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  1. #1
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    Draiogch can take a punch in 11.3?

    As per the patch notes:

    Raids

    Draigoch isn't always willing to take a punch. We've explained to him that his lot in life is to be beat upon by players and he should really just Dragon Up and take it.
    While I appreciate the attempt at humor with the patch notes, just what exactly does this mean? Is this referring to the anti-exploit bug that has plagued the raid since it's inception two years ago? Or is this something else that has only begun to crop up recently? I'm not complaining, just looking for a bit of clarity on what the patch note meant - hopefully it's the first step toward bringing Draigoch up to a scale-able raid.
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  2. #2
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    Quote Originally Posted by Krindus View Post
    While I appreciate the attempt at humor with the patch notes, just what exactly does this mean? Is this referring to the anti-exploit bug that has plagued the raid since it's inception two years ago? Or is this something else that has only begun to crop up recently? I'm not complaining, just looking for a bit of clarity on what the patch note meant - hopefully it's the first step toward bringing Draigoch up to a scale-able raid.
    Quote Originally Posted by Sapience View Post
    Notes are for the issue resolved. The issue was one in which Draigoch would become un-attackable. You couldn't hit him. That is fixed.
    Sounds like the fix is for the "braindead" bug in Phase 3, when he would suddenly freeze and his morale turns green. (If so, huzzah!) The bug where attackable Draig gets separated from his animation (invisible head+claws) seems to be newer; I doubt they've received many bug reports for it.
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  3. #3
    I can confirm we just beat Draigoch with no glitches, thanks to my team on Brandywine and the Turbine devs for finally fixing it, and hope everyone else has the success we did. Here are the screenshots (and if anyone from Turbine is reading this, I hope you guys will improve the drop rates in Fornost and ITA this summer)


    http://s10.postimg.org/jdb46udft/Screen_Shot00033.jpg
    http://s24.postimg.org/5qfm6hbck/Screen_Shot00034.jpg
    http://s10.postimg.org/83iebw8eg/Screen_Shot00035.jpg
    Can I has fixed Fornost and ITA lootboxes?

  4. #4
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    Quote Originally Posted by masumane View Post
    I can confirm we just beat Draigoch with no glitches, thanks to my team on Brandywine and the Turbine devs for finally fixing it, and hope everyone else has the success we did. Here are the screenshots (and if anyone from Turbine is reading this, I hope you guys will improve the drop rates in Fornost and ITA this summer)


    http://s10.postimg.org/jdb46udft/Screen_Shot00033.jpg
    http://s24.postimg.org/5qfm6hbck/Screen_Shot00034.jpg
    http://s10.postimg.org/83iebw8eg/Screen_Shot00035.jpg
    Lol a little to late, don't you think? Fixing outdated raids that everyone has farmed already countless times. Tho nice if they finally figured out what was wrong, tho it's irrelevant to say the least (can maybe help with future bugs to come? -ohhh wait no more raids anyways)

    Like the wording of the fix tho Glad devs haven't lost their sence of humor
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  5. #5
    Better late than never
    Can I has fixed Fornost and ITA lootboxes?

  6. #6
    When Draigoch first came out, I completed it 4-6 times a week..... for months. I finally got my last dragon cloak before the bugs got worse and the raid became unplayable. Upon hearing that it was being fixed with this latest patch, I was happy to see an extraordinary raid come back to life. I gathered kin and friends and headed into the dungeon. Draigoch seemed like his old self... and the dungeon seemed glitch free.... until of course it bugged just like it always did on Phase 3. So much for hoping it was fixed.

  7. #7
    Whether the 'animation bug' still kills everything in Phase 3 is something I can't say, because the 'braindead bug' happened for us at Phase 1, just after 5 min of playtime.

    Ironically, although I knew this bug existed, I have never experienced it until today. You know, right after the update which officially announced the fixing of that exact bug.

    I now release a similar update of my own to Turbine - I officially announce that I'll be spending money on your game, guys.

  8. #8
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    Quote Originally Posted by Danchir View Post
    Ironically, although I knew this bug existed, I have never experienced it until today. You know, right after the update which officially announced the fixing of that exact bug.

    I now release a similar update of my own to Turbine - I officially announce that I'll be spending money on your game, guys.
    You know, I wonder if Sapience just misunderstood the patch notes and didn't realize they were talking about the OTHER bug that was introduced recently.

    So perhaps they just fixed the visual bug where the Visual Representation of Draigoch stands still in the phases but his head that you target (the invisible target) moves around normally.
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  9. #9
    That's unfortunate. What was your group makeup like?

