I was hoping for a little more detail in these Dev Diaries. Given that we are in a closed beta with a NDA and the beta testing has just started to get rolling, I can understand that things probably aren't set in stone yet so more details aren't finalized. Personally, I'd rather wait another 3-4 weeks for the class Dev diaries and have them be a little more specific about changes to come. We really only heard of about 2 or 3 specific changes for each trait line, which I'm under the impression is much less than the actual changes will include.
As it relates to all of the class changes: Every description of a trait tree had some version of " In addition to Tricks and Trick Removals, survivability traits can be found early in the tree for Quiet Knives and Gamblers who want to enhance their defences." This seems a bit counter to one of the major premises of the class revamps and trait tree implementations. If it will only require a small investment in a given tree to get very important "hybrid" skills that are unrelated to our specialization (easily unlocked survivability bonuses when traiting for dps as a primary example) what has actually been done to promote specialization in classes over 'Do it all' type traiting? If a Berserker champ can toss a handful of trait points into the martial champion tree and still have access to sudden defense, or a HoT on bracing attack (made up examples obviously), or my warden can trait for spear line and still have points to unlock extra HoT pulses on healing gambits, how has anything been changed? I'd be very interested in hearing some more details in regards to this.
[center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]