 495 TP – 20% off housing upkeeps, account wide [Possibly also make furniture bought throughout the world, with coin, not tokens, 20% off]


    ----- (All in package above is also sold individually, and should be in other packages as well) -----
    • 3rd Housing Slot – 3-4k TP
    • Personal Wardrobe [Item-BtA] – 1995 TP? – Place-able in house, provides, not upgraded, 50 slots of personal wardrobe storage for each player in the account that it is bound to. Only that player can remove items from it, but other alts can still see what is in it, for convenience.



    ~~Crafting Update:
    • Improved resource tracking & gathering for all crafts you have (tracking range, mount useable, etc.?) bought for TP
    • High level Signatures wandering around that drop sigils/crests/etc. like before [Only in in non-Mounter-Combat areas, as they can be kited. I find that Small Fellowship monsters 10 Lvls lower than the player's normal level at that area is a good difficulty to put fairly hard, solo-able mobs at (I really only mean, or meant, Limlight-Gorge)]
    • Slightly higher shard/flake/sigil/crest/etc. drops from nodes.
    • Monsters have a 10% chance to drop a resource where it makes sense. (Humanoids drop scholar stuff, so make trolls/miners/slaves drop ore, and huorns/wood trolls drop wood)



    ~Crafting Instances!:
    For each tier of crafting, and each profession that can gather resources, have a crafting instance. They should be locked by either level, crafting tier, or both. I would prefer a mix, where you can always go in if on level with the tier (being incremental by 10 lvls after lvl 5), but if you’re a lower level, you have to be proficient with the craft in order to go in. You have no choice on the level of the instance, it will always scale to your level, to avoid excessively easy farming. They can be run once a day, but you can buy another use for, say, 10 Mithril coins. Make them a challenge though, so it would not be a huge money maker for low level people who can just grind them, and kill all of the mobs very easily, and sell the expensive loot, not like high crafting mats sell anymore, they are so common with the new looting system… (You could make instance-gotten stuff bound to account to solve this, I would be fine with it. But maybe don’t make bound loot from boxes)[I would be fine with it only if we had a crafting wallet... I have no more space]. Boxes should be able to be bought for maybe 10 tokens, and they give about 20 of the basic material, and 5 crit material, with a 20% of shard/flake/sigil/crest/etc.. You get 3 tokens, of whatever profession tier they are run on, per instance, like it is currently. Mobs in the instances should reflect the craft, in my opinion. For example, humanoids for scholar, animal for forester, whatever for prospector, to aid in accelerating the craft. (Mob loot should maybe be BtA? But if so, make NO rare loot drop, just task items, and craft related items.) [This might make it too easy to acquire mats (it would for me I feel), but have mobs have ~20% chance to drop basic/crit item for the profession. Orc miners for prospectors, researchers for scholars, animals for forester (drop hide/wood). But it would also encourage alts to run instances to 1. get stuff for other primary crafting alts, and 2. acquire and use tokens they get from the instances for non-bound resources that sell well or that they need a lot of.]


    ~~ Activities:

    ~Year-Round Events:
    • Make a randomly dropping currency, like the Anniversary ‘[Metal] Tokens’ drop year round, that can be traded for gift boxes or marks or something minuscule, but that we get to choose. I love the Anniversary tokens as it gives a nice source of marks for my soloing characters, as well as lets us take chances with gift boxes[Not so big a deal with how easy instances are anymore, and with BB huge mark rewards]. I would not expect the rewards to be nearly as good as Anniversary ones, nor would I expect the drop rate to be as common, but I personally would love a year-round incentive to keep killing normal enemies, for not terribly hard to get, but fun to risk for, rewards. Anniversary tokens could simply be used, just a lower rate, and then just boost the rate when the festival comes (this could be bad for stocking coins for boxes though, and lowering drop rates for the loot in them would not be fun for everyone else).



    ~~Hobbies:
    I don’t know what to do other than what I came up with below, but maybe whittling (we can put made stuff in house), geode collecting, other little random things. My idea is almost a profession, but specifically a hobby because it should be for all characters.

    I came up with an idea for being able to craft Runestones that give you different effects, it’s linked here:
    *http://forums.lotro.com/showthread.p...une-Inscribing

    A few TP bought ones are here, just for the sake of it:
    *http://forums.lotro.com/showthread.p...ought-with-TP)


    ~~User Chat Channels Revamp:

    All you need to know should be here:
    *https://www.lotro.com/forums/showthr...88#post6872988



    ~~LI Changes…(Not revamp):

    I know that this is[was] a HUGE part of the game, and a key to grinding, but some changes would be nice. Me and my kin-mate discussed a few nice things that could be added here:
    *http://forums.lotro.com/showthread.p...-Level-With-Us
    Plenty of other good ideas have been put out there, that don’t completely remake it, but that tweak it like mine, which is what’s important now I think.

    +> ~Rune Forging
    This is a new idea I came up with, but to spare an excessively long addition to the excruciatingly long list that is here already, here is the link to the main thread of the topic:
    *https://www.lotro.com/forums/showthr...-Rune-Currency


    ~Small Additions:
    • Auto combine all/selectable # of relics
    • Re-adjust prices for higher tier relics, they are getting exponential for not a very big difference (yes, you don't need to upgrade them, but there's no need to make it so expensive)
    • If my LI Revamp Proposal is done, at least in part, I would love an option to down-level an LI. What I mean by this is take a lvl 60 first age, and get it down to like lvl 50. [I realize this is completely useless to 99% of the population, but if they add the functionality to change an item’s level anyway, I would take advantage of this, because I have a level 52 Guardian which is have frozen from leveling.]



    ~~End-Game-ish:
    Sorry, this is End-game, but it seems to be a good system to me.

    -New Gold Item system: Instances having a quest (picked up from a Fragment collector or someone outside of the instance) that requires you to kill 100-250 mobs in instances (5x the # of mobs), and then it gives you 1 [Name of place] Fragment. The Fragments could also be gotten from rare drops off of the instance mobs, but you need 20 of them to get Gold Items from that instance. Each cluster would have its own type, or perhaps not, though this would probably be a good idea for variation. But in addition, you would also have a very low chance to get an item (Perfect ____ Statue/Relic/etc.) that you only need 1 of, from chests, which you can use for the same Gold Item. You combine them with meds/seals to get the Item. Therefore, you have a 100% certain amount of time you have to spend, but you can get lucky and not need that much. The Fragments would be Bound, but the Perfect ones would be Bound to Account. Oh, and the fragments could be traded, at a ratio of perhaps 10 for 1 [LI Revamp (linked directly above this idea)] Relic, and 5 for a [LI Revamp] Fragment.
    Last edited by pittcrew1; Apr 26 2014 at 01:13 PM.
    Baldigar, 105 Burglar on Landroval

  4. #4
    Quote Originally Posted by pittcrew1 View Post
    I dont expect people to, I expect them to read the sections they find more interesting. But what do you mean by "reset"? The current typed search, the entire search (selections of sub-tabs), or like all for-sale posts?
    I can't speak for anyone else. Your post is a Too Long - Didn't Read. There is so much text that even trying to find interesting sections is too much reading. You got what looks like 27 of those light blue suggestions in the War and Peace that you write.