    We had no LM's or runekeepers, just 2 burgs, a lot of champs, a couple minis. And then 2 wardens to take the head (one of them being me.) I explained to everyone no bleeds or stuns on draigoch's claws and we got through the fight just fine. The burgs failed a few CJs and even tried to force 3 in one go, but like usual only had time for 2. I've had a feeling that you really gotta have the tank be RIGHT there, we all know the anti-exploit stuff how that works, if an enemy can't figure out how to come get you then he has some question marks floating above his head, I think the same thing will happen to Draig, but he's so big that you won't notice the question marks. Just speculation.

    I'd say try again if you really want to beat it because its at least in some working order now.
    Can I has fixed Fornost and ITA lootboxes?

  10. #10
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    Quote Originally Posted by Krindus View Post
    As per the patch notes:

    While I appreciate the attempt at humor with the patch notes, just what exactly does this mean? Is this referring to the anti-exploit bug that has plagued the raid since it's inception two years ago? Or is this something else that has only begun to crop up recently? I'm not complaining, just looking for a bit of clarity on what the patch note meant - hopefully it's the first step toward bringing Draigoch up to a scale-able raid.
    They're being ambiguous about it. What was written should be loosely translated as "We tried to fix the bug(s) in Draigoch. If it works, great. If not, we never actually said we fixed anything."

    Considering the last few posts, it looks like it means the latter.

  11. #11
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    Quote Originally Posted by arghh View Post
    Lol a little to late, don't you think? Fixing outdated raids that everyone has farmed already countless times. Tho nice if they finally figured out what was wrong, tho it's irrelevant to say the least (can maybe help with future bugs to come? -ohhh wait no more raids anyways)
    I would think it is a pretty safe bet this will be scaled at some point

  12. #12
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    Quote Originally Posted by Thorcar View Post
    I would think it is a pretty safe bet this will be scaled at some point
    I doubt it, seeing as it's still got the original bugs in it. This update only fixed the bugs added with RoR.
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  13. #13
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    The braindead bug still exists unfortunately. He derped out on us this morning in phase 3 with about 50k morale left >.<
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  14. #14
    Quote Originally Posted by arghh View Post
    Lol a little to late, don't you think? Fixing outdated raids that everyone has farmed already countless times. Tho nice if they finally figured out what was wrong, tho it's irrelevant to say the least (can maybe help with future bugs to come? -ohhh wait no more raids anyways)

    Like the wording of the fix tho Glad devs haven't lost their sence of humor
    Well there's lots of us who haven't been able to do the Draig run because of the bug... I want to be able to say I've done it, so I'm excited that Draig is fixed... The game doesn't revolve around you and the countless others who have "farmed" the raids... It's probably people like you that make the raids bug and Turbine scaling back rewards from them... Let us people who are relatively new to the game experience it for ourselves....

  15. #15
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    Quote Originally Posted by MCP2 View Post
    Well there's lots of us who haven't been able to do the Draig run because of the bug... I want to be able to say I've done it, so I'm excited that Draig is fixed... The game doesn't revolve around you and the countless others who have "farmed" the raids... It's probably people like you that make the raids bug and Turbine scaling back rewards from them... Let us people who are relatively new to the game experience it for ourselves....
    The old bug is still in - you can experience that as many times as you like.
    It's a fun raid but once it becomes easy it's very boring.
    And yes my game revolves around me.

    ps Yes, you are right, i and people like me made the angry dragon bug for all the people out there.
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  16. #16
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    Quote Originally Posted by MCP2 View Post
    Well there's lots of us who haven't been able to do the Draig run because of the bug... I want to be able to say I've done it, so I'm excited that Draig is fixed...
    What aargh is saying is that because the content is older and the rewards for it are from the last xpac that it is more likely that items from the current xpac will be addressed before the ones of the previous. And it appears they fixed a new bug that was only introduced recently and not the original problems the instance had. (which made it hugely frustrating and apparently still does)


    Here's where you really go off the rails.
    Quote Originally Posted by MCP2 View Post
    The game doesn't revolve around you and the countless others who have "farmed" the raids...
    No but it certainly revolves around what the LOTRO team deems to be content relevant to the current release. What aargh is trying to say is that this maybe should have have been resolved when a majority of the player base was using it and not after it has become irrelevant to most.

    Quote Originally Posted by MCP2 View Post
    It's probably people like you that make the raids bug and Turbine scaling back rewards from them... Let us people who are relatively new to the game experience it for ourselves....
    It will be hard for me to address this. Mainly because it is the strangest thing I have ever seen posted.
    We now blame players who ran the content for the developers inability to repair the content? Draigoch still is and was on raid locks so there is no way to farm it. Scaling back rewards? I haven't seen that unless you are referring to the garbage loot system that was instituted for god knows what reason. And finally you can experience Draigoch if you want to. No one ever said because the content is stale that you should not be able to run it. What aargh was saying is because fewer people use it that it will probably never get the attention it should have gotten. He is just pointing out the pattern of the developing studios and not attempting to make you look stupid.

