[color=limegreen][b]Wulfgrim Ghastban, Hrothwine and Galdrefyst of Rohan - Peckish of the Shire -- Riddermark[/b][/color]
“I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend” JRRT
I was really, really hoping never again to have to do another one of those use this skill 2000 times deeds. Oh well.
Getting as many of the skill-based class deeds on my main account (9 alts, one of each class) finished before HD hits has become my priority, as I'm guessing (until we are given more detailed info) the skills needed for these deeds will end up being split between the 3 diff trees - I really don't want to make up 3 different tree profiles just to get the class deeds done.
Presumably you can trait effectively without grinding every class deed, but for those who want to maximise their class they will want to get as many traits points as possible. This will make class deeds that we thought were useless (because they gave traits we don't normally use) a lot more appealing now.
I am hoping Turbine has taken this opportunity to lower some of the deed counts on some of the more outrageous class deeds.
Belnavar - Captain - 105 - Brandywine - Leader of Keepers of the Palantiri
Brotherhood of Crimson Knights
"Peace must prevail, even if the wicked must die." - Jasmine Boreal
On the other hand there may be a small point here. If you solo-only, you don't need the Minstrel Revive skill in the past. With the new system however, points are points and you want them any way you can get them.
I wonder if there will be a limit of number of points you can spend based on level? Right now when leveling up I usually have more traits earned than the number of trait slots I can fill. Makes me wonder what they'll do with F2P/Premium players who've purchased trait slots.
This is potentially a big thing.
Right now, basically if you use a skill a lot, you are rewarded with a slight improvement for that skill. So if you don't use that skill in the first place, you really aren't losing much.
But if they now give points, it means you are now going to be worse off if you didn't use that skill a lot. And since skill tree systems are really like pyramids, with the better skills appearing at the top, losing a few points due to this means you could be missing out on a very powerful skill.
(Of course, that's the problem with skill tree systems, because things get better the closer to the top, you can't afford to spend points anywhere but one tree)
I only play a guard and only used one skill version even when I went OP. Once I found the set that worked the best for tanking I stayed with it. I knew where the bard was but only went to see him if I got a new legendary to try it out and if it was better than what I had I changed to it if it was worse I changed back, then left it that way but I didn't complain that the others were useless(they were of course but no complaints).
Mean what you say and say what you mean! If you don't there are always consequences!
Works on a mini at least, never tried on cappy.
Dawarad HNT | Dawadan MIN | Dawfast CMP | Dawaran CPT | Dawmur GRD | Dawared WRD | Dawagrim RK | Dawaras LM | Daweric BRG | Dawagar MIN | Dawarar CMP | Dawnakh WRG | Dawbag BA | Dawgil WVR | Dawglob WL |
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