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  1. #1
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    [War-Steed Guide] Oaceen's Guide to Trampling Your Foes in Mounted Combat

    This guide assumes you have a basic knowledge of gearing and mounted combat and is focused on the Guardian class utilizing a heavy war-steed in any stance OR a light steed in Red Dawn stance.
    Additionally, it incorporations 'stance-dancing,' switching between stances to gain particular buffs.



    Hail all and well-met guardian friends! Are you tired of taking forever to kill landscape mobs on your war-steed? Taking two, sometimes even three attacks to kill the puny forces of Morder?
    Are you sick of dying? Are you sick of being dismounted because your war-steed died? Are you running out of power and often think "I wish guardians didn't have power issues!"

    Well indeed you have come to right place!


    The Guardian War-steed is capable of being a self-sustained, single-target melee powerhouse, capable of healing morale, endurance, and power to the Guardian, her War-steed, and any allies within 40 metres. All hits are big hits when it comes to the Guardian War-steed, who isn't concerned as much with bleeds or sustained dps, but rather one- and two-shotting the puny forces of Mordor.


    The key to success for Guardian lies in Rohan's Edge

    Stance-Dancing and Rohan's Edge
    At some point between when I first wrote this guide and now, Rohan's Edge has been fixed to work as described.
    This means that, when Rohan's Edge crits, you get a buff on your bar that notifies you that Rohan's Edge Unlocked! has applied. The fury level and stance at the time you use your next skill determine the magnitude and effect of Rohan's Edge, not the fury and stance when Rohan's Edge itself was used.
    This means that you can choose which buff applies and increase it if need be, regardless of your preferred spec. After scoring a critical or devastate with Rohan's Edge, you can switch to a different stance to gain a different effect:

    Red Dawn - gives a 10% damage bonus buff to self and all friendly targets within 40m that lasts for 20s; unaffected by fury
    Rohirrim - heals morale and war-steed endurance to all friendly targets within 40m; heal increased with fury
    Riddermark - heals power and war-steed power to all friendly targets within 40m; heal increased with fury

    So just score a critical or devastate with Rohan's Edge (and with your build, it should be quite easy to get a 50-57% chance to do this every time use the skill), and if you need to top up power or morale, simply ride around without attacking for a short time to build up your fury.
    If you find yourself needing power, swap to Riddermark, build fury, use your next skill, and swap back. If needing morale or War-steed endurance, do the same with Rohirrim.


    Testimonials
    Quote Originally Posted by livingwaters View Post
    Thanks again so much, you have made my mounted combat much more fun!
    Quote Originally Posted by Aineas. View Post
    awesome guide. Good to see that some peeps experience are so different from mine and they like it. And it's great they share that by this guide. Awesome job!
    Quote Originally Posted by banjolier View Post
    Great job with this guide.
    Quote Originally Posted by chazcon3 View Post
    Great guide, awesome. I was disappointed with my War-steed and only used him for fast transportation or mining. Now it's a blast to mount up and go Orc killin'! Thanks a million for this.
    Quote Originally Posted by LeRaginAsian View Post
    There's this deep sense of satisfaction I get from a 13k+ Rohan's Edge that my captain doesn't give me. I feel like the Middle Earth equivalent of a rhino now!

    /cheers
    Quote Originally Posted by Ingiogal View Post
    This is, without any reservation on my part, the best thread I've ever read on how to maximize mounted combat potential in ANY class in this game.
    Last edited by oaceen; Jan 12 2016 at 06:39 PM.

  2. #2
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    Skills
    Below is a description of the Guardian mounted combat skills. As with Rohan's Edge, many skills and buffs change depending on the current stance. Descriptions for each skill and differences between stances are itemised below. Unlike Rohan's Edge, the effects of other skills are only available to these skills while in the appropriate stance. It is possible to switch stances to gain particular buffs/debuffs, bonuses, and other effects however.