    Some advice- a few deep breaths.

  17. #17
    There are multiple wrongs here:
    Turbine creating a broken raid.
    Turbine repeatedly failing to fix it numerous times.
    Turbine continuing to sell it as a functional content.
    Turbine failing to allow/enable GMs to reset the boss or spawn rewards if the raid was basically finished.
    The above create frustration on the part of the customers that want to play the content - for whatever reason they choose to play it.

    aargh's initial post

    MCP2's response

    None of the above is cool be it from Turbine or players. Turbine created the raid and is responsible for fixing it. The content should be fixed and players should have a good time. Players snapping and biting each other like hyenas eating a zebra carcass is wholly wrong.

    I suggest everyone modify their comments to delete the inflammatory portions and either privately or publicly say "sorry".
    A vote for Sapience is a vote for progress? A 4th fix to get Draigoch to "dragon up" that still doesn't fix the persistent bug in the raid is not how I define progress.

  18. #18
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    A successful Draigoch run today, a few rough spots but no bugs! (I know another Firefoot kinship defeated Draig a few days ago as well.) So it looks like Turbine DID fix the animation bug, and I take back my post earlier in this thread.

    For what it's worth, we did not DPS the body until after the final FM. The warden did not exploit tank the head afaik. No cappy in-combat rezzes. The run took about 1 hour 40 min total.

    Edit: Another successful run today, about 30 minutes, nothing bad so far other than lots of lag spikes.
    Last edited by Saniko; Sep 05 2013 at 02:49 AM.
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  19. #19
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    The run took about 1 hour 40 min total.
    This doesn't really tell me if it's fixed or not. Even before if you nursed it like you guys did it would sometimes still work but it seemed about 50/50. I seem to remember that we would try to burn the bugger down as fast as possible because the longer the raid went, the higher your chances of bugging out went.

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  20. #20
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    @Widoch: Are you referring to the "braindead" bug where Draig freezes up and can't be attacked?

    I wanted to report that he's been punchable for us so far (included the run times in case anyone was curious), and to keep this thread up so that others would hopefully post their experiences since Update 11.3.

    In the attempts I was part of before 11.3, the animation bug occurred very early in Phase 1. Haven't heard of it starting in later phases.
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  21. #21
    Yesterday we did it and I must admit I didn't see a single glitch all the way through (it was laggy at times, but I'm not sure if it's related to the instance itself).

    I'm very glad to see that now there is, maybe not perfect, but at least less than 100% chance for this fight to bug. My regards to the people who fixed it and I hope it will stay just as good in the future.

  22. #22
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    My kin attempted a Draig today; we were almost in Phase 2 and the DPS group had just completed the fifth or so FM, when he flew back to the west position (as usual) but was no longer attacking us. First time seeing the braindead bug in Phase 1. o.o
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  23. #23
    What you describe is exactly what happened to us, right after the 'fixing update'. It was preceded by a few seconds lag spike, so I thought this might be the cause somehow (or maybe not).
    The ride is far from flawless but you should give it another try, I'd say. It is at least doable now.

  24. #24
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    Quote Originally Posted by Danchir View Post
    What you describe is exactly what happened to us, right after the 'fixing update'. It was preceded by a few seconds lag spike, so I thought this might be the cause somehow (or maybe not).
    The ride is far from flawless but you should give it another try, I'd say. It is at least doable now.
    Ah, so we lucked out on our two runs (both had lag spikes btw) between Updates 11.3 and 11.4. I was thinking 11.4 might have broken something, thanks for the reply! I'm more hopeful now

    A more complete description from my bug report last night:
    We were in Phase 1 (almost Phase 2 going by his morale) and had just completed the fifth or so FM on the body. As the tank I was waiting up top at the west platform so I'm not sure what exactly happened down below, but there were severe lag spikes as Draig recovered. One of the RKs had been defeated, possibly because she had been unable to get back to the tunnels in time. Draig flew around and landed at the west platform, as expected, and his head was targeting me, but he stopped attacking. No biting or claw stomping. We DPSed the remaining claws and he stayed braindead. He was going through an animation loop with tail swishing about and head swaying. Until now, the braindead bug sometimes occurred in Phase 3, never this early for us.
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  25. #25
    I'm not sure if this is 100% what happened to us; iirc, he fell into this animation loop of 'head swaying' and doing basically nothing, but there was nothing to be targeted - no head, no claws. It's like... a pre-braindead bug. There wasn't really a dragon there to go braindead in the first place. It happened just after the first body-fall, when he was coming back to the western platform (after a lag spike + a couple of 'lag casualties').

    It is possible that our 2 cases are close versions of the same problem. But you should certainly try it again. We would too, if I can convince enough people. After enough people bother to log-in, that is.
    Please write here what your further experience with the raid was like, I'm curious about it. Thanks in advance.

 

 
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