My problems with this class has always been that it's a trade-off class: either you have fun, or you CC & DeBuff. Back in 2008, when I started playing an LM, we had very high burst DPS and access to CC/DeBuff skills. Turbine then, when Moria came out, split off our DPS abilities and our CC abilities and made them a negative correlation - if you traited DPS, your CC abilities would be impacted and vice versa. I didn't like the change, but I was mostly a Solo player and so only needed my DPS skills, and I had a few CC abilities like roots that compensated. This dire trade-off became clear to me when I found myself raiding with my guild after RoI came out. By then the only way that I could be invited to the raid was to trait into CC/DeBuff and so my time was not spent contributing to DPS and having fun, but spent CCing, Debuffing, and getting a Fire Embers out in between the rotation. To make matters worse, Turbine never balanced our DPS right and so a DPS LM in a Raid was almost never heard of because a Hunter, Champion or Burglar would always be slotted into those roles. To put it plainly, my LM was relegated to a "Support" Role and that, for me, was never fun and I've since stopped playing the LM and now the game.
It does not seem like this Dev Diary has gotten that issue fixed. Lore-Masters were a fun class to play in the beginning, we could contribute to our group's DPS and CC/DeBuff, but Turbine decided that that was too much for one class to be able to do and so they throttled us. But Support roles aren't fun to play for everyone, and the toll they take robs us of our enjoyment of the game. I was hoping that the devs would be able to see that and be able to integrate our Support abilities more into our other lines, but it seems that they've taken the easy way out and just created a CC/Debuff line. Turbine, please reconsider this and address the dearth of playable lines in a Raid, as it stands Keeper of Animals and Master of Nature's Fury LM's will not be asked into Raids.