We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 3 of 3
  1. #1
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    844

    Damage types as skill.

    Im just going to put my 2cents out there.

    What i would like to see, is creep damage types become a toggle skill.
    For example my class the reaver.
    Fire is awesome against heavies etc, but when it comes time to fight a lets say, a minstrel, fire is not getting me anywhere.

    A toggle skill that would not have to be instant and could have a decend cd on it, not like Blood of fire >_<
    Without skill being active = common damage
    Skill on = class damage, fire for reavers, acid on spiders etc.

    Creeps would save a important class trait slot and could swap between dmg types to what suits the opponent your fighting.
    At the momen theres classes like spider and warleader with defilers that are bound to their tactical based damage.

  2. #2
    Join Date
    Jun 2011
    Posts
    287
    Would be nice see it like a trait skill, not only like skill. Select the type of damage through skill like imposing presence and no need to visit the bard during game.

  3. #3
    Join Date
    Jun 2011
    Location
    Greece
    Posts
    1,140
    Beyond awesome

    I wouldnt mind that and its a nice idea val.5s cd per dmg would be nice

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload