they will probably be gating whole rolls behind trait lines. for example, champion. single-target dps, aoe, tank. a single-target champ will not be able to do any aoe. the aoe champ will do a little single-target but not nearly anything like the red champ. and ofc, tank.
Originally Posted by ColorSpecs
in that, you can never ever say one line is better than another. the points in the line you probably could, and what you off-spec too will be personal choice of what you need a little off.
with retraiting still costing just silver and being able to be done on the fly. I assume we'll be quickly retraiting from trash to boss a lot. ofc, the aoe champs not great on a single boss. but all the adds before it will have needed aoe. Big battles will probably love aoe too.
instance cluster are the most expensive development process in an mmo. to churn them out regularly, we've seen they fall behind with time scheduals and end up comeing out very buggy in the process.
Invest the money in endgame to retain your players, rather than rehash and reshuffle old content to constantly churn new ones.
I think we have enough scaled content now, I agree. there are so many possibilities for new raids and fights. but content gets "out leveled" the content that spent ages to make is not wasted as soon as they level up. so making an investment to scale some of these up has made sure when we pop into a new expansion, there is always something different we could be doing, even is thats repeating an instances we've not done in months for a laugh.
I think atm it's more difficulty and the reward system that needs a look at. we have enough content and it'll feel newish with revamped classes for a month or 2. erebor cluster wasn't fun, but it didn't help the rewards were also terrible. such a kick in the teeth at what we've all been waiting for.