The problem with wardens for me is assailment. That is the root cause of us being so OP and the reason there has been an influx of wardens in the moors.
The stance has allowed several things to happen, firstly it has removed most of the need for skill from the class, before assailment kiting was an option, CC had an impact and movement played a big role, now none of these things are really having an impact on warden gameplay (except against spiders). Secondly there is now no escaping a warden, if you CC and try and move away you will suffer badly. Thirdly (and perhaps the biggest problem) wardens can trait reckless and still pump out excessive ranged damage.
The solution for me is to (and hopefully this is happening in HD) nerf the base damage of assailment significantly (and I mean significantly, perhaps 60-70%). Then allow traiting into assailment to give large buffs to ranged damage to bring it into line with reckless BUT also tie melee dps nerfs into traiting into ranged damage. This way the ability to switch seamlessly between high melee and ranged damage would exist somewhat but wouldn't be so effective.
Warden HoTs are also pretty OP so perhaps some nerfs to those when traited dps would be wise, so that even when switching to determination and heal spamming while traited red or yellow would have little benefit. Perhaps a base reduction of 30-40% in self healing. A determination damage nerf isn't really needed IMO because it is significantly worse than in dps traits.
I reckon this would at least balance things and stop bad players dominating just due to the class. Raid baby wardens traiting ranged would be vulnerable to melee creeps, while melee wardens would no longer be able to simply spam ranged damage to win the majority of fights.
Having said all that there is only one of the 'new' wardens on my server that I would expect to lose to more than 50% of the time on my rank 7 spider and that is only because they always use every store buff and spam store pots etc making them virtually immortal, not something to lose sleep over. Granted spiders allow seamless movement between melee and ranged and offer good warden counters, but actually the vast majority of creeps still don't really have a clue how to beat wardens, I guess playing one for years helps but they are NOT impossible to beat in the main, although granted the better ones are (there just aren't many around anymore, I know mine has been largely benched since assailment and the further revamp).
(EDIT: One thing that needs changing in determination is DBtD, bring back morale surfing or just nerf it.
Last edited by Bels_illuminati; Sep 04 2013 at 05:07 AM.
[color=#DBA901]Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Blackarrow-Foe Rank 10 Warden
Skuttles, Black Dog, Rank 8 Weaver[/color]