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  1. #201
    I am wondering what happened to the auto drum mapping that Maestro used to do?

    In previous versions, you could open a midi in Maestro, assign drums to the drum track/s and it would automatically assign various lotro drums to the notes.
    It wasn't perfect, on rare occasions I sometimes would have to reassign a different drum to a note - but I preferred it to firefern's drum map.

    It was perfect for dumb-hicks like me with no musical education, doing everything by ear

    In 2.3.0 nothing is auto-assigned. I assign drums to the drum track and not a single drum is auto-assigned. Here's an example:



    The only workaround I have available to me at the moment is the fortunate happenstance that I still have Maestro 2.1.1 installed on another HDD, so I use that version to auto assign the drums. But that's adding more messing around on top of already having to log all the band on and play the song over and over in-game after every change you make in maestro (because maestro's volumes sadly no longer match up with lotro's volumes like they once used to).

    I thought maybe I could import the drum map from 2.1.1 into 2.3.0 but alas - unfortunately there is no drum map of the file-type that Maestro 2.3.0 is looking for in the Maestro 2.1.1 folder.


    Halp!

  2. #202
    Quote Originally Posted by Ingleton View Post
    I am wondering what happened to the auto drum mapping that Maestro used to do?
    I had the same problem when I switched between some older versions of Maestro. Unfortunately I don't remember how I fixed it. Maestro stores its settings in registry. My copy of Maestro 2.3.0 is auto-assigning the drums just fine so I exported the corresponding registry key for you. Just copy the contents of below code box to a new reg file (for example drums.reg) and double-click that file. Windows should ask you if you want to import this into registry. Select "yes" and hopefully next time you start Maestro it will auto-assign the different drums when you select a drum track.

    Code:
    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Software\JavaSoft\Prefs\com\digero\maestro\abc\drums]
    "/Drum/Note/Map.map"="\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\8x/S/Eb\\\\z/My/J\\8x/Oj/Mn/N/T/Yx/J/U/U7/Lzw\\/Kzkt/Nzkr/Ljkt/O/T/U8/Jk/Un/Rj/B/B/Q/Csv/J/Sr\\\\0/A+/Kz/N/D/Q/U/Ar/Kyos\\0gw/Ov\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\8="

  3. #203
    Hello,

    How strange.

    Maybe yu can use drummaps.txt provided with Bruzo's BruTE converter.

    Here are :
    - drum1.drummap.txt : defaulted mapping of Maestro, by Tromblon
    - drum2.drummap.txt : small modifications to Maestro
    - drum3.drummap.txt : close to Fireferns mapping
    - drum4.drummap.txt : Abby's mapping, derived from Fireferns

    Then in Maestro, in drums part, try to import, and export yur fav. as a .txt file with Maestro.
    Later, if yu lost it again, yu could import it again.

    drum1.drummap.txt : defaulted mapping of Maestro, by Tromblon
    % LOTRO Drum Map
    % Created using Maestro v1.0.0
    %
    % Format is: [MIDI Drum ID] => [LOTRO Drum ID]
    % LOTRO Drum IDs are in the range 36 (C,) to 72 (c')
    % A LOTRO Drum ID of -1 indicates that the drum is not mapped
    % Comments begin with %

    26 => 49 % (Unknown) => Bass Slap 1 (^C)
    27 => 72 % Synth Zap => Slap 7 (c')
    28 => 70 % (Unknown) => Conga High 2 (^a)
    29 => -1 % Scratch 1 => None
    30 => -1 % Scratch 2 => None
    31 => 51 % Drum Sticks => Rim Shot 1 (^D)
    32 => 50 % (Unknown) => Bass Slap 2 (D)
    33 => 39 % Metr. Click => Slap 1 (^D,)
    34 => -1 % Metr. Bell => None
    35 => 49 % Acou. Bass => Bass Slap 1 (^C)
    36 => 58 % Bass Drum => Bass Open (^A)
    37 => 51 % Rim Shot => Rim Shot 1 (^D)
    38 => 52 % Acou. Snare => Slap 3 (E)
    39 => 53 % Hand Clap => Rim Shot 2 (F)
    40 => 54 % Elec. Snare => Slap 4 (^F)
    41 => 49 % Low Tom A => Bass Slap 1 (^C)
    42 => 37 % Closed Hi-Hat => Rattle Short 1 (^C,)
    43 => 69 % Low Tom B => Bongo Low (a)
    44 => 59 % Pedal Hi-Hat => Rattle 2 (B)
    45 => 47 % Mid Tom A => Tom Mid 1 (B,)
    46 => 60 % Open Hi-Hat => Rattle 3 (c)
    47 => 63 % Mid Tom B => Tom Mid 2 (^d)
    48 => 43 % High Tom A => Tom High 1 (G,)
    49 => 57 % Crash Cym. 1 => Rattle Long (A)
    50 => 45 % High Tom B => Tom High 2 (A,)
    51 => 55 % Ride Cym. 1 => Rattle 1 (G)
    52 => 57 % Chinese Cym. => Rattle Long (A)
    53 => 43 % Ride Bell => Tom High 1 (G,)
    54 => 46 % Tambourine => Tambourine (^A,)
    55 => 57 % Splash Cym. => Rattle Long (A)
    56 => 45 % Cowbell => Tom High 2 (A,)
    57 => 57 % Crash Cym. 2 => Rattle Long (A)
    58 => 53 % Vibraslap => Rim Shot 2 (F)
    59 => 60 % Ride Cym. 2 => Rattle 3 (c)
    60 => 38 % Hi Bongo => Bongo High (D,)
    61 => 69 % Low Bongo => Bongo Low (a)
    62 => 39 % Mute Hi Conga => Slap 1 (^D,)
    63 => 70 % Open Hi Conga => Conga High 2 (^a)
    64 => 48 % Low Conga => Muted Mid (C)
    65 => 65 % High Timbale => Bend High Up (f)
    66 => 64 % Low Timbale => Bend Mid Down (e)
    67 => 43 % High Agogo => Tom High 1 (G,)
    68 => 47 % Low Agogo => Tom Mid 1 (B,)
    69 => 37 % Cabasa => Rattle Short 1 (^C,)
    70 => 42 % Maracas => Rattle Short 2 (^F,)
    71 => -1 % Short Whistle => None
    72 => -1 % Long Whistle => None
    73 => 64 % Short Guiro => Bend Mid Down (e)
    74 => 62 % Long Guiro => Bend Low Up (d)
    75 => 43 % Claves => Tom High 1 (G,)
    76 => 51 % High Block => Rim Shot 1 (^D)
    77 => 67 % Low Block => Conga Low (g)
    78 => 65 % Mute Cuica => Bend High Up (f)
    79 => 64 % Open Cuica => Bend Mid Down (e)
    80 => 43 % Mute Triangle => Tom High 1 (G,)
    81 => 43 % Open Triangle => Tom High 1 (G,)
    82 => 42 % Cabasa 2 => Rattle Short 2 (^F,)
    83 => 44 % Bells => Rattle Short 3 (^G,)
    84 => -1 % Chimes => None
    85 => 72 % Castanet => Slap 7 (c')
    86 => 48 % Muted Lg Drum => Muted Mid (C)
    87 => 58 % Large Drum => Bass Open (^A)
    Select all, copy/paste in yur Notepad then save as drum1.drummap.txt

