This thread is for the hopes of the raiding community and for the developers to see that the raiding community and other end game things are dieing! I want the developers to join in and hear out what the community wants! The game interest level in general for raids in high amongst a lot of people in the lotro community. We need to go over key points on what actually went wrong and what went right with the raids this update and in hopes to get them fix! I understand that the changes are done but this is for the future of the game! In reality the people pay for the game and when a WHOLE group is not happy with changes what do they expect but complaints!
First Loot System!
The idea on universal loot brought any form of loot system to the ground for the most part for the exceptions of the trade able items first ages etc for of course the tier 2 challenge raids! The idea for the universal loot is not necessary a bad one but in most of peoples opinions it should exclude that type of system for raids! I know for a fact that type of computer work is easy and can be done fast! Keep the system for land mobs and looting not instances and raids! From experience and many others running old content for example school for 500 times and not getting a single item is not a grind but unbearable slave work! The roll/pass system was awesome and the master loot system and I will give it my all to bring that back for raids and such for the raiding community!
Also the idea of getting the first ages for the solos in skirmish camps is a good idea for those who like to grind and get in on there own time but for those who like to speed up the process but give the raiders something to look forward to in the end game raids! The best example is raid exclusive loot! Loot that is ONLY attained in the high level raids and such!
I am not talking about just a stat or two better then crafted gear which is also annoying but improvement to gear for better performance! Just simply a piece that can make a difference. When three raids like smaug erebor and flight have the same loot table whats the point of doing all three! MOST raiders like the Ost dunnoth loot system each wing had there own set of gear and also a guarantee first age for someone in the raid. This is something that is awesome and what most raiders look forward to seeing in a raid. The old system for raid looting in better and most can agree.
Second Raid difficulty/faulty mechanics
We all like raids that are actually able to be beaten! I am so serious about this because you guys come out with a raid for example flight that the CHALLENGE is impossible so why even do it! That is another raid that kinships can be doing together rather then theroycrafting away to go around faulty mechanics just like fire and frost.
Lets go back to orthanc for example fire and frost was not working as attended and still not to this DAY and made a lot of kinships fall apart because the raid was to difficult to accomplish excluding the few who did! Now lets go back to ost dunnoth days the raid was extremely difficult and actually doable! This is simply proven by looking at the raid progression forms! The ratios are a night and day difference! The ost dunnoth raids 100 kins got last boss down while only 30 got saurmon challenge down and now like 3 kins got flight down challenge or maybe not even three! Is there something wrong here or its just me! I just don't see where the developers are going with this and I don't see them answered! I understand making raids is difficult or is it something else I don't know!
Third upcoming raids
There are none What NOW? I can go on and on about what went wrong but in the end it seems the community for the players and listening to the people dropped!
My kin and many others are gonna die off and you know and I would like to be explain why are you losing money over something that is supposed to be part of an mmo! GROUPING AND CHALLENGES