    My personal opinion - Putting more than one suggestion in a post results no good discussion because you have inter twinned in your case 27 topics into one massive thread. I would suggest you break it up into bite sized chunks of one idea each. Post no more than one chunk a day. It would take you about a month to get them all loaded into the suggestion forum. Plus the Too Long Didn't Read issue. You want to do one chunk in a day because if you put up 5 - 10 - 27 threads in a short order you going to anger the animals for filling up the first page with all your spam.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  5. #5
    Join Date
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    Location
    Maryland
    Posts
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    Quote Originally Posted by Yula_the_Mighty View Post
    I can't speak for anyone else. Your post is a Too Long - Didn't Read. There is so much text that even trying to find interesting sections is too much reading. You got what looks like 27 of those light blue suggestions in the War and Peace that you write.

    My personal opinion - Putting more than one suggestion in a post results no good discussion because you have inter twinned in your case 27 topics into one massive thread. I would suggest you break it up into bite sized chunks of one idea each. Post no more than one chunk a day. It would take you about a month to get them all loaded into the suggestion forum. Plus the Too Long Didn't Read issue. You want to do one chunk in a day because if you put up 5 - 10 - 27 threads in a short order you going to anger the animals for filling up the first page with all your spam.
    I personally feel that people get more annoyed when they see 10+ threads by the same person, even if that means they are specific. I agree that it is not great for conversation and discussion, but it makes it easier to avoid the whole thread if you don't want to see it because nothing in it interests you. When in the HD section, tl;dr was a slight issue as well, as someone said in like the 4th comment there; but most people said it was worth the read (not to brag in any way, I dont intend that). I know it might be annoying that it's so massive, and I want to add spoilers to help seperate sections (though it probably wouldnt help much), but in the same way that I could post all of the ideas seperately, you could read them 1 blue sub-title per day. And for all practical reasons, 1 thread is easier for me to maintain than 100 small ones. By the way, this is so much neater and cleaner than my other version

    Also, the best stuff is at the second, centered, bolded sub-section. The major revamps and ideas are more than the little additions and tweaks. They are obviously more specifically tailored to each persons tastes; some might like, some might hate, but they are much more interesting that the other stuff. Most of them have their own thread.
    Last edited by pittcrew1; Oct 17 2013 at 11:06 PM.
    Baldigar, 105 Burglar on Landroval

  6. #6
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    Quote Originally Posted by pittcrew1 View Post
    I dont expect people to, I expect them to read the sections they find more interesting. But what do you mean by "reset"? The current typed search, the entire search (selections of sub-tabs), or like all for-sale posts?
    I mean a reset button on the AH panel that resets everything back to the way it was when you first walk in the Auction Hall. Everything would be cleared so you can start your posting or shopping spree back at the beginning. The levels you typed in would be cleared plus any searches you were doing. All in one click.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  7. #7
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    Quote Originally Posted by Nymphonic View Post
    I mean a reset button on the AH panel that resets everything back to the way it was when you first walk in the Auction Hall. Everything would be cleared so you can start your posting or shopping spree back at the beginning. The levels you typed in would be cleared plus any searches you were doing. All in one click.
    Ok, I can agree with that. Ill put that in a while.
    Baldigar, 105 Burglar on Landroval

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    A few more ideas.

    Kinships:
    • *Kinship Ranks: Allow kinships to make up to 5 ranks for free, and up to 20 with purchases (1 rank per purchase, with TP). The ranks are used in housing permissions, such as for chests or who can buy a house in the kinship neighborhoods*. Other things such as access to a kinship shared coin bank could be added, as well as chat access, titles, etc.


    Housing:
    • * Kinship neighborhoods: You can buy a neighborhood only accessible by your kinmates and guests. If you have one, you can only buy a future kinship house inside of it, but otherwise, you can keep an already bought one outside of it. It would cost 1000g or 2500MC ($25 or so, whatever that is). You can give permissions to buy houses based on custom ranks (1 permission for deluxe, and 1 for basic houses). Whenever you buy the kinship house inside of the neighborhood, all of the other kin houses become locked but their yard decoration slots are up for use.
    • * Hytbold Apartment: This is explained in the Helm's Deep Trait System section slightly; Whenever you complete Hytbold, a vendor near the mead-hall will phase in. The vendor would include a private room purchase (it's not mad, but can be), logically located at the top of the mead hall, which we get a "Return to" skill for (the only way to get in). We can decorate it a little, and there is a housing chest in it (pre-HD version) if you buy it. The room itself costs 500 tokens to make; the chest would be another 500 tokens; the "Return to" skill would be included in the room purchase; you can buy an upgrade to build a little porch area off of the room (similar to the Forlaw mead-hall) for 300 tokens. You can buy a package with all of this for 1000 tokens. (Maybe) The vendor could also let you buy upgrades so that you can have crafting in the room (facilities in walls). You can get out of the room through a door, which will lead you out of the room and into the mead-hall. You can access the roof porch overlooking a remade (?) complete Hytbold, and get back in your room from there. If they can make it so that doors can send each player to it's own room, that may be ideal, but if not, just do not let them get in from the mead-hall door w/o the "Return to" skill, and then possibly let the room open right out onto the porch through a non-portal door).


    UI:
    • * Quickslot Bars: You now have access to 2 for free, but you can buy up to 10. They now also remember which you were using even while you log off , and while you are mounted on a war-steed (like a war-steed discipline toggle). You can buy up to 10 regular quickslot bars, and up to 4 war-steed bars (I assume less desirable).
    • * Reputation Tracker Bar: You can select 1 (up to 4?) reputation to track your progress of, and it will be displayed on a tracker, almost identical to the Legendary Item Advancement tracker window.




    Misc.:
    • * Cosmetic Pets: You can buy (or be taught by an LM) to summon your own cosmetic pet. There will be an option to phase only your character's pet in, or to phase all character's pets in (and things in between, like kinship's, or fellowship's etc.). They can possibly carry items (based on how you got it), and it could even be a hobby. You need to have 3 sessions with a LM in order to learn how to summon a pet, the LM having a mentor CD of ~3-5 days. You will then learn a whistle to summon a pet you learned. The pet, if taught by an LM will have an inventory of 5-15 slots (a basic bag with blacked-out slots if it can hold less). If you buy a pet through the store, it can hold up to 30 slots (the UI of a pre-HD housing chest). If it is made into a hobby (which isn't exactly lore-friendly I would think, depending on what you can tame), you could try to catch a critter in the wild, with a very low success chance (they would never have inventory slots, but you can buy upgrades with TP). Pets can be set to accept all pending loot; be commanded to sell goods (certain ones where it's not ridiculously crazy), where they will leave you for ~10 mins; or just stand around you.
    • * Cosmetic LI Relic: You can buy cosmetic looks, as a Relic, with LI Barter items (Rusted Dwarf Tools, etc. and new ones) with appropriate looks for the level range. The relics will have a new slot. You can only use a relic that is the same type of weapon that you are using (assuming the system in the link below isn't followed), or any weapons that your class can use. Any default passive bonuses based on the weapon will be applied to the LI. You can buy an item in the store to take a mold of any weapon, to get it's skin, and whenever you decon an LI, you get the look as a relic too.