    drum2.drummap.txt : small modifications to Maestro
    % LOTRO Drum Map
    % Created using Maestro v1.0.0
    %
    % Format is: [MIDI Drum ID] => [LOTRO Drum ID]
    % LOTRO Drum IDs are in the range 36 (C,) to 72 (c')
    % A LOTRO Drum ID of -1 indicates that the drum is not mapped
    % Comments begin with %

    26 => 49 % (Unknown) => Bass Slap 1 (^C)
    27 => 72 % Synth Zap => Slap 7 (c')
    28 => 70 % (Unknown) => Conga High 2 (^a)
    29 => -1 % Scratch 1 => None
    30 => -1 % Scratch 2 => None
    31 => 51 % Drum Sticks => Rim Shot 1 (^D)
    32 => 50 % (Unknown) => Bass Slap 2 (D)
    33 => 39 % Metr. Click => Slap 1 (^D,)
    34 => -1 % Metr. Bell => None
    35 => 49 % Acou. Bass => Bass Slap 1 (^C)
    36 => 47 % Bass Drum => Bass Open (^A)
    37 => 51 % Rim Shot => Rim Shot 1 (^D)
    38 => 40 % Acou. Snare => Slap 3 (E)
    39 => 53 % Hand Clap => Rim Shot 2 (F)
    40 => 54 % Elec. Snare => Slap 4 (^F)
    41 => 49 % Low Tom A => Bass Slap 1 (^C)
    42 => 37 % Closed Hi-Hat => Rattle Short 1 (^C,)
    43 => 50 % Low Tom B => Bongo Low (a)
    44 => 59 % Pedal Hi-Hat => Rattle 2 (B)
    45 => 47 % Mid Tom A => Tom Mid 1 (B,)
    46 => 55 % Open Hi-Hat => Rattle 3 (c)
    47 => 49 % Mid Tom B => Tom Mid 2 (^d)
    48 => 69 % High Tom A => Tom High 1 (G,)
    49 => 57 % Crash Cym. 1 => Rattle Long (A)
    50 => 45 % High Tom B => Tom High 2 (A,)
    51 => 55 % Ride Cym. 1 => Rattle 1 (G)
    52 => 57 % Chinese Cym. => Rattle Long (A)
    53 => 43 % Ride Bell => Tom High 1 (G,)
    54 => 46 % Tambourine => Tambourine (^A,)
    55 => 57 % Splash Cym. => Rattle Long (A)
    56 => 45 % Cowbell => Tom High 2 (A,)
    57 => 57 % Crash Cym. 2 => Rattle Long (A)
    58 => 53 % Vibraslap => Rim Shot 2 (F)
    59 => 60 % Ride Cym. 2 => Rattle 3 (c)
    60 => 38 % Hi Bongo => Bongo High (D,)
    61 => 68 % Low Bongo => Bongo Low (a)
    62 => 39 % Mute Hi Conga => Slap 1 (^D,)
    63 => 70 % Open Hi Conga => Conga High 2 (^a)
    64 => 48 % Low Conga => Muted Mid (C)
    65 => 65 % High Timbale => Bend High Up (f)
    66 => 64 % Low Timbale => Bend Mid Down (e)
    67 => 43 % High Agogo => Tom High 1 (G,)
    68 => 47 % Low Agogo => Tom Mid 1 (B,)
    69 => 42 % Cabasa => Rattle Short 1 (^C,)
    70 => 42 % Maracas => Rattle Short 2 (^F,)
    71 => -1 % Short Whistle => None
    72 => -1 % Long Whistle => None
    73 => 44 % Short Guiro => Bend Mid Down (e)
    74 => 62 % Long Guiro => Bend Low Up (d)
    75 => 43 % Claves => Tom High 1 (G,)
    76 => 51 % High Block => Rim Shot 1 (^D)
    77 => 67 % Low Block => Conga Low (g)
    78 => 65 % Mute Cuica => Bend High Up (f)
    79 => 64 % Open Cuica => Bend Mid Down (e)
    80 => 43 % Mute Triangle => Tom High 1 (G,)
    81 => 43 % Open Triangle => Tom High 1 (G,)
    82 => 42 % Cabasa 2 => Rattle Short 2 (^F,)
    83 => 44 % Bells => Rattle Short 3 (^G,)
    84 => -1 % Chimes => None
    85 => 72 % Castanet => Slap 7 (c')
    86 => 48 % Muted Lg Drum => Muted Mid (C)
    87 => 58 % Large Drum => Bass Open (^A)
    Select all, copy/paste in yur Notepad then save as drum2.drummap.txt

