I think you'll find "mix & match" will be available on your trait trees, just as it is now available on the war steeds. That said, I still think it's the height of
stupidity to tell your entire player base "You have to learn how to play this game all over again", just so they can possibly drag in a few new players with
a very old play setup...
Considering how wonderfully the last few updates have went and the immediate lack of real communication, to explain what got broken each time, I am not
holding out much hope this one won't be a disaster as well. Between these issues, all the changes on the way and what seems like apathy towards the
community, where information is concerned, I have stopped myself from pre-ordering so far. I just can't shake this sense of foreboding that seems to be
looming over this release. Don't get me wrong, I love the game and want to keep playing, but some of the blatant errors, combined with how our concerns
and questions were ignored when we repeatedly asked for info about said errors, just really gives me pause.
That said, I do appreciate all the work done to correct issues that come up, but I don't appreciate being kept in the dark about those issues for as long as
we were, or the fact that things we were promised haven't been delivered. The lack of communication seriously gets old after a few years...
Every class should at least have 2 roles they can fill effectively, in my opinion. Effectively as in fully rounded dps-trees, where you can choose between both AoE- and ST-skills, to but points in.
Even if Lotro is easy enough to solo for any class, there is still a huge difference in solo-ability and effectiveness at higher levels in PvE. Compare Captain with a heal stacking, anti stunned AoE-monster like Loremaster, for example. Or ST-restricted Burglars preparing and setting up fights (also a joke mounted) with a bubble-spamming and self healing dps-beast like Champion. Its like comparing bicycles with a sports cars, in terms of solo convenience. I have 5 classes at level cap, all geared out. The lack of balance is striking.
The game is going more and more towards solo content. I find it sad, while others are happy about it. That is a different discussion. Point is, every class should have the ability to trait for an equally competitive and effective solo spec now.
There is also these junk skills, traits and legendary cap stones, that no one is using. It needs to be cleaned up.
I'm not sure the developers will make it work. Heck, they might not even share my concerns. Maybe they care very little about class dynamics in groups and just want to simplify stuff for new players? But as long as my Minstrel gets to be something more than indestructible heal bot, my Captain gets a solo boost, my Loremaster finds a reason to care about pets again, than I am happy.
"Optimal loadout" has no entertainment value for me on its own. In fact, whenever I've tried the "optimal template" in past games, I've lost interest in those characters quite a bit earlier. They're easier, for one thing. And it just rubs me the wrong way to be one of the lemmings.
If they reduce the number of skills but make each one more impactful, I might enjoy these changes. Why? Because I may be able to build a nice hybrid that I enjoy, even if 90% of the other players go for the "clone effect" (which is often "max specialization", something I never do).
My personal opinion is that they're doing this to 1) monetize the bards and 2) optimize/streamline their ability to add expansions in relation to class balance and skills. They've already done this with item - the cut over to 2 and 4 set bonuses, so now they're moving to a similiar way to add the next what, 2 to 3 expansions and not have to revisit class balance every time. We'll have to see how it works out, and I'm sure there'll be tweeks, but I'm betting this is the idea.
And I have to say I completely disagree about this dumbing things down, or forcing folks into cookie cutter builds - we have that now. I've sat in Rohan and inspected folks of my class to see what traits folks run, and 90% of the time it's the same or close to the same for toons of the same class. Very little distinction from build to build, if any at all. Was also instructed when my first toon reached level cap as I was going into my first runs about how I should retrait for optimal performance.
I think its finally time to remove the game-breaking classes from the game... Classes that can faceroll solo 3-man content, solo skraids, solo 50-60 mobs at a time... Classes that can do everything at once...And i think its time for Turbine to apologize to everyone, especially to the creeps for the warden...
I think turbine recognized what they done early on, but needed time to think of solutions....
I can already hear the qq from all those over-privileged classes so used to this toddler game difficulty and their god-mode status...
warden is the most balanced class in the game!!!
content is designed to be facerolled. thats why it's an MMO!!!!
no one FORCEING you to group!!!
if you think content is too easy then do instances naked and only play with only 1 hand!!!
how dare you say that the PvMP is broken cos of freeps!!!
PvMP is clearly broken because creeps have healing classes that HAVE MORE MORAL THAN FREEPS DO!!!!