      ====Link: https://www.lotro.com/forums/showthr...=1#post6985103


    Helm's Deep Trait System:
    • Instead, or in addition to, having 5 trait points rewarded from each of the 5 new landscapes in Western Rohan, give us 1 for each other expansion's quest completion meta deed (Dunland, Wildermore?, Eastern Rohan, Mirkwood, Lothlorien, Moria: only some of these actually exist, but the point is, giving us these points all over the world is good). Just giving us 5 new points all from 1 new area is bad form. We will want that many from any areas ahead, and that will get out of hand quickly (~1 per lvl), this will result in extremely powerful hybridization, meaning a worthless class update (according to one of the main purposes for it). Also, just for the fun of it, but also the grind... let us purchase a single-use tome that gives us a passive trait giving us +1 trait points, able to be bought from a new vendor at Hytbold, which phases in when you completed it. These tomes are BtA, giving a way to give our lower level characters +1 trait point, but still requiring the long grind. I would say maybe 100 Hytbold Tokens per. The vendor would also include a private room, logically located at the top of the mead hall, which we can get a Return to skill into, and decorate a little (more info in housing section).
    Last edited by pittcrew1; Apr 26 2014 at 12:42 PM.
    Baldigar, 105 Burglar on Landroval

  9. #9
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    Quote Originally Posted by pittcrew1 View Post
    Long List!
    Great list. I like many of these ideas and tweaks and hope Turbine will take notice of it. I took the liberty of adding the 'fluffy' ones I liked to my Fluffy Wish List in much less detail. If you find anything on the list worthy of yours, feel free to do the same.
    Retired. My LOTRO projects will no longer be maintained.

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    Housing:
    • * Give a lot of housing items from quests, but book quests in particular. Some recent examples include either in Underharrow, when you make the dummy guards, or when you move around a training dummy in Helm’s Deep for the book quest (3.2.12). This would be a great time to receive a, functioning or non-functioning dummy for housing. Map tables, tents, tapestries etc. are all desirable things that should be somewhat easy to give (SPOILER: Since we own a house in Edoras, why can’t we take at least 1 of the tapestries in it?).
    • * Have 3 housing Permissions tabs: Personal (1 or more houses); Kinship (your own and any you have access for permissions to); Other Player’s Personal (any that give you permissions to use). These tabs let you remotely configure permissions, pay upkeep, and any other things that you can do with your personal house as is.
    • * Add Westemnet Pennants/Banners/Flags like Eastemnet Warbands dropped, but PLEASE add arrays, as stated in the OP section of Little Add-ons.

    Quests:
    • * Make all quest items go into the quest log when used/picked up and the quest is accepted. The only quest items that should not go into the quest log inventory are those that you must interact with (such as spears to sharpen or a bucket to throw water) and an item which you need to use to get the quest. (Although I’d appreciate all items like buckets and spears to go into the quest log if possible.) (I’d also like a quest log inventory all for itself (holding every item related to quests), that can hold up to like 20 items before it overflows to your bag). Canceling a quest would delete the items as a sub-part of it like now, but I’d rather the picked up, used-to-start-quest items to stay non-deleted.



    Crafting:
    • * Make crafting boosts (such as double craft xp, or crit change) last through the craft if it was up while the recipe was being executed.
    • * Remove Reputation and Bound usage requirements (maybe not Binding if you do the BtA changing item from Misc., but I would prefer this be free as we already earned it) from all Reputation purchase-gated recipes.




    Cosmetic:
    • * Make armor, at least with a visual graphics option, get dirty whenever you either get into a marsh or the like, or when your armor gets more and more in need of repairs. You can get rid of it by repairing it (or by going into water?).
      Source: http://toarda.com/miscellaneous/the-fluffy-wish-list/
    • * As has been requested many times before, give the option for cloaks to disable their hoods, which would let us combine more looks and well as needing less space/grind for festival or quest cloaks.
    • * Have an option to enable/disable LI item glowing (for your own weapon, in everyone’s eyes) (my LI revamp adds an additional reason/usage for this).


    UI Additions:
    • * Make travel skills have their own tab, not in the same section as Active Skills. Not even being a hunter/warden, I have accumulated 20+ return to/home skills, and I would really appreciate this.
    • * Have a new tab in the Character page, Notes, which only you can see. It is basically like a biography (some people use it for this already) but only you can see it, and it doesn’t have a line/character cap (but it has to load every time, like the Quest Tracker showing old completed quests (to prevent long login times)) .



    Misc.:
    • * An item that lets you unbind Bound items and makes them Bound to Account. I would suggest 95TP or something not terribly expensive, or else it won’t be used at all. This would work on everything, such as gear, cosmetics, and housing. Possible name (same as I used in my Rune crafting hobby): Phial of Nimrodel Water “This pure and powerful water from the river Nimrodel bathes the item and removes all of the bindings that were once a part of it.” Or something or other
    • *Add a Note Page that we can craft (scholar) or buy for like 20TP, which is exclusively for sending/storing/displaying notes. You can bind it to whoever you want, though it is originally Bound to Account. You can write on it, like you would write on a critted crafted item to give it an item name, except you can modify the name and sub-text of it(editor maybe looks like Biography does). This is useful for RPing, in sending messages, just for fun, or for making shops in a house. Now that we can put bound items in housing chests, we could make notes that say what we have for sale, it’s stats, it’s description, it’s price, and anything else you want.



    Helm’s Deep changes/bugs:
    • * Make the Ford of Isen phase ( SEMI-SPOILER, not really ) like in the Helm’s Deep epic, where you can use an item and teleport to another phasing of the area. This is still not an open-world solution, but it’s not horrible. And it would be easy to phase the item that teleports you based on completion of quests or if you have gotten to the other side or whatever a requirement may be.
    Last edited by pittcrew1; Mar 04 2014 at 07:14 AM.
    Baldigar, 105 Burglar on Landroval

  11. #11
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    Mae govannen pittcrew1,

    This is an interesting list of suggestions with many interesting concepts.
    Cheers
    [IMG]http://s7.directupload.net/images/140506/oxwcaejx.jpg[/IMG]

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    Quote Originally Posted by pittcrew1 View Post
    (This is posted in the Helm's Deep discussion section, but as it will be closed in a month, I want to start the thread up here, as it belongs here more than HD.

    This is a list of what I feel has been common problems for a long time, and seeing as how Turbine finally caught on and decided to take a stab at the housing revamp, I hope they will continue to follow common community goals many of which I have tried to mention here. (I do not take credit for all of the linked threads and ideas, though most are mine. I will try to link the originating thread if there was one. I'm only trying to consolidate ideas in one place with this list, not necessarily give only my ideas, as this is supposed to be what the community wants.)

    Feel free to comment below on what you think of this list, and if you have any ideas on what to add specifically (along with the section they best fit into), I may add them in.