    drum3.drummap.txt : close to Fireferns mapping
    % LOTRO Drum Map
    % Created using Maestro v1.0.0
    %
    % Format is: [MIDI Drum ID] => [LOTRO Drum ID]
    % LOTRO Drum IDs are in the range 36 (C,) to 72 (c')
    % A LOTRO Drum ID of -1 indicates that the drum is not mapped
    % Comments begin with %

    26 => 49 % (Unknown) => Bass Slap 1 (^C)
    27 => 72 % Synth Zap => Slap 7 (c')
    28 => 70 % (Unknown) => Conga High 2 (^a)
    29 => 60 % Scratch 1 => Rattle 3 (c)
    30 => 55 % Scratch 2 => Rattle 1 (G)
    31 => 51 % Drum Sticks => Rim Shot 1 (^D)
    32 => 50 % (Unknown) => Bass Slap 2 (D)
    33 => 39 % Metr. Click => Slap 1 (^D,)
    34 => -1 % Metr. Bell => None
    35 => 49 % Acou. Bass => Bass Slap 1 (^C)
    36 => 50 % Bass Drum => Bass Slap 2 (D)
    37 => 51 % Rim Shot => Rim Shot 1 (^D)
    38 => 60 % Acou. Snare => Rattle 3 (c)
    39 => 53 % Hand Clap => Rim Shot 2 (F)
    40 => 61 % Elec. Snare => Muted 2 (^c)
    41 => 49 % Low Tom A => Bass Slap 1 (^C)
    42 => 46 % Closed Hi-Hat => Tambourine (^A,)
    43 => 69 % Low Tom B => Bongo Low (a)
    44 => 43 % Pedal Hi-Hat => Tom High 1 (G,)
    45 => 47 % Mid Tom A => Tom Mid 1 (B,)
    46 => 46 % Open Hi-Hat => Tambourine (^A,)
    47 => 63 % Mid Tom B => Tom Mid 2 (^d)
    48 => 43 % High Tom A => Tom High 1 (G,)
    49 => 50 % Crash Cym. 1 => Bass Slap 2 (D)
    50 => 45 % High Tom B => Tom High 2 (A,)
    51 => 55 % Ride Cym. 1 => Rattle 1 (G)
    52 => 57 % Chinese Cym. => Rattle Long (A)
    53 => 43 % Ride Bell => Tom High 1 (G,)
    54 => 46 % Tambourine => Tambourine (^A,)
    55 => 57 % Splash Cym. => Rattle Long (A)
    56 => 45 % Cowbell => Tom High 2 (A,)
    57 => 68 % Crash Cym. 2 => Slap 6 (^g)
    58 => 53 % Vibraslap => Rim Shot 2 (F)
    59 => 60 % Ride Cym. 2 => Rattle 3 (c)
    60 => 38 % Hi Bongo => Bongo High (D,)
    61 => 69 % Low Bongo => Bongo Low (a)
    62 => 39 % Mute Hi Conga => Slap 1 (^D,)
    63 => 70 % Open Hi Conga => Conga High 2 (^a)
    64 => 48 % Low Conga => Muted Mid (C)
    65 => 65 % High Timbale => Bend High Up (f)
    66 => 64 % Low Timbale => Bend Mid Down (e)
    67 => 43 % High Agogo => Tom High 1 (G,)
    68 => 47 % Low Agogo => Tom Mid 1 (B,)
    69 => 37 % Cabasa => Rattle Short 1 (^C,)
    70 => 42 % Maracas => Rattle Short 2 (^F,)
    71 => -1 % Short Whistle => None
    72 => -1 % Long Whistle => None
    73 => 64 % Short Guiro => Bend Mid Down (e)
    74 => 62 % Long Guiro => Bend Low Up (d)
    75 => 43 % Claves => Tom High 1 (G,)
    76 => 51 % High Block => Rim Shot 1 (^D)
    77 => 67 % Low Block => Conga Low (g)
    78 => 65 % Mute Cuica => Bend High Up (f)
    79 => 64 % Open Cuica => Bend Mid Down (e)
    80 => 43 % Mute Triangle => Tom High 1 (G,)
    81 => 43 % Open Triangle => Tom High 1 (G,)
    82 => 42 % Cabasa 2 => Rattle Short 2 (^F,)
    83 => 44 % Bells => Rattle Short 3 (^G,)
    84 => -1 % Chimes => None
    85 => 72 % Castanet => Slap 7 (c')
    86 => 48 % Muted Lg Drum => Muted Mid (C)
    87 => 58 % Large Drum => Bass Open (^A)
    Select all, copy/paste in yur Notepad then save as drum3.drummap.txt

