I second this, for I have instrumented my system (except for the last part :P). There is a lot of data transfer then disk transfer then data transfer, rinse and repeat.
Originally Posted by FromgalTheMinstrel
Game rendering typically has a lot on load then small updates, so the issues are different in scope, I think.
Now why they do this client side versus database side; well I can think of a very good reason. Database concurrency and integrity. Best to keep the personal stat calcuations off the DB server, I'd say.
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.