I´m levelling a character with 2 other friends and we are starting to get a little bit tired of the "this instance is for 2 people max" messages in lots of quests. Quite frankly i can´t find any reason to put this arbitrary limit. I can understand a solo only instance where the player is supposed to stay in whatever place yadda yadda, but if a quest accepts 2 people, then it can accept 3, 4 or even a double raid. So why this absurd limit? Having one of us drop fellowship every 15 minutes it´s getting old, and it´s really annoying and pointless. Even the "New Devilry" instance, wich was a 6 man before has been emasculated to a 2 man maximun, wich baffles me.
So whoever is in charge of this please, no more "2 people max" quests. I´m not asking for quests scaled for whatever group composition, just get rid of the pointless limit. Hope i see no more of those in Helm´s Deep.