    drum4.drummap.txt : Abby's mapping, derived from Fireferns
    % LOTRO Drum Map
    % Abby's FF Custom Conversion
    %
    % Format is: [MIDI Drum ID] => [LOTRO Drum ID]
    % LOTRO Drum IDs are in the range 36 (C,) to 72 (c')
    % A LOTRO Drum ID of -1 indicates that the drum is not mapped
    % Comments begin with %

    26 => 49 % (Unknown) => Bass Slap 1 (^C)
    27 => 59 % Synth Zap => Slap 7 (B)
    28 => 55 % (Unknown) => Conga High 2 (G)
    29 => -1 % Scratch 1 => None
    30 => -1 % Scratch 2 => None
    31 => 51 % Drum Sticks => Rim Shot 1 (^D)
    32 => 50 % (Unknown) => Bass Slap 2 (D)
    33 => 51 % Metr. Click => Slap 1 (^D)
    34 => -1 % Metr. Bell => None
    35 => 61 % Acou. Bass => hide hrum, hand on skin, muted, short (^c)
    36 => 61 % Bass Drum => hide hrum, hand on skin, muted, short (^c)
    37 => 53 % Side Stick => snare drum, stick on rim, ringing, acoustic snare (=F)
    38 => 52 % Acou. Snare => snare drum, stick on skin, muted, short, electric snare (E)
    39 => 60 % Hand Clap => shaker, soft, struck, rattle, hand clap (=c)
    40 => 52 % Elec. Snare => snare drum, stick on skin, muted, short, electric snare (E)
    41 => 56 % Low Floor Tom => tom, hand on skin, soft ring, low floor tom (^G)
    42 => 55 % Closed Hi-Hat => shaker, hard, struck, short, louder than B, closed high hat (=G)
    43 => 50 % High Floor Tom => tom, stick on skin, soft ring, high floor tom (=D)
    44 => 59 % Pedal Hi-Hat => shaker, hard, struck, short, softer than G, pedal high hat (B)
    45 => 58 % Low Tom => tom, hand on skin, soft ring, low tom (^A)
    46 => 57 % Open Hi-Hat => shaker, soft, shaken, full rattle, open high hat (=A)
    47 => 49 % Low Mid Tom => hide drum, hand on skin, soft ring, low mid tom (^C)
    48 => 69 % High Mid Tom => tom, stick on skin, loud ring, high mid tom (=a)
    49 => 57 % Crash Cym. 1 => shaker, soft, shaken, full rattle, open high hat (=A)
    50 => 71 % High Tom => tom, stick on skin, ringing, short, high tom (b)
    51 => 42 % Ride Cym. 1 => shaker, hard, strick, short, maracas (^F,)
    52 => 57 % Chinese Cym. => shaker, soft, shaken, full rattle, open high hat (=A)
    53 => 43 % Ride Bell => hand drum, hand on skin, muted, soft ring (=G,)
    54 => 37 % Tambourine => shaker, soft, shaking, rattling, tambourine (^C,)
    55 => 57 % Splash Cym. => shaker, soft, shaken, full rattle, open high hat (=A)
    56 => 43 % Cowbell => hand drum, hand on skin, muted, soft ring (=G,)
    57 => 57 % Crash Cym. 2 => shaker, soft, shaken, full rattle, open high hat (=A)
    58 => 46 % Vibraslap => shaker, soft, shaken, ringing, short guiro (^A,)
    59 => 44 % Ride Cym. 2 => shaker, soft, struck, short (^G,)
    60 => 72 % Hi Bongo => hand drum, hand on rim, ringing, high bongo (=c')
    61 => 66 % Low Bongo => hand drum, hand on skin, muted, short, low bongo (^f)
    62 => 40 % Mute Hi Conga => hand drum, hand on skin, muted, mute high conga (E,)
    63 => 68 % Open Hi Conga => hand drum, hand on skin, soft ring, open high conga(^g)
    64 => 63 % Low Conga => hand drum. hand on skin, muted, low conga (^d)
    65 => 65 % High Timbale => timbale, stick on skin, 'wow' ring, high timbale (=f)
    66 => 62 % Low Timbale => timbale, sitck on skin, 'wow' ring, low timbale (=d)
    67 => 45 % High Agogo => hand drum, hand on skin, muted soft ring (=A,)
    68 => 43 % Low Agogo => hand drum, hand on skin, muted soft ring (=G,)
    69 => 44 % Cabasa => shaker, soft, struck, short (^G,)
    70 => 42 % Maracas => shaker, hard, strick, short, maracas (^F,)
    71 => 59 % Short Whistle => shaker, hard, struck, short, softer than G, pedal high hat (B)
    72 => -1 % Long Whistle => None
    73 => 46 % Short Guiro => shaker, soft, shaken, ringing, short guiro (^A,)
    74 => 46 % Long Guiro => shaker, soft, shaken, ringing, short guiro (^A,)
    75 => 51 % Claves => snare drum, stick on rim, soft ring, high wood block (^D)
    76 => 51 % High Wood Block => snare drum, stick on rim, soft ring, high wood block (^D)
    77 => 54 % Low Wood Block => hand drum, stick on skin, muted, muted bodhran, low wood block (^F)
    78 => 48 % Mute Cuica => snare drum, stick on skin, ringing (=C)
    79 => -1 % Open Cuica => None
    80 => 43 % Mute Triangle => hand drum, hand on skin, muted soft ring (=G,)
    81 => 45 % Open Triangle => hand drum, hand on skin, muted soft ring (=A,)
    82 => 37 % Cabasa 2 => Rattle Short 2 (^C,)
    83 => 46 % Bells => Rattle Short 3 (^A,)
    84 => 46 % Chimes => blubb (^A,)
    85 => 38 % Castanet => Slap 7 (D,)
    86 => 38 % Muted Lg Drum => Muted Mid (D,)
    87 => 58 % Large Drum => Bass Open (^A)
    Select all, copy/paste in yur Notepad then save as drum4.drummap.txt