    I personally don’t PvMP, so if someone wants to take a stab at that, feel free, but I don’t know how much will change with that, until maybe Gondor, where they -might- do another zone… (PvMP is kinda endgame though, for freeps, so also why I didn't put it in)



    Note: Edits/additions to the original thread are marked by '>' so returning viewers can easily see them. The most recently modified/added ideas are marked with '+>' as well as be the color green . In general, personal threads will be signified by a purple *.

    I plan on including links to sub-ideas of the thread, if I can get them working, and I'll have a table of contents so this can be more easily traversed.



    General Ideas/Modifications (In no particular order)

    ~Deed Modifications:
    • Please give war-steed cosmetics for Meta Deed rewards, which are even named _[i.e. Dunedain]_ War Steed



    ~Improved Mail System
    • Since mail lasts longer, and just to help with organization, can we have an option on top to filter viewing of either: All Mail, Opened Mail, or Unopened Mail? Also maybe Sent Mail, and Received Mail (shows last 50 or something).
      -This isn't needed, but it would be nice to have a list of what you have sent or gotten from who or when. This could also help with, though I haven't noticed it being an issue lately, hackers who send mail to alternate accounts; now that would be recorded and the person could be banned more easily. [I know that they can delete character or make a new account, but still]



    ~Improved Storage Features:
    • More (infinite? ) sorting tabs in Vaults
    • Ability to remove all items in a tab at once, with a right click option (such as withdraw/move), or shift click of the tab’s title
    • ~495 TP (or more; would be specifically useful if we get facilities for housing) for permanent remote access of vault/shared storage/wardrobe/escrow in all housing neighborhoods (open-able with an alert link)
    • REMOVE FRIEND (ignore) LIST CAP (or raise by a fair amount)! Even add a 95TP cost if nothing else! Just do it!
    • Unlock/raise cap of Extra Character Slots you can buy to 25, at least (I would buy any I could get).
    • Remove all limits of Storage, Shared Storage, and Wardrobe upgrades. (Just warn people that if they get too many slots, loading time may be a lot longer)
    • Allow us to remove items from the Wallet. On some occasions rare items can be un-bound, but they are still locked into our account because of the wallet.




    ~Improved Efficiency Features:
    • Shift support (similar to Minecraft, but many other games as well), you can 'Shift+right click' items and they will instantly go into/out of storage inventories, without having to either drag & drop or right click, go to the option, & click it. This would also surpass the usage of the item, which is important.
    • Hold Shift (or a key) and double/right click on rep items, legacy rank up, or auto combine relics, and it will do them all at once.
    • Hold Shift and right click a piece of equipment to equip to the second slot of that type.




    ~AH Improvements:
    • Have a button that clears all search boxes, the search results, and minimizes all of the opened search filter tabs. basically so it's like you relogged

    Request An Item To Buy; See: https://www.lotro.com/forums/showthr...est-and-etcc-)



    ~Little NPC Additions (GUI & New NPCs):
    • Mapmaker in Lalia’s Market that sells maps for 5 Mithril Coins each… just for the sake of it. Like in Eyes and Guard Tavern on Bullroarer
    • Search Bar in vendors (attached, not just 'ctrl+f')
    • New filter option to search by component's tier, and possibly by profession
    • Expert vendors sell respective vendor items needed for crafting. i.e. Expert woodworker sells wax, etc. [Most do, but since harvesting professions don't have their own, give what they branch off to the items; not a big deal though]
    • In vendor Sell tab, have toggle able option to:

      1.Show items based on location in bag (bag 1, row 1, column 1 first; then bag 1, row 1, column 2; etc.);
      2.Show items based on name;
      3.Show items based on when acquired, like it currently is when the window is open, with most recent at bottom



    ~New Toggle Options:



    ~Small Changes to Items [Specifically Task Items and Trophies]:
    • Consolidation of Task Items, and make them all be used. Two ideas on how to do that:
      1. Make 1 type for each enemy type (Branch=Wood Trolls/Huorns, Essence=Spirits/Lights/Ghosts, Ripped Hide=Animal, Carapace=Insect, Broken Weapon=Humanoid), and make them have a 5 or (preferably) 10 level range, which is labeled on the item.
      2. Make 1 type for each level range (5-10 range), simply called “Pile of ‘[Place]’ Bounty”. This would be VERY easy to add in new places, and very easy to keep inventory empty. Again, this would label the level range on the item [which is somewhat done with Item Levels].
    • Wallet Upgrade that stores Task Items now.
    • Stack task limit upgrades (unless the Shift+Click implementation is added, and even if it is, just disable it for certain things?). Currently the item that increases Task slots only stacks in 1, please raise it to 5, 10, 20, etc. I have like 5 stocked up because most of my main characters have maxed, and I want to store them efficiently for Alts I make later. [They are from task deeds]
    • Make Rare Trophy drops be BtA. (I have a player with kindred in Inn League, and another with a Forochel Animal hide trophy, but I don't want to use it in hopes that I will eventually be able to use it to get a trophy holding Ale. Besides, why make it only bound?)



    ~Missing Class Equivalents(With class changes coming up, these may or may not get dealt with):
    • Give Burglars a class specific potion/scholar item, like almost every other class. (Does Warden/Guardian have one either?) It could be something like 'Potion of the Keen Eye' and gives +15-25% crit chance and -15% attack speed for 30 sec. (or devastate magnitude like the other classes)
      i.e. Burglars have no (good/buffing) consumable item, compared to hunters which have Focus Potions, Fire/Light Potion, and _-Finders. Burglars only have thrown weapons; I personally think they should get buffing consumables like other classes.



    ~GUI Customizations:
    • Ability to add notes to items… (I know, it’s an odd request and not terribly useful, but I would like to be able to label pocket items, for example, for what they should be used for (or even gear). Also, a big thing it would be nice for is items with Lore, so I could make note of its significance and store it later on accordingly [assuming we have more tabs in vaults]) [They could or could not be viewed by anyone else. I imagine it would also remove stack-ability.]
    • Be able to name cosmetic sets, similar to war-steed trait sets, but also select a title to go specifically with each set.
    • Option to sort characters on character screen by:
      1.Name (alphabetically, A-Z or Z-A)
      2.Most played (most or least)
      3.Level (highest or lowest)
      4.Custom (player can move around freely)
      5.Class/race?



    ~Reputation Additions:
    • New Rep Items/mob rep/crafted rep items for old, non-included reputations, along with the new ones since Moria that lack this feature. (I don’t mean like Wildermore Survivor Crafting quests, but if nothing else, this is acceptable(some professions have uneven quest amounts, try to aid in the inequality of these out by having maybe 2 quests for each profession, or limiting how many crafting quests you can do)). (for all professions, however, I would recommend giving each profession a way to contribute to each faction. I have far too many spare resources, so I would be glad to put them towards something like reputation) [I completely understand why there were taken away, but they make sense, at least crafted, and it's time the game wasn't focused on so much (solo specifically) grind]
    • Add reputation absorption like boosts, that can prevent negative reputation gains. Not the most useful,but if worth the invested time (which I doubt), it could be nice for completionists. (Lothlorien, Inn-League/Ale-Association)




    ~Stat Additions:
    • Speed Stat (to let you easily compare buffs and steeds, such as stable compared to WS or normal mount).
    • Stealth/Stealth Detection stat (visible in Character Statistics screen [when ‘show all stats’ is enabled]).