I wanted to have a go at being irrational. forging pointless arguements that reduces the brain cell so anyone who understands the game. I felt stupid. I don't understand why people have such crazed emotional rants with no reason. I don't fear the loss of players, or even boring cookie cutter classes. I fear every single time I see globallff for the next year+ will have these emotional, irrational, pointless rants.
On the builds, my experience is the same. The traits people used were almost completely homogenous. The only thing different between me and every other tank warden out there was what lucky gear drops they had had. Traits were exactly the same. And so were virts. If they get it right there at least might be 3 viable group specs for each class. Because many of them only had one, and that is well worth changing.
The rewards aren't usually hugely meaningful when you're that far over level, but it's still fun to go back and do stuff you missed along the way. Nothing wrong (or "selfish") with that at all.
Turbine cannot and should not be designing these things to be some huge challenge to 6 of the most skilled players, so that case isn't worth worrying about.
Last edited by Khafar; Sep 23 2013 at 01:01 AM.
Some classes being more or less self sustainable in situations in which they should not be.. Doing 3-mans solo used to be hard business, and you couldn't beat them all.. Now any player of certain class can do it... For some classes they are still hard...
Its a dual problem.. Content too easy, and some classes just too powerful.
Here is a link to a champ soloing a lvl 85 skraid.. https://www.lotro.com/forums/showthr...Skraid-in-solo
Being able to do that is game breaking to me....
Last edited by zagreb000; Sep 23 2013 at 01:23 AM.
I don't buy the idea that every class should be equally good at every type of content. Doesn't bother me a bit if one class can solo a 3-man instance while another can't. What I like is if each class has some strong advantages, and some tradeoffs (weaknesses). My Hunters are easily my fastest leveling characters, for example, between their ability to kill quickly and at range, and their ability to get to most anywhere on the map in a hurry. Yet if they have to take on a medium-sized group of opponents at once, the induction interruptions are a major issue... even with some CC to reduce it. Yet my Champ would just laugh at the same group on his way to slaying them. All fine by me.
I'll watch it later. If he cheesed it somehow, they can fix the content. If not, maybe Champ needs some tweaking. But if he's significantly better at soloing groups of MOBs than my Hunter or my RK is... that's pretty much as I'd expect.Here is a link to a champ soloing a lvl 85 skraid.. https://www.lotro.com/forums/showthr...Skraid-in-solo
I think that most of the classe have grown too strong in the last years. They can remove corruptions, interrupt, CC, Remove some kind of wounds, poison.... and have a strong emergency skill. So Turbine faced the problem, that everybody would expect new skills on the way to 95 making the char much stronger. The game would become much easier as it allready is. So there was the idea to specialize without being a god like warrior. We will see if this will we a success.
And the process of getting the traits was really not the best. There where many skills which you had to use over 600 times for the traits. Even exotic skills which you won´t use offen.
What if some of the skills you need to use to get the points are locked in the trait trees then you will need to build your class a certain way to unlock the skill just so you can spam it a few times each day to reach the daily limit. Given that you can only have 2 builds without spending any TP/Mithril coins you will need to keep resetting one build to get the skills from other trees each day.
Also why not give everyone 3 build slots for free, or even have the 3rd one free for VIP's as an added perk of subbing.
Perhaps you should read the post. I asked 225-300 people what they thought, and about 200 of them said they hated it, Very few said they liked it... less than 20 and about 50 said, it needs Alot of work and more customization.
This isn't about Your opinion... I'm more concerned about the games well-fare not your opinion.
They need to keep it original, not change it to try to compete because that will be the downfall of Lotro.
To clarify: I think you are full of it....
I think your logicification is broken...
Last edited by zagreb000; Sep 24 2013 at 01:35 PM.
I have always had a special place in my heart for LotRO. Everytime I take a hiatus to play another game I always seem to come back and continue my trek to level cap. Which I still have yet to accomplish...I'm that casual. Anyways, I for one am excited about these changes. Interested to see how things work and how much effort Turbine has put into the new system.
If you look at previous MMOs and their respective companies whenever they changed/revamped their abilities systems there would always be people completely against it. Just something you have to sift through. Let the haters hate, and let the other wonderful people enjoy LotRO as it truly is an amazing game and will continue to be when Helm's Deep launches.
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