    Hope this can help.

    Viva La Musica!

    ./toasts

    Zed'

  4. #204
    Many thanks for the assistance I forgot to reply to say the fix from Fratonia worked. But I still wonder why 2.3.0 wont put its default mapping into the registry by itself - weird.

    However, because of the various options it could potentially open up, I have copied all the maps Zedrock has provided also.

    This leads me to another query though:

    Could someone explain to me what the differences are, between "Tromblon's" vs "Abby's" vs "Fireferns" vs "slight mod" mappings?
    I'm just asking for a brief overview type explanation - nothing more (it is Yuletide after all and, my drink/longbottom leaf addled brain wouldn't take in any complicated answers anyhoo lmao).

  5. #205
    Hello,

    Thanks for the feedback,

    so the registry tip is good to know, thank to Fratonia.

    About drummaps, as yu can read,

    % Format is: [MIDI Drum ID] => [LOTRO Drum ID]
    % LOTRO Drum IDs are in the range 36 (C,) to 72 (c')

    So, there are 36 LOTRO drums notes for 61 MIDI original percussions notes.

    A drum map assign a LOTRO Drum note to a MIDI Drum note.
    In fact, yu can assign any LOTRO note yu want to a MIDI note.
    (For example, yu can assign a LOTRO cymbal or shaker note to a MIDI snare note.)

    So, the map help to make a good assignement, note by note from MIDI to LOTRO.

    - drum1.drummap.txt : defaulted mapping of Maestro, by Tromblon
    Is the Maestro default drum map, provided by the contributor Tromblon who's a player from Les Beaux Chapeaux band on Landroval.

    - drum2.drummap.txt : small modifications to Maestro
    Is the Maestro default drum map, with some modification which means that some MIDI notes have not the same assigned LOTRO notes as in the previous drum map (the drum1.drummap).

    - drum3.drummap.txt : close to Fireferns mapping
    Is the most close to the default Firefern drummap. Firefern is an online MIDI to .abc converter as Maestro.

    - drum4.drummap.txt : Abby's mapping, derived from Fireferns
    Is the Firefern personal drummap provided by the contributor Abby who's a player from The Abby's band on Landroval.

    Hope to be more clear

    Zed'

  6. #206
    @Ingleton
    You can save all the drum maps to text files and then do a file compare if you want to find the exact changes between the different maps.

    @zedrock
    Thank you for the maps. I compared them and was surprised to see that Abby's map has almost nothing in common with the other maps. What special kind of music do they play?
    I always found Maestro to do a good job when it comes to Rock/Pop/Metal but Abby's map sounds more like it was made for Reggae or something. It certainly doesn't work well with my kind of music.

  7. #207
    Apologies @zedrock - I failed to explain myself properly, my bad.

    I already can compare the midi notes to their lotro drum in each map file. But it means nothing to my uneducated (musically) mind lmao.

    What I am wanting to know is what Fratonia has just asked, except I'm asking with regards to each custom map file rather than just the Abby's one.

    Basically I need to know what kind of music is each map designed (or best used) for?

    Thanks and, sorry for being a pain lol

  8. #208
    About the drums:

    There is a little trick that can give you a better bang on your base drums, used by a lot of bands:

    Instead of playing only one lotro drum sample for each midi base-drum tone it is possible to play 2 or 3 base-drum-like tones on the lotro drum, resulting in a louder/fuller bang. It's basically using 2 or more different drum maps on the same drum track.

    I don't know if it's possible to achieve that in Maestro directly, but one way is to double the drum track in the midi before opening in Maestro and using 2 different drum maps for each track, mixed together on one drum part.
    There is also other options: You can search and replace in a text editor or you can use a program that the Meisterbarden made, which replaces singular lotro drum tones in an ABC with a combination of 2 or more.
    I don't have a link to that program, but ask one of the Meisterbarden ingame for it . As this is about Maestro I won't refer to my own converter here, hehehe (oops, too late)

    Some even combine a low theorbo tone with the basedrum. But that's more tedious, as the theorbo plays a tone that might violate the key of your music piece.
    Bruzo, Dwarrowdelf Minstrel ~ "A Rock & a Hard Place"

  9. #209
    Quote Originally Posted by SchorschiSchrumpf View Post
    Some even combine a low theorbo tone with the basedrum. But that's more tedious, as the theorbo plays a tone that might violate the key of your music piece.
    I remember doing that trick for Lucifer because the base had to have some kick and the Lotro drums couldn't provide that. I'll ask the Meisterbarden about their little tool after I could transfer my event character to Gwaihir in January.

