I know, the screenshots
are from alpha or beta footage, but my first impression has been, that the whole architecture looks very dark... again. And in this case, unaturally dark, if you take a closer look at the textures. They look almost burned instead of just washed out or under fungal infestation.
Maybe they were inspired a little bit by the Kölner Dom or monuments in rome, but their current dark appearence
is mostly because of exhaust gas pollution if they were buit of sandstone.
Without pollution they look much brighter if you take a look at older pictures. (1823
(reupload from the pressrelease)
Why not make the bricks more brighter like this version
(currently offline) of helms deep.
Here is a small screen of "his" HD version. It's obvisiouly inspired by the movies.
I think it should differ much more from the angmar/mirkwood look. But that's just my opinion. I still trust in the vision of our beloved cookie and bacon abusing developers at turbine.
Light-colored stones reflect more a fortress used by the Rohirrim, for whose sake we are fighting against the hordes of Isengard. It would fade in more naturally with the landscape of the (white-)mountains and gives a less currupted impression compared to evil Isengard or Angmar. And you should also consider, that the castle has a gondorian origin. They build bright castles and cities. (minas tirith, the white city & osgiliath...)
Moss and dirt, no offence.
They have their justification here and there, but that stones on the screenshots look just too sinister.
I also think the generously placement of the colored and very saturated banners is bad for immersion. Why should they care for such decoration when they are fleeing from the orc invasion and are busy because of all defence preparations. Inside the hornburg, ok, otherwise simply too much in my eyes.
Same goes to the use of battlements. Too many, too thin and too ... fancy for a low poly model.
I hope they reconsider its look at least a little bit.
I forsee they wont change much on its look, but maybe they'll take this to heart:
Add more different textures for all the battlements you see here
for example. Currently they look too similar. Almost like clones. Their textures are also weirdly stretched.
Please reconsider the pathway to the hornburg seen here
. Again, way too dark, no sign of recently heavy usage of hundreds of rohirrim refugees and their horse drawn carriages. No horseapples, no traces of anything.
The overall heavy use of ornaments
on the ground of the pathway and and on the walls is just too much in my eyes. If your intention, as a gondorian builder, was to design a beautiful grave or monument, ok, but this was built as a fortress/stronghold. Very pragmatic like most of the ruins we can discover in the real world. It was originally the home of a small gondorian regiment, according to the tolkien gateway
. Why should they built this way? Were they ruled by Louix XIV.? no offence