My Rune-keeper is very low-leveled (11, I think), but that's mostly because I've been playing Moria with my main (I started playing in March). I wanted a healer and tried out minstrel, but I ended up liking RK better. Seriously, she feels more like a god, er, I mean Maia, than an elf. I died once at level 9 or so, but that was mostly because I forgot to heal myself (oops!). I'm really looking forward to playing her some more.
However, one of the things that drew me into Rune-keeper was the Attunement system. It's very unique, completely different from any other class I've played (everything except Lore-master and Warden)...and that makes it fun. The way Fervour is, IMO, inferior to Focus turned me off to Champion, probably because it wasn't anything new; it applied to melee damage instead of ranged damage, but it didn't persist out of combat, and the numbering system was more confusing (-1, -2, -3, -4, -5 is harder to keep track of than -1, -3, -6)...
...Oh yes, the Rune-keeper's Attunement. Seriously, if I wanted to use a build-up/cash-out mechanic, I'd play my Hunter (and I do--a lot). I really, truly like Attunement the way it is: use several battle skills, break out Shocking Words, and throw Prelude to Hope in there somewhere to keep myself alive. The changes mentioned in the diary would make the Attunement mechanic less unique and therefore make the class less fun (for me, anyway).
Also, I really hope that locked skills are few in number. The Fury of Storm skill line currently has 7 skills, Words of Grace, 12 skills, and Wrath of Flame, 7 skills (not counting improvements). 7 skills isn't a whole lot, and removing more than 2 or 3 will make playing seem very spammy and repetitive. The diary doesn't make clear whether Rune of Restoration is locked away within Benedictions of Peace, but I will be very disappointed if it is. I like to put it down before every fight so I don't have to weave in PtH quite so much. Also, if you lock Ceaseless Argument, you'd have to replace it with another battle skill for early levels. I also believe it's the only skill with neither an induction nor a cooldown, making its loss without proper replacement even more disappointing. In addition, it's the only early damaging kill with no attunement requirement, making it quite a favorite.
Y'all still have a month and a half to refine the changes, and what goes live with Helm's Deep isn't necessarily set in stone. The nice thing about an MMO is that the devs seem to patch things a whole lot more frequently than "traditional" games.
As with pretty much all the other dev diaries, I look forward to more detailed explanations in the coming weeks. After all, the devil really is in the details.
P.S. The skill names are fine. Bombastic Inspiration sounds, well, inspiring, and Sic 'Em makes me want to level a Lore-master just so I can use it.
“Merely having an open mind is nothing. The object of opening the mind, as of opening the mouth, is to shut it again on something solid.” - G.K. Chesterton
On Landroval (Redemption): 105 GRD Lifthil, R6 | 65 WDN Liftward | 62 HNT Beinhareth | 50 CPT Liftspirit | 48 BUR Julo | 30 RNK Liftstoner | 16 CHN Liftbro | 7 BRN Liftbeorn