    Thanks Bruzo.

  10. #210
    Join Date
    Dec 2010
    Posts
    509
    I simply clone my drum track in anvil studio. Then when in Maestro, I select my bass drum as muted 2 (^c) and then select the second drum track (clone) and with only the bass drum selected, I chose Bass Open (^A). This will give you two notes to cover the bass drum and is the easiest way to achieve a little more kick on the bass drum.
    Fincin of Landroval
    Level 105 Minstrel
    *Les Beaux Chapeaux Bandleader * Transciber, Kin Leader
    Founder of the Hobbit Coalition for Giving us Bunny Cosmetic Pets
    (\__/)
    (='.'=)
    (")_(")
    Hugger of Bunnys

  11. #211
    Quote Originally Posted by SchorschiSchrumpf View Post
    About the drums:

    There is a little trick that can give you a better bang on your base drums, used by a lot of bands:

    Instead of playing only one lotro drum sample for each midi base-drum tone it is possible to play 2 or 3 base-drum-like tones on the lotro drum, resulting in a louder/fuller bang. It's basically using 2 or more different drum maps on the same drum track.

    I don't know if it's possible to achieve that in Maestro directly,
    It is not possible within Maestro. I sure wish Maestro allowed assigning an instrument more than once to the same MIDI track. I would love to be able to create additional "ghost" listings of a MIDI channel so that I could, for instance, write both unshifted and octave-shifted versions of a vocal track to a single clarinet so it can sing in parallel octaves. What I usually have to do for that is open the MIDI and add a duplicate of the track so it will appear twice.

    but one way is to double the drum track in the midi before opening in Maestro and using 2 different drum maps for each track, mixed together on one drum part.
    Another method you did not mention, is to begin by creating your ABC with two Drum parts for the percussion track (as if you are doubling up on drums). Then open the ABC file (not the MIDI or the .MSX) in Maestro, and create a new ABC based on that one, but assign those two drum tracks to a single drum part. You can do the remapping for the lines you wish to duplicate either during the first transcription or the re-transcription, it doesn't matter.

    Combining parts that way is really easy, and does not require any editing of either ABC or MIDI musical notation. It also works for combining other instruments (such as for my parallel-octave clarinet example above). However, I only do it as a last resort because it makes things more complicated should I ever need change something on my sheet music or source MIDI. But it's really handy if you need to reassign parts, octaves, volumes when all you have of the musical transcription is an ABC file.

    (I often wish I had something to transcode LotRO ABC notation into a more easily editable MIDI file. I believe there are some MIDI sequencers that can import standard ABC, but I suspect they would complain about all the description that is missing in the LotRO version and would not know what assumptions to make.)

    There is also other options: You can search and replace in a text editor
    Perfect for those artists who feel they have not suffered enough.

    or you can use a program that the Meisterbarden made, which replaces singular lotro drum tones in an ABC with a combination of 2 or more.
    I wonder. . .does it also work on parts for instruments other than drum? (I suspect, though, that notation for melodic instruments might be more difficult to parse.) If so, it might be possible to modify the code into a stand-alone ABC transposition tool. . .kinda like the ABC Volume adjustment tool that (Digero?) once had on the Web, except it would be for changing the key on a section of ABC text.

    Some even combine a low theorbo tone with the basedrum. But that's more tedious, as the theorbo plays a tone that might violate the key of your music piece.
    It sounds like that Meisterbarden tool might be useful in that situation, because it could to remap the notes to something appropriate for the desired key.

  12. #212
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    Hi there!

    I'm the one who wrote that tool which is replacing single abc drum notes by multiple drum notes.

    or you can use a program that the Meisterbarden made, which replaces singular lotro drum tones in an ABC with a combination of 2 or more.
    I wonder. . .does it also work on parts for instruments other than drum?
    Well, it's not really made for replacing complete tracks. Technically it only replaces a single note by up to 3 other notes taking care of enclosing brackets and the 6 notes per track limit in LOTRO. But you can enter 12 notes which are replaced - notes which are not entered remain unchanged. So you could use several runs to change the complete range of possible notes, but I won't recommend that. There are other midi2abc tools which can do this in a much better way (e.g. Brute).

    (I suspect, though, that notation for melodic instruments might be more difficult to parse.)
    Not really. I already wrote a parser for LOTRO ABC files some years ago. It's kinda outdated because of some things I learned after finishing it, like arbitrary fractions in the notation. But it wouldn't be a problem to update the algorithm.

    If so, it might be possible to modify the code into a stand-alone ABC transposition tool. . .kinda like the ABC Volume adjustment tool that (Digero?) once had on the Web, except it would be for changing the key on a section of ABC text.
    I think that's something, that has to be done in the midi file itself. There are tools for graphically editing midi files which are more suitable for such work.

    Some even combine a low theorbo tone with the basedrum. But that's more tedious, as the theorbo plays a tone that might violate the key of your music piece.
    Errrmm ... of course you'll have to adjust the theorbo tone to the one of your base drum.
    I usually do the Timpani with basedrum and theorbo.


