Since we're light on details, this is mostly speculation, but...
Originally Posted by Mysterion
i see more potential tradeoffs in guard tanking between threat and defense than warden's currently have. If every use of shield-swipe/bash/smash/litany/shield-taunt builds a stack of 'fortification' that stacks up to 5 times, or 10, or whatever number, and can be cashed in for extra threat at the loss of the defensive buffs, it will be a nonetheless straightforward system. I think this concept is actually a great one for guards, but its nonetheless a straightforward one. Warden territory (as of now) is a far more complex stacking of generally unrelated buffs and threat skills, each line has a pairing that work together, but the fist shield line has no relation to the sh spear line, which has no relation to shield mastery, and no relation to shield fist, plus the currently wide variety of sources for threat generation (yes we all know EoB can do almost everything, but it doesn't have to).
A well geared guard already caps mits, block, and parry, with an ok evade rating and 50+% crit D. I don't think i see what fortification can add to this beyond some evade (which doesn't fit with the name, or the dev description of the class) unless guard's ward is being axed or nerfed. Partial b/p/e mits, maybe? Either way, a currently full blue-line guard is thoroughly passively stacked defensively, adding to this defensive capacity seems like a great way to relegate cappies and champs aspiring to tanking roles to the sidelines again, and warden's continuing to have insane self-heals to keep pace (and thus face-roll everything besides high end raid bosses due to the awkward scaling nature of self-heals).
The Dev diary on all these threat changes we are somehow supposed to already know about needs to come out yesterday. Yet another thing is being revamped with almost no communication. If they add threat meters, I'm going to rage.
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