    ~Item Consistency:
    • Make “Return to _” skills all cost 200/250 silver tokens and kindred reputation. Stangard is an example, it costs 20 Gold tokens, unlike other reputations. (At least follow 1 of the 2 designs we have now in the future.)
    • Make token and reputation dailies all unlock-able with Mithril Coins. For example, Limlight Gorge dailies and the other 3 Stangard dailies, all of which give gold tokens. This can give a stat advantage for players, but it also is an older faction, so most people only want the tokens for mounts and cosmetics.
    • Please add consistency to Delving/Empowerment Scrolls. They have a lot of random variation throughout the world. It makes sense that delving is more than empowerment, as delving allows another reforge, which is a legacy upgrade, so please make everything accordingly.


    Here are all of the ones I could find:
    With shards, the delving is cheaper than the empowerment; skirmish camps sell empowerment for more than delving; with the Eastemnet traders, the scrolls both cost 350 silver tokens; with Wildermore, delving is 400 gold and empowerment is 350 gold (why is the 2nd age symbol so cheap comparatively?); Lothlorien sells delving for 50 Medallions of Lothlorien, and empowerment for 75; Mirkwood has delving for 10 gold star emblems and no empowerment scroll for that currency, and also (now) has empowerment scrolls for 750 meds and delving for 500 [PLEASE CHANGE THIS IF NOTHING ELSE, IT’S SO MUCH MORE EXPENSIVE THAN SKIRMISH CAMP, MAKE IT THE SAME IF YOU DON’T RETURN THE OLD MEDALLION OF DOL GULDUR TRADE, also make gear more expensive than the 30-50 med price, not that it’s very good anyway (sorry for caps)]; Enedwaith is 35 gold and 70 silver for empowerment, while it is 20 silver and 10 gold for delving. Also, in the Turbine Store, empowerment is sold for more than delving (I absolutely understand why, you need a lot more than 1 empowerment than delving for 1 LI, but it's kind of weird).

    Specifically, please remove the Gold Token-only requirement from Wildermore (make it silver, you can still gate with rep, but then we can immediately get a few, like most traders, and we can trade the gold tokens and warband tokens for silver, so it still benefits us to do those dailies), skirm medallion prices in Mirkwood (Ost Galadh), and make the ratios for the two usual and continually proper. I figure the future will stick with Westemnet style of trading them, so try to keep the future ones like those.


    Detailed, Larger Revamps

    ~~Kinship Update:
    Basically everything in this thread: http://forums.lotro.com/showthread.p...evamp-Proposal
    And Steeds which the leader/ranks that are allowed to, can modify horses, like war-steeds, for each rank, or at least 5 ranks. If you are that rank in the kin, using the new rank system in the thread, you can right click it in a ‘Stables’ and it will let you use it as a skill. (If the req.’s for the horse, or the looks change, it will for you too). You can also have 1 set as a war-steed cosmetic outfit, and it will work for that as well if you use the outfit. [Maybe 1 free Kinship War-Steed cosmetic, with access to up to 3(not sure what they'd all be for)]
    As mentioned in the comments of the thread, the rewards/traits you could get would need to be modified and lessened, or only use-able in certain conditions.


    ~~Housing Update: (Make sure this is incredible Turbine, you won’t do another large update on this probably ever.)
    This game has an impressively good cosmetic system, including in housing, and I think that’s one of the biggest things to take advantage of, and I feel like it can make a lot of money if they do a lot with it. One recent example, apparently made by the player council was to have the advanced riding trait, which lets all horses ride at the same speed, giving more cosmetic freedom. I think this is something that will sell well, but its price will probably make it take a while to be bought. [I absolutely realize that my ‘Deluxe Housing Package’ below is ridiculously high in price, but it is a good deal with all that is in it. It would just be convenient to buy it if you wanted all of the stuff, there could/should be other, smaller packages with a more specific goal for a lot lower price.]

    ~Related Threads:
    Lots of cool little devices, along with large mechanics changes are needed in my opinion (such as no hooks and set amount of furniture instead?), many of which are mentioned here:
    http://forums.lotro.com/showthread.p...using-Redesign

    One other thing I made up was a new chest system that allows for a lot more customization and upgrading:
    *http://forums.lotro.com/showthread.p...78#post6748178

    Although, many other threads talk about a lot of other good ideas, such as:
    http://forums.lotro.com/showthread.p...s-(DSL-warning!)

    ~Little Add-ons:
    • Permission to people to be allowed to view chest's contents, but not take any out or put any in. (I have wanted to do something like an auction where people can come and look, and then if they find something, they ask you the price)
    • Have a permission for housing to allow people to use mailboxes, or just allow everyone to use everyone's by default
    • Barter-able Arrays of Eastemnet city pennants/banners/flags. You can first trade for each city's set, then each zone's set, then the entire set. First tier would take small wall/yard, second tier would take large wall/yard, third tier would take huge yard (asssuming they don't change the hook system). Each item could be bartered for a yard/wall opposite of itself, because both would work/look good.
    • Make housing items that are bound to another player, show “Bound to _____” rather than “Bound”



    ~Store Items: (All of the items in the package can be sold separately, and many others not mentioned would be welcome)


    Deluxe Housing Package – 7500 TP – Includes:
    • 2nd Account Housing Slot [Passive] – 2-3k TP – 1 more house allowed to be purchased per server
    • Resurrection Stone Package – 750 TP – Includes 1 ‘Resurrection Stone’ [Item- BtA] (400 TP) and account-wide ‘Resurrection Stone Soul-Binding Trait’ [Passive] (250 TP Individually, 500-600 Account) [You can place the item in a yard, and if you have the trait, you can select your or your kinship house’s one and right click. When you die, another option to be resurrected at the location of the stone will pop up. If people give permissions, you can use at any other house as well.]
    • Training Dummy [Item- BtA] – 350 TP – Scales to current lvl cap, or if right clicked, to the level of the user for 10 mins, and you can attack like a normal training dummy
    • Wardrobe [Item- BtA] – 250 TP – Large Wall Furniture you can use to access your server/account wide Wardrobe inventory
    • Wardrobe Upgrade [Passive - Account] – 595 TP – Increases account wide Wardrobe space by 10/15 slots [Can surpass cap of storage if bought with this package]
    • Stables [Item-BtA] – 1450 TP – You can display any 5 steeds from your account, only for display when you put in a Premium Steed (any that goes 68%), but for all others, any on your account can use the others put in it by going to their mount page, after they visit the house for the first time and open the stables. When at a kinship house, only for display (except kinship horses if added in a Kinship Revamp). [Can be upgrades by 2 slots for 495 TP upgrade, up to 15 slots]
    • Worried [Home]Sick [Passive -Account] – 1450 TP – Allows you to travel to all of your housing locations in half of the time, cutting 15/30 minutes off the normal time. Account wide (1495 TP), Individual would be (495 TP)
    • Furniture Limit Upgrade [Passive] – 495 TP – If hooks are removed, and the systems works based on how many pieces can be inside and outside the house, then this will increase the limit of outside by say 10, and the inside by 30/50. (placed in an upgrade hook slot, this would affect whole house, but some only do inside or outside (for 295 TP?)
    • Mannequin/Weapon Display [Item-BtA] – 295 TP – You can put armor/weapons on this NPC/shelf. It is for looks only.
    • Aquarium [Item-BtA] – 100 TP – Put up to 50 caught fish in here, and watch them swim around. Can be in wall or on the floor on a stand.
    • Housing Discount [Passive-Account] – 495 TP – 20% off housing upkeeps, account wide [Possibly also make furniture bought throughout the world, with coin, not tokens, 20% off]