    It sounds like that Meisterbarden tool might be useful in that situation, because it could to remap the notes to something appropriate for the desired key.
    Yes it was. Actually I'm not using it anymore because I found a much better way to get decent drum tracks.
    What I'm doing is to split the midi drum track (usually track 10) into single drum tracks (Melody Assistant does it for me). Then I recompose them to 2 or more ABC tracks, usually one track for cymbals, snares etc. and one track for base, toms etc. Additionally I can extract sounds like cowbells from the drum track that way. So I have full control over the loudness of the cymbals and the toms (cymbals are usually too loud). The base and the snare drum are special. I usually add a different note for the base drum to the cymbals track and an additional tom drum hit for the snares to the tom drums track. This is done via 2 different drum sets.

    I don't know if it works in Maestro. I don't use Maestro because of it's limitations, lack of accuracy and sometimes strange behaviour. But I think the trick with splitting and recombining the drum tracks should work there too.

    -----------------------------------------------
    Berwen of Vanyar - "Die Meisterbarden von Bree"

  13. #213

    Reverse cymbal?

    I'm working on converting the song Rhiannon in midi format from http://www.midiworld.com/search/?q=rhiannon. The song uses a reverse cymbal sound. When I open it in Maestro and listen to the original midi file, I can hold the right mouse button over the reverse cymbal and hear that it is indeed a cymbal played backward. When I convert it to the LOTRO instrument, I do the same and it's the same note but I can't figure out how to get the reversed sound using the drum maps I found on this thread. Is there any way to make a reversed cymbal sound? The notes are (^g) and (e) so I'm using Slap 6 (^g) and Bend Mid Down (e).

  14. #214
    Join Date
    Dec 2010
    Posts
    509
    Quote Originally Posted by OkamiKage_GinGetsu View Post
    I'm working on converting the song Rhiannon in midi format from http://www.midiworld.com/search/?q=rhiannon. The song uses a reverse cymbal sound. When I open it in Maestro and listen to the original midi file, I can hold the right mouse button over the reverse cymbal and hear that it is indeed a cymbal played backward. When I convert it to the LOTRO instrument, I do the same and it's the same note but I can't figure out how to get the reversed sound using the drum maps I found on this thread. Is there any way to make a reversed cymbal sound? The notes are (^g) and (e) so I'm using Slap 6 (^g) and Bend Mid Down (e).
    I've never had any luck reproducing a reverse cymbal in lotro. The only thing I can think that would even come close would be replace the reverse cymbal note with a succession of notes and edit the volume from low to high in something like Anvil Studio. My honest opinion is its best to just leave them out of the song all together as it is a bit of work and even then, its still not going to sound much like a reverse cymbal.
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  15. #215

    Re: Rhiannon Midi conversion

    I listened to the song as is with the Maestro player and about 8 different instruments and it doesn't sound so bad with the drum sound instead of the reverse cymbal. I think I'm going to keep it that way. But thanks for the advice. That first part just sounds too complicated for me and I don't have the right programs for that.

  16. #216
    I am Trincia in game, leader of Order of the White Flames and the band The White Flames
    (6 years of education in music and sound production, and 40+ years as a professional musician)

  17. #217
    Quote Originally Posted by acheter View Post
    I am Trincia in game, leader of Order of the White Flames and the band The White Flames
    (6 years of education in music and sound production, and 40+ years as a professional musician)
    What??? The above is something I wrote a few years ago, in a post in this thread where I mentioned something about the volume issues.

    Hey you, "acheter" You are NOT Trincia in game. I know that since I am Trincia. Try me!
    This is ridiculous!

  18. #218
    Quote Originally Posted by Belka View Post
    What??? The above is something I wrote a few years ago, in a post in this thread where I mentioned something about the volume issues.

    Hey you, "acheter" You are NOT Trincia in game. I know that since I am Trincia. Try me!
    This is ridiculous!
    I think it's most likely that it was simply posted in error, rather than being an attempt at malicious misrepresentation. Archeter was perhaps reading through the threads, saw your intro, tried to reply (maybe to follow on with his own introduction), and completely messed up on editing the quoted part. I've seen that happen before where someone gets confused by the BB code (the English documentation is hard to find here, and documentation in other languages is almost non-existent), then doesn't know how to correct it after accidentally posting. Could also be that what he meant to do was reply to you as private message (perhaps to enquire about White Flame), but couldn't figure out how to do it, then, after giving up, inadvertently submitted it instead of cancelling. He might not have even realised that it went to the board.

  19. #219
    Join Date
    Dec 2010
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    USA
    Posts
    1,845
    Just a Suggestion, I use Maestro to make music really nice program, but there was an option i liked in "Lotro Midi player" option to "play live in lotro" it would automatically play keyboard notes 1-8 in game from the midi your using i wonder is that possible to add to maestro? (seems that option don't work anymore when i got the old midi player again...)
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  20. #220
    Quote Originally Posted by Pontin_Finnberry View Post
    Just a Suggestion, I use Maestro to make music really nice program, but there was an option i liked in "Lotro Midi player" option to "play live in lotro" it would automatically play keyboard notes 1-8 in game from the midi your using i wonder is that possible to add to maestro? (seems that option don't work anymore when i got the old midi player again...)
    Ha! Yes, Check if you still have a JAVA JRE v7 for x86 installed.
    You can install more than one JAVA version.
    Take a look here : http://www.oracle.com/technetwork/ja...e-7u80-oth-JPR

    Usually, with a v7, Connect MIDI piano in LotroMIDIPlayer is still active.

