This is my first post in this forum and I don't know if Turbine or anybody else does care about it.
But I think I should post it anyway just in case they do care for feedback and the idea is simple and useful.
So here's the idea:
I liked the idea about the task items and the connected quests for some extra xp and rep points as every good game has a good motivation and reward system.
the problem is only that those items pile up quickly to enormous piles in the bags and clog them up.
Could Turbine not add to the info window when you hover over the item the level range that task item is good for?
The info that it is useful for task quests alone is nice but the level range would truly help when task items from different zones pile up in your bags.
Just some general thoughts and impressions the game made on me.
I got hooked by the game for the more higher, average mature level of players then in other MMO's.
The game looks still great despite its age, just the ground is sometimes awfully reflective at some spots but that is not a real issue.
Questing and sightseeing are more fun as well as in other games thanks to the good atmosphere and the writing.
The maybe best game mechanic feature is the wonderful reward system for all kind of things which helps much more in long time motivation that most other games which are often just about level and loot gear only.
I am just a it sad about the UI as the game is not the most intuitive to learn.
Luckily I made a MOST helpful friend which helped me a lot to learn the ropes of the games which proofed often enough way hidden in the extensive menus.
Without that friend I had probably turned away from the game because of the frustration about how to set up and get into the game mechanics.
So I hope I can contribute maybe some other simple pragmatic suggestions in the future to help to make the game more accessible.