Reinforcement Creep Pots
So what's the deal with +Armor Value and +Evade pots sharing a Cooldown time on creepside? Any specific reason?
Also, (utopic) petition to make +Resistance/Evade/Armor Value pots cheaper and/or with a longer duration. (1h would be nice).
I realise 30min seems plenty, but in the midst of serious action it really isn't, and keeping multiple toons supplied with Reinforcement pots + Morale/Power pots (for healing classes), is relatively hard work, and rolling without all three activated makes me feel naked.
Overall these changes wouldn't be such a game breaking major deal, imo.
Vilya: Healadder (defiler, R10), Kommisar (stalker, R7).
Snowbourn: Superserial (warleader, R8), Steelstack (reaver, R6).
Brandywine: Manvet (champion, R10 - Retired); Stargash-1 (reaver, R12)