There isn't a whole lot about Wardens that is actually balanced these days. If you're looking for specifics on what is broken about them(not OP, broken), then here is a few:
- HOTs in Determination heal for WAY too much. Granted you can stay out of Melee to avoid them healing off of you, but that's hardly a credible suggestion to melee based creeps now is it? This ties into Freep healing as a whole though.
- DOTs in Recklessness/Assailment. 300-1k+ per tick(depending on level of bleed), uncurable, multiple ticking at once, long duration. Escape a fight with a bunch of these on you and your ICMR/OCMR cannot keep up with them.
- Defiant Challenge. longish duration, short cooldown, no effective counter.
- Stance dancing. Can switch between Melee DPS, Ranged DPS and extreme survivability at will. Can be effective in any one of these roles, regardless of build.
And yes, healing in general is just absurd. Far as I'm concerned, both damage AND healing need a drop, I'm equally sick of the 'never drop below 90% Morale' classes as I am of the 'kill you in ~10 seconds' ones.
[LEFT][COLOR=#ffffff]Morlenil Barkolomew Turmuz Shurz Gruubluk
Posting in white; so people can read my dismal ramblings easier.[/COLOR][/LEFT]