    ----- (All in package above is also sold individually, and should be in other packages as well) -----
    • 3rd Housing Slot – 3-4k TP
    • Personal Wardrobe [Item-BtA] – 1995 TP? – Place-able in house, provides, not upgraded, 50 slots of personal wardrobe storage for each player in the account that it is bound to. Only that player can remove items from it, but other alts can still see what is in it, for convenience.



    ~~Crafting Update:
    • Improved resource tracking & gathering for all crafts you have (tracking range, mount useable, etc.?) bought for TP
    • High level Signatures wandering around that drop sigils/crests/etc. like before [Only in in non-Mounter-Combat areas, as they can be kited. I find that Small Fellowship monsters 10 Lvls lower than the player's normal level at that area is a good difficulty to put fairly hard, solo-able mobs at (I really only mean, or meant, Limlight-Gorge)]
    • Slightly higher shard/flake/sigil/crest/etc. drops from nodes.
    • Monsters have a 10% chance to drop a resource where it makes sense. (Humanoids drop scholar stuff, so make trolls/miners/slaves drop ore, and huorns/wood trolls drop wood)



    ~Crafting Instances!:
    For each tier of crafting, and each profession that can gather resources, have a crafting instance. They should be locked by either level, crafting tier, or both. I would prefer a mix, where you can always go in if on level with the tier (being incremental by 10 lvls after lvl 5), but if you’re a lower level, you have to be proficient with the craft in order to go in. You have no choice on the level of the instance, it will always scale to your level, to avoid excessively easy farming. They can be run once a day, but you can buy another use for, say, 10 Mithril coins. Make them a challenge though, so it would not be a huge money maker for low level people who can just grind them, and kill all of the mobs very easily, and sell the expensive loot, not like high crafting mats sell anymore, they are so common with the new looting system… (You could make instance-gotten stuff bound to account to solve this, I would be fine with it. But maybe don’t make bound loot from boxes)[I would be fine with it only if we had a crafting wallet... I have no more space]. Boxes should be able to be bought for maybe 10 tokens, and they give about 20 of the basic material, and 5 crit material, with a 20% of shard/flake/sigil/crest/etc.. You get 3 tokens, of whatever profession tier they are run on, per instance, like it is currently. Mobs in the instances should reflect the craft, in my opinion. For example, humanoids for scholar, animal for forester, whatever for prospector, to aid in accelerating the craft. (Mob loot should maybe be BtA? But if so, make NO rare loot drop, just task items, and craft related items.) [This might make it too easy to acquire mats (it would for me I feel), but have mobs have ~20% chance to drop basic/crit item for the profession. Orc miners for prospectors, researchers for scholars, animals for forester (drop hide/wood). But it would also encourage alts to run instances to 1. get stuff for other primary crafting alts, and 2. acquire and use tokens they get from the instances for non-bound resources that sell well or that they need a lot of.]


    ~~ Activities:

    ~Year-Round Events:
    • Make a randomly dropping currency, like the Anniversary ‘[Metal] Tokens’ drop year round, that can be traded for gift boxes or marks or something minuscule, but that we get to choose. I love the Anniversary tokens as it gives a nice source of marks for my soloing characters, as well as lets us take chances with gift boxes[Not so big a deal with how easy instances are anymore, and with BB huge mark rewards]. I would not expect the rewards to be nearly as good as Anniversary ones, nor would I expect the drop rate to be as common, but I personally would love a year-round incentive to keep killing normal enemies, for not terribly hard to get, but fun to risk for, rewards. Anniversary tokens could simply be used, just a lower rate, and then just boost the rate when the festival comes (this could be bad for stocking coins for boxes though, and lowering drop rates for the loot in them would not be fun for everyone else).



    ~~Hobbies:
    I don’t know what to do other than what I came up with below, but maybe whittling (we can put made stuff in house), geode collecting, other little random things. My idea is almost a profession, but specifically a hobby because it should be for all characters.

    I came up with an idea for being able to craft Runestones that give you different effects, it’s linked here:
    *http://forums.lotro.com/showthread.p...une-Inscribing

    A few TP bought ones are here, just for the sake of it:
    *http://forums.lotro.com/showthread.p...ought-with-TP)


    ~~User Chat Channels Revamp:

    All you need to know should be here:
    *https://www.lotro.com/forums/showthr...88#post6872988



    ~~LI Changes…(Not revamp):

    I know that this is[was] a HUGE part of the game, and a key to grinding, but some changes would be nice. Me and my kin-mate discussed a few nice things that could be added here:
    *http://forums.lotro.com/showthread.p...-Level-With-Us
    Plenty of other good ideas have been put out there, that don’t completely remake it, but that tweak it like mine, which is what’s important now I think.

    +> ~Rune Forging
    This is a new idea I came up with, but to spare an excessively long addition to the excruciatingly long list that is here already, here is the link to the main thread of the topic:
    *https://www.lotro.com/forums/showthr...-Rune-Currency


    ~Small Additions:
    • Auto combine all/selectable # of relics
    • Re-adjust prices for higher tier relics, they are getting exponential for not a very big difference (yes, you don't need to upgrade them, but there's no need to make it so expensive)
    • If my LI Revamp Proposal is done, at least in part, I would love an option to down-level an LI. What I mean by this is take a lvl 60 first age, and get it down to like lvl 50. [I realize this is completely useless to 99% of the population, but if they add the functionality to change an item’s level anyway, I would take advantage of this, because I have a level 52 Guardian which is have frozen from leveling.]



    ~~End-Game-ish:
    Sorry, this is End-game, but it seems to be a good system to me.

