I definitely like the concept of buffing certain keep's NPCs. NPCs in Isen/LC can stay the same, as can the NPCs in a Blue Lugz or Red TR. TA ones could use a moderate boost, and a red Lugz, or blue TR a more sizeable buff. Give ALL keep NPCs the hounding fear ability, so you can't simply outrun them while you zerg to the top/quest room for your opponents.
Originally Posted by Irin19
I think ruins with lots of obstacles would be a huge buff for ranged/induction based classes, tbh. This just sounds like a recipe for hunter camo-ganks from spots that have limited access points and good LoS. Extremely well thought out and designed landscape features would be great, but I don't think its going to get any development resources, they're either be buggy junk, or poorly designed so as to favor certain classes/play choices.
If DR effects were doubled, and their reset timer tripled, getting rid of pots would be fine, the amount of time you can still be greybarred to death with full audacity and pots is appalling, getting rid of pots altogether with no changes to anything else would just be silly. Currently, DR on any effect resets after 20s, and i think its 10 applications before immunity. Make the reset 1 minute, and 5 applications to immunity and we can talk about this more.
Every debuff/DoT/etc should be pottable, make people think about the order the apply skills, and preventing some of the stupidity of many freepside DoTs (Spear warden here, btw).
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