    Check if you got JavaWinApi.dll in your LotroMIDIPlayer directory too.

    Then when you launch LotroMIDIPLayer, check it is related to the right JAVA version :

    As example, mine is : (Right clic on LotroMIDIPlayer - Program properties - Target)
    C:\Java\jre7\jre7.80x86\bin\ja vaw.exe -jar "C:\Program Files (x86)\Maestro\DigeroLotroMidiP layer\lotromusic-standalone.jar"

    also, MIDI2KEY works fine too.

    Zed'

  21. #221
    Join Date
    Dec 2010
    Location
    USA
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    1,845
    Quote Originally Posted by zedrock View Post
    Ha! Yes, Check if you still have a JAVA JRE v7 for x86 installed.
    You can install more than one JAVA version.
    Take a look here : http://www.oracle.com/technetwork/ja...e-7u80-oth-JPR

    Usually, with a v7, Connect MIDI piano in LotroMIDIPlayer is still active.

    Check if you got JavaWinApi.dll in your LotroMIDIPlayer directory too.

    Then when you launch LotroMIDIPLayer, check it is related to the right JAVA version :

    As example, mine is : (Right clic on LotroMIDIPlayer - Program properties - Target)
    C:\Java\jre7\jre7.80x86\bin\ja vaw.exe -jar "C:\Program Files (x86)\Maestro\DigeroLotroMidiP layer\lotromusic-standalone.jar"

    also, MIDI2KEY works fine too.

    Zed'
    Oh thanks for info will check it out
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    Here's some of my Screenshots Throughout Middle Earth. and Travelling Event! also can follow me on Twitter for Adventures in Middle Earth and more!

  22. #222

    suggestion for Maestro or a related program: volume maps of parts

    Hello,
    I'm a longtime user of ABC Player and an occasional user of Maestro. You know how Maestro maps pitch on all the parts on the Y axis and time on the X axis? In addition to that, or (second choice) separate from it, can you make a map of volumes on the Y axis and time on the X? I'd like something that would show if possible how both pitch and volume are set to change in each part over time; if that's not possible, a view switch that maps volume changes against time. It should show a flat line on +mf+ for the whole part if there are no volume codes in it. What do you all think--would that be helpful?
    Thanks,
    Tiri-something of Landroval, ex-Elendilmir, arranger in the Green Hill Music Society
    Primary: Tirigifu of Rohan, female human burglar/yeoman; Alt 1: Tiriadoc Brandybuck, male hobbit minstrel/historian; Alt 2: Tirialataire, female elf lore master/explorer .

  23. #223
    Join Date
    May 2007
    Location
    USA
    Posts
    696
    Quote Originally Posted by FreePeoplesUnite2 View Post
    Hello,
    I'm a longtime user of ABC Player and an occasional user of Maestro. You know how Maestro maps pitch on all the parts on the Y axis and time on the X axis? In addition to that, or (second choice) separate from it, can you make a map of volumes on the Y axis and time on the X? I'd like something that would show if possible how both pitch and volume are set to change in each part over time; if that's not possible, a view switch that maps volume changes against time. It should show a flat line on +mf+ for the whole part if there are no volume codes in it. What do you all think--would that be helpful?
    Thanks,
    Tiri-something of Landroval, ex-Elendilmir, arranger in the Green Hill Music Society
    Maestro already will show you the track's dynamics when you're adjusting the track volume. Select a track, and while you're dragging the volume adjust slider for that track, it'll show you the dynamics of the track. It's a bit more limited than what you asked for, but it should hopefully work.

    Also in the normal note view, louder notes are slightly brighter than quiet notes... But that effect is really subtle and isn't very useful in practice.
    Digero Guardian | Digrim Burglar | Defenders of the Mithril Halls Officer
    Maestro - Convert MIDI files to ABC
    ABC Player - Preview ABC files as they sound in LOTRO

  24. #224
    Join Date
    Dec 2016
    Posts
    16

    Exclamation Edited

    Previous post deleted by Bevin.
    Digero, I apologize for the error, but in my defense I erred on the side of caution. This morning I ran an online scan specifically of the Maestro 2.3.0 msi file with ESET NOD32. It detected no malware. Its possible that the Trojan I picked up was from an abc file download site. I only detected it after doing a full scan with Norton 360 immediately after excluding your msi file and downloading it again. Those were the only downloads or unusual sites I had visited. I hope you understand my caution.
    Norton will whitelist your file if you contact them.
    Here's a link.
    https://submit.symantec.com/whitelist/
    Again, please accept my apology. I appreciate all the hard work you do developing software to enrich the lives of fellow gamers.
    Last edited by Bevin; Aug 10 2017 at 11:10 AM.

  25. #225
    Quote Originally Posted by Bevin View Post
    The link in Digero's post now leads to a github page. Due to no fault of Digero's, I'm sure, the download of the maestro.msi includes a Trojan virus, Trojan Kotver!gm2, found by Symantec Norton 360. I'm not sure if the zip file also includes malware, but Norton labels it as unsafe. That might be a false positive, but the msi file is definitely compromised.
    If anyone knows of a safe download site for Maestro now, I might still be interested in trying it.
    Thanks.
    Don't be silly. Of course it's safe to download; https://github.com/digero/maestro/re...tro_v2.3.0.zip

    And I tell you what; the best AV is yourself.
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