I agree to an extent, it is no less complex a class today than it ever was before, and if anything is significantly more complex. A good dps rotation in recklessness has maybe 10-12 gambits in 30 seconds, with only 2 or 3 being repeated in that time. No other class comes close to this, and older warden dps rotations didn't either. Even Assailment rotations are more complex than just about any other class'. The two reasons people say the class has been dumbed down are tanking threat, and the lowering of the level of competence required to be an effective tank nowadays (imho of course). Back when PB was the aggro king, AoE threat took a while to lock down, and even single target threat required people holding back for a few seconds. DoW and Conviction meant you could lock down AoE threat eventually, but it was nothing like today where you can double-stack EoB in 2 seconds and a champ can run in with full-bore AoE. Similarly all the buffs a warden can put up now is more complex than it used to be, and being at the absolute peak of tanking efficiency is probably more difficult that it used to be, but now you can be an ok at best warden and still tank most content (and i mean before U10 made all our instances garbage). 'Back in the day' at 65 cap, the number of wardens I knew who I wouldn't let tank Grand Stairs (lvl 56 instance) was twice as long as those who were capable of it; the bar for being able to complete content was so much higher than today.
Originally Posted by wannabe_falconer
I really, really like what Orion did with the class in U6 from a conceptual standpoint, with some relatively minor design choice quibbles aside. No class can match our flexibility and versatility, which is awesome. I also don't really have a problem with the class being buffed to the point where 'average' skilled players can tank most content: but the class has gone way too far in this direction, making mastery of the class less rewarding and not really even necessary, which is poor design choice.
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