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  1. #1
    Join Date
    Sep 2013
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    Which classes should I that has good synergy with hunter?

    Hi.

    Basically my girlfriend and I wants to play this game, we're both so 'newbies' to the game.

    She wants to play hunter elf. We want to level up together. So basically, what should I take that fits into the hunter? She has no(besides a bit of DCUO) knowledge of MMORPG in generel, so she pretty much just runs in and hit everything and hope she survives so I have to 'carry' her while also deal some damage. - I can maybe convince her to play something else, if any other duo classes is better. Aslong as she plays something that is easy!

    Also which classes starts together?'



    Thanks in advance,

    Flunksch
    Last edited by Flunksch; Sep 19 2013 at 10:32 AM.

  2. #2
    Join Date
    Dec 2011
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    Hunter is a hardcore DPS so I think a Minstrel would go well to provide healing and then you'll both be able to just burn through the content real easy!

    I envy you...I wish I had a partner to play with.

    **edit** oh I just noticed your other question. If you both choose the same race, then you'll both share the same starting area.

  3. #3
    Join Date
    Apr 2012
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    Actually, don't dwarves and elves both start together? Though perhaps only through the starting area and then get separated within Ered Luin when they come out... not sure, never made a dwarf.

  4. #4
    Join Date
    Sep 2013
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    2
    Thanks ALOT for the answers, ill look up ministrel.

    and thanks, im also glad I can play with her, its quite funny to play with my girlfriend

  5. #5
    It doesn't really matter what class. You can actually run in, mash keyboard and hit everything, as long as you're a duo. Stuff dies. Lotro is very forgiving in terms of skill rotation while doing landscape stuff.

    Anyway, I wouldn't pick a Minstrel to go with a Hunter as my first choice. Minstrels can't heal their buddies in Warspeech (dps stance used for landscape questing). It will get tiresome dropping stance to heal, than re-applying stance to do okay dps again. You want to play a class that can support and dps the same time, or tank a bit if the Hunter is taking to much damage. I would go Captain + Hunter myslef. Than you can heal her, revive her, buff her, tank stuff if needed and do okay dps at the same time.

    Seeing how Captains are humans, you will not get the same introduction area the first 1-5 levels though. That might be a problem. But we are talking about 20 minutes of very easy playtime here. After that you can group all the way to level cap. In Lotro you can choose freely if you want to start levelling in Shire, Bree or Ered Luin.

    But than again, all classes works nicely as a duo for landscape. If you want the same introduction area (Thorins Gate) you would have to play dwarf or elf. Champion dwarf and elf Hunter makes a really nice and fun pair for questing. You kill stuff before they even touch you. Champions have some threat/aggro skills to save squishy Hunters as well, decent survivability on their own and awesome dps.

  6. #6
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    Jan 2012
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    Quote Originally Posted by clarabelle View Post
    Anyway, I wouldn't pick a Minstrel to go with a Hunter as my first choice. Minstrels can't heal their buddies in Warspeech (dps stance used for landscape questing). It will get tiresome dropping stance to heal, than re-applying stance to do okay dps again. You want to play a class that can support and dps the same time, or tank a bit if the Hunter is taking to much damage. I would go Captain + Hunter myslef. Than you can heal her, revive her, buff her, tank stuff if needed and do okay dps at the same time.

    Minis can heal in Warspeech, actually, but it's only one skill.

    If you use (Improved) Chord of Salvation in Warspeech, it becomes (Improved) Chord of My Salvation. The initial heal is you only, but party members get a heal over time effect for 20 seconds. It's not a whole lot, but my 85 mini can heal 105-140 every two seconds for 20 seconds with a 13 second cooldown (15 secs without the LI removing 2 secs from it) on the skill, so I can have it up at all times for a constant HoT effect.

    It's not a lot, but it should be enough to make things a lot easier if you wanna be a DPS mini with a hunter partner (which is what my Mini was from start to level cap).

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    Last edited by LethalLethality; Sep 19 2013 at 01:44 PM.

  7. #7
    Join Date
    Feb 2007
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    Tennessee
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    Since landscape mobs are relatively easy to go through, you could both play elf hunters and be fine. In fact, you would probably level _slightly_ faster.

    If you get into skirmishes and more challenging content, that is when you will be more likely to appreciate having a healer around.


