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  1. #1

    PvP; Might vs Vit

    Got my captain to 85 3 days ago, now gearing him for PvP. So far I have been focusing on vitality, crit and a bit of critical defence/tact mit. I feel like I'm hitting waaay too low, though. Maybe some of you could post their PvP builds here? I know we have HD incoming, but I'm going for it nonetheless.
    Feailuve - Aeviternus - Vesanus
    Brandywine

    The important thing about life is the struggle, not the triumph... Said no winner ever.

  2. #2
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    43
    Quote Originally Posted by Giliodor View Post
    Got my captain to 85 3 days ago, now gearing him for PvP. So far I have been focusing on vitality, crit and a bit of critical defence/tact mit. I feel like I'm hitting waaay too low, though. Maybe some of you could post their PvP builds here? I know we have HD incoming, but I'm going for it nonetheless.
    The PvP gear gives bonuses for two pieces and four pieces so I think it's like 4 Commands 2 Hope. Might is a very good all-round attribute, Vitality is good to have some of (or if your tanking a lot) and Fate is very good too, it gives extra critical chance which means a greater chance to get Critical Heals and Hits. So unless you are tanking in PvP you should go with Might and Fate and then Vitality

  3. #3
    Quote Originally Posted by angus_hunter View Post
    The PvP gear gives bonuses for two pieces and four pieces so I think it's like 4 Commands 2 Hope. Might is a very good all-round attribute, Vitality is good to have some of (or if your tanking a lot) and Fate is very good too, it gives extra critical chance which means a greater chance to get Critical Heals and Hits. So unless you are tanking in PvP you should go with Might and Fate and then Vitality
    Stat bonuses on sets were removed with U10. Vitality contributes to Tactical Mitigation, making me take less damage. On my champ I go crit, vit, pm, might. In that order. Fate is just meh for PvP. But I don't know for my captain, because my damage is sooo low atm.
    Feailuve - Aeviternus - Vesanus
    Brandywine

    The important thing about life is the struggle, not the triumph... Said no winner ever.

  4. #4
    Join Date
    Jun 2011
    Location
    London
    Posts
    67
    I rarely solo on my captain, I made the decision early on in RoR that Captain DPS was not what it was in Isengard. As a result I specialised in tact mit, vitality and busting out the hardest heals I could. Means I'm really annoying to take down so creeps don't often bother, leaving me to heal/buff my buddies while restoring power and poking my enemies with debuffs. But then again if 3 creeps come at me in this build I can usually take them down if they don't get away just takes a while ^^
    Evernight:
    Ellomir - Captain
    Snowbourn:
    Radni - Loremaster

 

 

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