Thought splurge incoming:
Nice to get a look at the trait trees at last. Design looks quite snazzy to me, especially the art in the background. And as a LM player myself, Sic 'Em looks SO COOOL *squee*. Just hoping the pets actually do scaled damage.
Helm's Deep doesn't look quite how I imagined, but once I go there myself I am sure it'll feel right.
Interesting to note that two of the three roles in Big Battles do not appear to involve direct combat. Possibly something that the upscaled participants can do without the capped players throwing a fit about 'noobs'?
As far as what's coming with it, we knew most of it already, or it was to be expected. No new mounted skills is a shame though.
snippit for the people crazy about class revamps
"The class revamp is a major part of the expansion, and Turbine was happy to show us an early version of the new trait tree interface. The team had grown unhappy with two major observations regarding class development: that the early game was too unfocused and lacked choices when it came to class builds, and that the late game ended up featuring classes that were all good at more or less the same things. Hence the desire to give meaningful choices early on with an emphasis on creating memorable and focused builds. "
"any class skills will be overhauled for the expansion, with different animations, faster animations, and even some replacement skills. Here the Lore-master demonstrates the Keeper of the Animals trait capstone skill, Sic 'Em. Basically, it's a dogpile of animals on top of your enemy. We can get behind that!
Turbine said that the player council members were among the very first people to see the class trait revamps; they have provided invaluable feedback for tuning the new system. "
The roles system for BB concerns me to be honest, since I love traditional instances, esp long raids built around the trinity system. Not enough details for me to freak out yet. With any luck the revamps will allow for better scaling of past instances. If they scale our existing crop of 3, 6, 12 mans on launch, with relevant gear, etc, AND they're more challenging than they currently are, then I won't truly miss a traditional instance cluster. That said, they really need to have something OD like in the works for the spring update. BB may be fun and exciting for all we know at this point, but it doesn't look like they'll really need me playing uber tank atm, and tanking is kind of my lotro raison d'etre.
Okay, I'll grant that my trinity comment was ill-chosen. I love instances that require cc/debuffers/etc that aren't contained within the definition of the 'trinity'. My word choice was primarily driven by my love of tanking. Give me an OD or ToO style raid and I'm a happy boy.
I suspect healers and tanks will be some of the most nurfed in this update. tanks can take so much damage lately, healers can output some silly numbers too. I suspect we'll need more "support" to keep us up. but thats pure speculation on what "our classes can do too much" was from twitter ages ago.
also, they've mentioned big battles are not a replacement for instance clusters or skirmishes. they should all reward slightly differantly and should all be viable in there own way. if you don't like BB, doesn't matter.
Valondon - Level 100 Hunter
Adlegar - Level 90-something Burglar
Ilodid - Level Something Champion
I hunt on Arkenstone
Oo those trees look realy nice! Can't wait to see all the new stuff, I have high hopes for this pack.
Edit: Come to think of it those trees looks like Turbines other MMO's (DDO) class enhancement trees; also with this tree system, i hope they remove the use x skill- x number of times.
I dont remember Theoden ordering siege weapons to be fired at hoards of orcs at the battle of the Hornburg
Highly doubt they'll remove the xskill y times aspect. They've already stated that completing class deeds, in conjunction with the 1pt every 2 levels, is how we'll get our tree pts. The change that is coming is that we won't have to earn the trait before we can get its effect, we'll have pts from other sources, the deeds won't be unlocking skills/effects, just giving us more pts to invest. Keeping the class deeds allows for a more incremental improvement of our classes as we level, complimented by the steady and immediate benefits supplied by levelling pts. Entirely possible they'll adjust the totals required for the deeds, but I don't personally see a proper way to change the deeds away from 'use Force Opening x times'.
The class revamp tree looks horrible. Why they would trash their unique system for this is beyond me(although the little TP coin on the left makes it somewhat more clear as to intent ). Hope it works out for them, it would be a shame if its a mess. Thanks for posting the pics, more info on the class revamps is most appreciated.
that counts up to ~75 iinc. which might be too much. so I suspect they will reduce the amount of hit x skill y times by a lot, or even make meta deeds so it down down to maybe ~60 which sounds like a nice number.
looking at the pictures, can see by how he's traited on the first row on red it might take 5 points spent to unlock the next row. it might only take 31 points to get the capstone minimum. 2 points off to go offspec as we've been told. you should be getting your main line full with and maybe 3-4 rows down into another line depending on how many extra points you go into your main.
the bar at the left is most definitely set bonuses that are applied by how many points you've spent overall.
there are not that many dependencies too, like lines that direct you. so I suspect is will be relatively open, so there will be choice within what line you choose.
If this playstyle is getting old for you, then I supremely doubt HD will bring any respite. The game is set, it doesn't have the engine or player base to survive the massive changes which would be required to switch the play style from classic mmo/rpg to a non-target battle system like Tera or ESO. Even attempting it would destroy the game engine and drive away the vast majority of the player base.
Turns out that the symbols in the pic were place holders, the spec slots are on the right hand side. However, my point still stands, you're wrong.
Last edited by thefamilyosc; Sep 03 2013 at 12:44 PM.
Finally, you were insinuating that they were changing the trait system in order to further integrate it into the Store. I pointed out that the change does not do that at all, making it a sideways move(downwards considering the resources the changes will take). At this point in time there is no more discernible profit by making the move to trait trees than they make from our current system, which makes your snark about it unfounded.
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