    -New Gold Item system: Instances having a quest (picked up from a Fragment collector or someone outside of the instance) that requires you to kill 100-250 mobs in instances (5x the # of mobs), and then it gives you 1 [Name of place] Fragment. The Fragments could also be gotten from rare drops off of the instance mobs, but you need 20 of them to get Gold Items from that instance. Each cluster would have its own type, or perhaps not, though this would probably be a good idea for variation. But in addition, you would also have a very low chance to get an item (Perfect ____ Statue/Relic/etc.) that you only need 1 of, from chests, which you can use for the same Gold Item. You combine them with meds/seals to get the Item. Therefore, you have a 100% certain amount of time you have to spend, but you can get lucky and not need that much. The Fragments would be Bound, but the Perfect ones would be Bound to Account. Oh, and the fragments could be traded, at a ratio of perhaps 10 for 1 [LI Revamp (linked directly above this idea)] Relic, and 5 for a [LI Revamp] Fragment.
    Ok First off when the alt f not ctrl f was added as a search function the magnifying glass in the right top corner was added this is the search button you are asking for so take that part of your thread and remove it. secondly you want more cosmetics to get there is over 5000 cosmetic in the game already counting war-steed and non-war-stead cosmetics there is about 100 war-steed cosmetics maybe even more. so I say to you there is no immediate need for them. secondly everyone is so annoyed at how many warnings and info popups that I can't seeing anyone wanting another just to have more slots in there bank to sort things I use one slot to hold all my stuff and use the search function and/or the show only selected type function there is no need for more of them. and lotro is already trying to minimize items because of long loading times heck the crafting has had all the items in it minimized and they have even lowered the amount of skills that we have so they could add helms deep because the load on the servers so everything is being minimized or removed completely and your asking them to add more items to add those items they will have to minimize or remove something else. I see no reason to add more to instances and I would hate to lose even more skills just to have another crapy cosmetic or items that I will almost never use.

  13. #13
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    Quote Originally Posted by Zepherzaper View Post
    Ok First off when the alt f not ctrl f was added as a search function the magnifying glass in the right top corner was added this is the search button you are asking for so take that part of your thread and remove it. secondly you want more cosmetics to get there is over 5000 cosmetic in the game already counting war-steed and non-war-stead cosmetics there is about 100 war-steed cosmetics maybe even more. so I say to you there is no immediate need for them. secondly everyone is so annoyed at how many warnings and info popups that I can't seeing anyone wanting another just to have more slots in there bank to sort things I use one slot to hold all my stuff and use the search function and/or the show only selected type function there is no need for more of them. and lotro is already trying to minimize items because of long loading times heck the crafting has had all the items in it minimized and they have even lowered the amount of skills that we have so they could add helms deep because the load on the servers so everything is being minimized or removed completely and your asking them to add more items to add those items they will have to minimize or remove something else. I see no reason to add more to instances and I would hate to lose even more skills just to have another crapy cosmetic or items that I will almost never use.
    I'm sorry, but I have to make an argument here...

    Zepher, a lot of people, including me, love to do instances every now and then... And now, more than ever, with most of the important parts of the story being put in the instances. Instances are a key part of getting the full, in-depth experience of the game. We absolutely DO need these.

    Cosmetics... Oh dear God, your argument about cosmetics brought me to tears. I am an absolute cosmetic FREAK, and so are a lot of role-players. Cosmetics offer a whole new world, and Turbine has barely scratched the surface. More cosmetics=More Happy, Fancily Dressed Customers.

    Info pop-ups(Alerts)... I don't see the problem here. I just scale the size of the alert panel down to 0.65 in the UI options and enjoy playing without having that massive button in my way.

    Bank(Vault) Slots... My vault is full. I have 120 slots. My shared storage is full. I have 20 slots in my shared storage. My housing chests are full. I don't pay mithril coins for slots. I would LOVE more storage, and I'm sure there are lots of people out there just like me!

    Skills... They didn't lower the amount of skills to reduce the load for Helm's Deep... They did it to simplify the classes and allow players to get stuff done faster and easier. Good for the casual players, but the players that like the challenge want those skills back. I'm in favor of them adding a few more skills to balance the difficulty out with the amount of skills. Would be awesome to have new skills!
    -----------------------------------------------
    Just my 2 cents in the conversation!
    Did everyone get a bugged signature? My BB code doesn't work anymore
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  14. #14
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    Quote Originally Posted by robbie1435 View Post
    I'm sorry, but I have to make an argument here...

    Zepher, a lot of people, including me, love to do instances every now and then... And now, more than ever, with most of the important parts of the story being put in the instances. Instances are a key part of getting the full, in-depth experience of the game. We absolutely DO need these.

    Cosmetics... Oh dear God, your argument about cosmetics brought me to tears. I am an absolute cosmetic FREAK, and so are a lot of role-players. Cosmetics offer a whole new world, and Turbine has barely scratched the surface. More cosmetics=More Happy, Fancily Dressed Customers.

    Info pop-ups(Alerts)... I don't see the problem here. I just scale the size of the alert panel down to 0.65 in the UI options and enjoy playing without having that massive button in my way.

    Bank(Vault) Slots... My vault is full. I have 120 slots. My shared storage is full. I have 20 slots in my shared storage. My housing chests are full. I don't pay mithril coins for slots. I would LOVE more storage, and I'm sure there are lots of people out there just like me!

    Skills... They didn't lower the amount of skills to reduce the load for Helm's Deep... They did it to simplify the classes and allow players to get stuff done faster and easier. Good for the casual players, but the players that like the challenge want those skills back. I'm in favor of them adding a few more skills to balance the difficulty out with the amount of skills. Would be awesome to have new skills!
    -----------------------------------------------
    Just my 2 cents in the conversation!

    Ok first My main point was there are running out of room and because of it more and more things are being modified into a basic version of what they are or removed for instance they have taken the different types of tokens for there anniversary away and mad only one token type used. and they have also minimized the types of ore on crafting and made tin buy able from the supplier they have even removed recipes from crafting and changed others just so they could add more bag space and helms deep. they are just running out of room. I would rather keep my skill and crafting the way they are instead of losing a skill or a recipe just for space or another worthless cosmetic there are plenty of both in the game. and also you did not fully read my complaint because I was not complaining about getting more room the person is asking to have more vault section spaces for there junk not more spaces in the vault.
    Last edited by Zepherzaper; Apr 24 2014 at 04:16 PM.

  15. #15
    The thing I would like most is the rescaling of the difficulty and XP between Evendim and Rohan.
    Things scale beautifully from start to Evendim but then the overlap of the same level range regions : Trollshaws, Misty Mountains, Angmar, Forochel, Eregion : throws everything out of whack.
    If a player does all the quests in these 5 regions then he enters Moria close to 60 and from there on will find most of the following regions grey to green untill the endplay.

    The parallel progress of the same level regions (Lothlorien->Mirkwood->Great River on one side and Enedwaith->Dun on the other side) leads to a much too easy and non challenging gameplay.
    I am aware that this is no easy work but spending more than the half of the game with grey mobs or rushing through a region without doing the quests seems to be really a waste of development.

  16. #16
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    Quote Originally Posted by Zepherzaper View Post
    Ok first My main point was there are running out of room and because of it more and more things are being modified into a basic version of what they are or removed for instance they have taken the different types of tokens for there anniversary away and mad only one token type used. and they have also minimized the types of ore on crafting and made tin buy able from the supplier they have even removed recipes from crafting and changed others just so they could add more bag space and helms deep. they are just running out of room. I would rather keep my skill and crafting the way they are instead of losing a skill or a recipe just for space or another worthless cosmetic there are plenty of both in the game. and also you did not fully read my complaint because I was not complaining about getting more room the person is asking to have more vault section spaces for there junk not more spaces in the vault.
    If they are stressed for room, we wouldn't be getting much more content. Obviously this game was designed to take enough server load to hold a TON of stuff, after all, it's Middle Earth. Also, it's cheap to buy upgrades to hold more storage.

