A question to you Wardens out there...
Wardens use medium armour and are therefor cap:ed at 50% mitigation while Guardians, who use heavy armour, are cap:ed at 70%. This means that Wardens will always take harder hits than their Guardian friends, all other things being equal. So for a 20k hit a Warden would take 10k damage while a Guardian would only take 6k, i.e. 66% more damage. This is compensated by Wardens through stacking more morale/vitality in order to survive the big hits and by using self heals and life-taps. There are other things to consider too, of course, like BPE chance etc but for now I'm only interested in how a Warden handles damage it actually takes.
Am I right, so far? If not, then feel free to stop reading here and tell me what's wrong with my reasoning
I was thinking that, instead of forcing Wardens to go stupidly high on morale and rely on life-taps/self-heals to be equally viable as a raid tank (ask any creep what they think about that) why not change the play-ground a bit. I think allowing Wardens to "stagger" 40% of all incoming damage over time would be an equally viable alternative, if not even better. Life-taps and self-heals would primarily heal the "staggered" damage.
Ok, I'm not explaining this well. Let me give an example: A Warden is hit for 20k by a raid boss. 10k of this is directly mitigated by the armour and the remaining 10k is applied to the character. 40% of this is staggered over 30 seconds, i.e. 667 damage every 5 seconds for 30 seconds. The self-heals and life-taps of the Warden would be spread between the morale and the "staggered" damage (if there is no "staggered" damage it would all go to the morale). The end-result would be that Wardens take the same amount of direct morale damage (in this case 6k) but need to amortize the remaining damage over time through self-heals and life-taps. Heals coming from outside sources (healers, pots, etc) would heal morale damage, not the "staggered" damage.
Rough explanation but I think you see what I'm aiming at. Would it be a viable mechanic for Wardens? Would it be worse than what you have now? Better? I'm not looking for herp-derp answers along the lines of "Wardens are fine" or "Wardens are OP". Look at the suggestion and discuss without prejudice
[I]A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.