    The advantage of your playing another class with her hunter and then switching up and you playing a hunter with her minstrel, or whatever second class she likes, is that you will always be able to take advantage of hunter ports.
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  8. #8
    In my opinion, there isn't any class that wouldn't make a decent pairing with a Hunter.
    You could go for a Tankish Warden, Guardian or Champion to keep aggro off of her. you could go for a Healerish Minstrel, Rune-Keeper or Captain to keep her alive. You could go go for a crowd-controlish Loremaster or Burglar to handle any adds. And, of course, you could duo as another Hunter to double up on DPS.

    A side from that, after the tutorial, Elves and Dwarfs start in their own introduction area, and Men and Hobbits start in a different area. Each introduction area shouldn't last more than 20 minutes.
    After that, each race is sent to their own starting area; Elves and Dwarfs in Ered Luin (Elves to the South; Celondim, Dwarfs to the North; Thorin's Hall), Hobbits in the Shire, and Men in Archet (next to Bree). But, even then, if you start in different area, you can simply take a swift travel between the 4 starter area to join up.

    Personally, I prefer the Elven starter quest line over all others.

  9. #9
    Join Date
    Jan 2007
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    Space Coast, Florida
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    714
    Quote Originally Posted by Flunksch View Post
    Hi.

    Basically my girlfriend and I wants to play this game, we're both so 'newbies' to the game.

    She wants to play hunter elf. We want to level up together. So basically, what should I take that fits into the hunter? She has no(besides a bit of DCUO) knowledge of MMORPG in generel, so she pretty much just runs in and hit everything and hope she survives so I have to 'carry' her while also deal some damage. - I can maybe convince her to play something else, if any other duo classes is better. Aslong as she plays something that is easy!

    Also which classes starts together?'



    Thanks in advance,

    Flunksch
    First off, Hunter is NOT a 'run in and hit everything' type of class. That description sounds like a Champion. Hunters stand at range and wear medium armour so they have to be ready to run away when they pull too many mobs at one time.

    As for starting together, Hobbits and Men both run a starter instance in Archet while the Elf and Dwarf starter area is at Thorin's Hall. After you exit these areas, each race goes to a different town to quests designed around their race.

    However, if you decide to play different races, once you exit the starter area, any character can get a ride at a stable for 1s to a different starter area and do the quests there. This allows her elf to go to your starter area or for you to go to hers if you play some other race.
    [CENTER][B][I][COLOR=yellow]LOTRO proves that Middle Earth is Hobbit Forming![/COLOR][/I][/B][/CENTER]

  10. #10
    Join Date
    Nov 2012
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    Fangorn Forest
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    [QUOTE=Jadowyn;6927963
    As for starting together, Hobbits and Men both run a starter instance in Archet while the Elf and Dwarf starter area is at Thorin's Hall. After you exit these areas, each race goes to a different town to quests designed around their race. [/QUOTE]

    Note that once you wind up in the "different town assigned by race" you can [somewhat] simply go to any of the other starting areas. Once you get to a stable, you should (hopefully) be able to fast travel to any other starting locations. I'm less sure about the Man location, as I don't think you can reach Combe by fast travel from the other areas (unless you've been to Combe as a VIP). This shouldn't be a problem as Combe gives less bonuses used later than any other location.

    Elves wind up in Celondim. The stable is in the lower section, and should be near the milestone.

    Dwarves wind up in Thorin's Gate. The stable is at the base of the whole structure, across from where the Dourhands were.

    Hobbits wind up in Little Delving. The stable is in Michel Delving (taking the mail gives you a speed boost + quest completion), so just keep following the road forever more until you get to the stable.

    Men wind up in Archet. You will have to make your way to the West side of Bree to find a stable that can take you to Celondim (Bree is mostly uphill past Combe. Your little orange arrows on the map should point the direction).

  11. #11
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    Mar 2011
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    Quote Originally Posted by Flunksch View Post
    Hi.

    Basically my girlfriend and I wants to play this game, we're both so 'newbies' to the game.

    She wants to play hunter elf. We want to level up together. So basically, what should I take that fits into the hunter? She has no(besides a bit of DCUO) knowledge of MMORPG in generel, so she pretty much just runs in and hit everything and hope she survives so I have to 'carry' her while also deal some damage. - I can maybe convince her to play something else, if any other duo classes is better. Aslong as she plays something that is easy!

    Also which classes starts together?'



    Thanks in advance,

    Flunksch
    I would support the captain.

    We produce sizable DPS while also carrying the ability to heal, you can still heal good in DPS traits, and vice versa. Really complicated class, but a good starting class if you want to know the basics of all classes. You really learn a lot about other classes as a captain

    Glorgnorbor
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  12. #12
    Join Date
    Jan 2007
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    MA, USA
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    Quote Originally Posted by robbie1435 View Post
    I would support the captain.

    We produce sizable DPS while also carrying the ability to heal, you can still heal good in DPS traits, and vice versa. Really complicated class, but a good starting class if you want to know the basics of all classes. You really learn a lot about other classes as a captain

    Glorgnorbor
    I second the Captain. Not really that complicated if you learn your skills as you level up, and working in a duo you'll get a better chance to learn them than you would soloing. You'll learn how to redirect aggro from the Hunter to yourself, and you can absorb the damage easier as a heavy armor class. Easy to keep yourself and your Hunter friend healed up. You also gain a lot of buffing skills as you level, so you both do more damage, have more morale, get better crit damage, etc. Lots of options there.
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  13. #13
    Join Date
    Dec 2011
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    Captain, Minstrel, RK or LM. Having heals makes your life so much better.

  14. #14
    Join Date
    Jun 2011
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    Quote Originally Posted by Mildford View Post
    Captain, Minstrel, RK or LM. Having heals makes your life so much better.
    I got hunter-85 and if I have to choose companion it would be tanking close-combatant!
    1.) Captain - He can tank and heal at the same time, you can easily finish 3-men instances
    2.) Guardian, Warden - They will keep foes off you, warden can heal you a little on higher levels
    3.) Champion - You will become fast killing duo-machine but you will lack heal capabilities

  15. #15
    Quote Originally Posted by shann81 View Post
    I got hunter-85 and if I have to choose companion it would be tanking close-combatant!
    1.) Captain - He can tank and heal at the same time, you can easily finish 3-men instances
    2.) Guardian, Warden - They will keep foes off you, warden can heal you a little on higher levels
    3.) Champion - You will become fast killing duo-machine but you will lack heal capabilities
    There is nothing more misserable than being a champion duoing with a hunter. You end up spending all your time chasing mobs the hunter pulls aggro on.

  16. #16
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    Quote Originally Posted by shann81 View Post
    I got hunter-85 and if I have to choose companion it would be tanking close-combatant!
    1.) Captain - He can tank and heal at the same time, you can easily finish 3-men instances
    2.) Guardian, Warden - They will keep foes off you, warden can heal you a little on higher levels
    3.) Champion - You will become fast killing duo-machine but you will lack heal capabilities
    Minis can tank pretty damned well, especially early on when they don't have threat reduction LIs. Even now, I don't put points into threat reduction as I want to draw attention to myself to take some of the pressure of the hunter I play with.

  17. #17
    Join Date
    Apr 2008
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    3,203
    My favorite class is a Capt, but I'd avoid it with a hunter in a duo. Capt/Champ = awesome. Capt/Hunter = capt rarely gets to actually hit things as hunter nukes them from range. If you want to make hard content pretty safe, Guard(or warden if you are up for it)+Hunter is very strong. But Mini/Hunter or RK/Hunter are very strong too.

  18. #18
    Join Date
    Mar 2012
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    636
    Quote Originally Posted by Flunksch View Post
    Also which classes starts together?'
    Classes don't matter, races matter. But after the Intro sequence (which only takes maybe an hour), each race enters the "real game" in their racial home city - Elves in Celondim (S. Ered Luin), Dwarves in Thorin's Gate (N. Ered Luin), Hobbits in Michel Delving (The Shire) and Humans in... a town just outside Bree.

    However, then any characters can travel* to join up and adventure together in any of the areas. So play whatever race you want to play, and then just join up after the Intro.

    (* Find the Stable in your starting area (or in NW Bree) and use Swift Travel to get where you want to go.)


    Quote Originally Posted by Flunksch View Post
    She wants to play hunter elf... We want to level up together. So basically, what should I take that fits into the hunter?... Aslong as she plays something that is easy!
    Hunter is great starting class, an easy "point and shoot" set of combat options, and superior travel options at higher levels (esp for Group travel!). Everyone gets 2 free character slots/server, so she has 1 more to experiment with if she wants, but Hunter should work fine.

    The one thing a Hunter can't do is Heal (potions aside). Minstrel is a nice combat/healer option, as is LoreMaster (more Area-of-Effect spells and a combat pet) and RuneKeeper (but that's not a "free" class, if that matters). All 3 can resurrect, which might be nice for those times your GF falls down.

 

 

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