    I don't see how storage is a problem...

    They just made stuff more basic in order to make the game easier.
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  17. #17
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    Lotro (although I feel indifferent to this game, since it ibe becoming hardcore Lord of RNG online)) can do few easy to implement things. They won't do, that's for sure, but still:

    1. Decrease number of "virtues". Now there are 20 of them and that's pretty too much. Maximum number should be 10. Each should do something completely different, like
    virtue A increases in-combat power regeneration
    virtue B increases non-combat power regeneration
    virtue C increases morale
    virtue D increaes offense status
    virtue E increases defense status (virtues D & E cannot be slotted together)
    virtue I increases non-combat health regeneration
    and alike. Idea is to simplify: one "virtue" - one thing increased. Not two or three.

    2. Get rid off single use recipes. No one needs them, hardly anyone would hunt for them. I do miss some, but I do not want to pay inflated prices on AH or kill several thousand monsters.

    3. Get rid off RNG.

    4. Get rid off Hobbit presents.

  18. #18
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    Quote Originally Posted by NaktiesKarys View Post
    Lotro (although I feel indifferent to this game, since it ibe becoming hardcore Lord of RNG online)) can do few easy to implement things. They won't do, that's for sure, but still:

    1. Decrease number of "virtues". Now there are 20 of them and that's pretty too much. Maximum number should be 10. Each should do something completely different, like
    virtue A increases in-combat power regeneration
    virtue B increases non-combat power regeneration
    virtue C increases morale
    virtue D increaes offense status
    virtue E increases defense status (virtues D & E cannot be slotted together)
    virtue I increases non-combat health regeneration
    and alike. Idea is to simplify: one "virtue" - one thing increased. Not two or three.

    2. Get rid off single use recipes. No one needs them, hardly anyone would hunt for them. I do miss some, but I do not want to pay inflated prices on AH or kill several thousand monsters.

    3. Get rid off RNG.

    4. Get rid off Hobbit presents.
    Twenty is not too many. Some are class specific and some are general. Gaining ranks for them could be improved, though.
    I like single use recipes. I collect them. I'd really hate to see them go away, even though I don't specifically go looking for them.
    Keep the RNG. I love it and am happy that it is open. Add additional guaranteed paths (long and arduous :P for those who like pain and excitement) for those who will be the 'unlucky'.
    Keep Hobbit presents. I love them. I vote for changing the UI from a 'Wheel of Fortune' to a map to a NPC.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  19. #19
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    Quote Originally Posted by Zepherzaper View Post
    Ok first My main point was there are running out of room and because of it more and more things are being modified into a basic version of what they are or removed for instance they have taken the different types of tokens for there anniversary away and mad only one token type used.
    This isn't true, they wanted to several years back, when they changed Yule Yestival Tokens, but never finished converting any other festival tokens. If that's what you mean. They did change all of the instance-specific marks into marks/meds/seals, but that was long ago.
    -
    and they have also minimized the types of ore on crafting and made tin buy able from the supplier they have even removed recipes from crafting and changed others just so they could add more bag space and helms deep. they are just running out of room. I would rather keep my skill and crafting the way they are instead of losing a skill or a recipe just for space or another worthless cosmetic there are plenty of both in the game. and also you did not fully read my complaint because I was not complaining about getting more room the person is asking to have more vault section spaces for there junk not more spaces in the vault.
    I may not have asked for more vault space, at least not here, but it would be welcomed. And actually I did:
    Quote Originally Posted by pittcrew1
    Remove all limits of Storage, Shared Storage, and Wardrobe upgrades. (Just warn people that if they get too many slots, loading time may be a lot longer)
    But I also mentioned, slightly here ["~Crafting Instances!: "]:
    Quote Originally Posted by pittcrew1
    [I would be fine with it only if we had a crafting wallet... I have no more space].
    and more in another thread (here)
    Now let me tell you that this crafting wallet is probably the biggest deal to me in this whole thread. It would save me and many others hundreds/thousands of inventory slots
    Baldigar, 105 Burglar on Landroval

  20. #20
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    Quote Originally Posted by NaktiesKarys View Post
    Lotro (although I feel indifferent to this game, since it ibe becoming hardcore Lord of RNG online)) can do few easy to implement things. They won't do, that's for sure, but still:

    1. Decrease number of "virtues". Now there are 20 of them and that's pretty too much. Maximum number should be 10. Each should do something completely different, like
    virtue A increases in-combat power regeneration
    virtue B increases non-combat power regeneration
    virtue C increases morale
    virtue D increaes offense status
    virtue E increases defense status (virtues D & E cannot be slotted together)
    virtue I increases non-combat health regeneration
    and alike. Idea is to simplify: one "virtue" - one thing increased. Not two or three.

    2. Get rid off single use recipes. No one needs them, hardly anyone would hunt for them. I do miss some, but I do not want to pay inflated prices on AH or kill several thousand monsters.

    3. Get rid off RNG.

    4. Get rid off Hobbit presents.
    1. I can somewhat agree with this, but I think for the sake of not changing them this late in the game and messing up things, I think I'll go with cdq1958 and his explaination as to why I think it's fine. But yes, it could be improved.

    2. I am fine with Single Use recipes myself, although some I do think are stupid. I hate all of the Wildermore/Fangorn grind stuff for them. I think a simple way to help improve them is to make them usable infinite times though, to help clean out space. This would simply add onto the max you could craft before you "forget" how to craft them.

    3. I would again agree with cdq1958 somewhat. I personally greatly dislike it, but I absolutely think they should have guaranteed and progressive stages of more of the things in the game that really aggrivate people, which is only currently obtainable with the RNG.

    For example, they could add a deed for completing 10 or 15 Lassemista/Orofarne/Carnimirie's Seed quests and once you do that, you get an item from the deed that gives you a quest that lets you pick 1 of the 3 pets. Then they could either add a deed for 30 and or 45 and or 60 or whatever and just give us ways to be guaranteed rewards for our tedious, "hard" work and dedication.

    Another example could be to be awarded a token for every instance you complete (on level or above, only at current cap; only ones that grant 1st ages for example) which can be used to exchange for 1st age symbols or something like that. At a rate of 30-50 -> 1. This would mean terribly unlucky people could be guaranteed one after 30 runs, to reward them for their dedication.

    4. I'm fine with them, but I personally think they undermine the Lotro Store. I personally almost never buy any of the products you can get from them (mainly buffs) because I have a ton built up. And yes, I used to infrequently stock up on them for TP. But no more.

    The idea is lore-appropriate for the most part, but some items are a bit extreme.

    And again, there is RNG involved in these. But at least it's giving you something every time, which you otherwise wouldnt have had, and with no effort.
    Baldigar, 105 Burglar on Landroval

 

 

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