    • Driving Slash - above-average attack on a 3s cooldown. This skill will be used a lot, so it may weigh heavily into which build you choose to focus on.
      - Red Dawn - reduces targets armour by 500 for 10s
      - Rohirrim - generates additional threat
      - Riddermark - forces the target to ride in front of you for a short time. 50% chance to apply.
    • Staggering Slash average attack on an 8s cooldown
      - Red Dawn - reduces target's mitigation by 10% for 10s, 20% on a critical or devastate
      - Rohirrim - reduces target's chance to hit by 20% for 10s, 40% on a critical or devastate
      - Riddermark - reduces targets speed by 20% for 10s, 40% on a critical or devastate
    • Serrated Edge - puts a moderate bleed on your target (does not change with stance)
    • Rohan's Edge - Rohan's Edge Unlocked! restores power on critical or devastate. your next attack will apply the following buffs depending on stance and fury:
      - Red Dawn - increases damage by 10% for 20s. unaffected by fury
      - Rohirrim - heals morale and endurance of self, steed, and all allies within 40m. heal increased by fury
      - Riddermark - heals power of self, steed, and all allies within 40m. heal increased by fury
      - with the Insignia of the Fighting Edge, the critical chance of Rohan's Edge is increased by 7%
    • Goading Strike average attack
      - Red Dawn - increases damage by 15% for self and all allies within 30m for 15s
      - Rohirrim - increases max morale by +499 for self and all allies within 30m for 15s
      - Riddermark - increases mitigations by 15% for self and all allies within 30m for 15s
    • By the Right Flank non-damaging debuff skill with a 50m range and 30s cooldown. forces target to ride by your right flank, increases block by +1300, and reduces target's armour by -300 for 15s
    • Clash of Arms average attacking skill that force taunts a target and forces it to ride beside you for 15s; 30s cooldown
      - Red Dawn - additionally reduces target's crit defence by -10% for 10s
      - Rohirrim - has no additonal effect
      - Riddermark - additionally increases attack duration by 20% for 10s.
      - With the Insignia of Driven Recovery, Driving Slash has a 27% chance to reset the cooldown of Clash of Arms
    • Pledge to Rohan is a buff available to all steed weights from the Riddermark trait tree. it has a 30s cooldown and functions quite differently depending on stance.
      - Red Dawn - increases damabe by 10% for 15s. restores fury to full. restores 1,000 morale with Gift of Rohan trait.
      - Rohirrim - increases mitigations +20% for 15s. additionally siphons threat from all allies within 40m. depletes fury. restores 1,000 morale with Gift of Rohan trait.
      - Riddermark - increases agility by 150 and removes a small amount of threat. depletes fury. restores 1,000 morale with Gift of Rohan trait.
    • Pledge of Protection - +3% block / parry / evade and physical / tactical mitigation for self and all allies within 20m aura. Toggle skill that uses power and war-steed power.
    • Dash - increases speed by 3MPS to a maximum of 16. lasts for 10s for Medium and Heavy War-steeds. Toggle skill for Light War-steeds that costs war-steed power.




    Builds


    Guardians can perform competently in any build, but my guide is solely tailored to the following for their ability to more than double the normal critical chance for Rohan's Edge, ensuring that it keeps the Guardian and her allies healed and powered

    Heavy War-steed Mechanics
    Heavy War-steeds are larger and more durable than other war-steeds. Heavy Guardian War-steeds additionally allow the versatility of utilising any of the trees and still maintaining a high crit chance to utilise Rohan's Edge's healing.

    Basic

    Including all stat bonuses and trait bonuses, a Heavy War-steed provides the following bonuses:
    • 14 MPS max speed
    • +8 War-steed Acceleration Rate
    • +1950 War-steed Armour
    • +368 Agility
    • +510 Strength
    • +1155 Endurance
    • +1540 Power
    • ~3400 physical mastery
    • ~2700 tactical mastery
    • ~2000 crit
    • +901 in-Combat War-steed Power Regen
    • +2260 non-Combat War-steed Power Regen
    • +576 in-Combat War-steed Endurance Regen
    • +2271 non-Combat War-steed Endurance Regen
    • +270 in-Combat Power Regen (Rider)
    • +540 non-Combat Power Regen (Rider)



    All heavy war-steeds have access to the following skills, regardless of stance. Additionally, they are unique to their steed weight. Many other classes will have the same skills.

    • ESSENTIAL SKILLS
    • Ride for Ruin - ESSENTIAL SKILL +25% melee, ranged, and tactical critical chance. Toggle skill that uses power and war-steed power.
    • ACTIVE SKILLS
    • Instigate - increases threat over time for 16s (30s cooldown).
    • Trample - active skill that provides a 10s buff (20s cooldown). While the buff is active, allows the war-steed to knock back unmounted targets when travelling fast enough (seems to need Canter or Gallop); deals damage and applies a small bleed on any target you run over, even if it doesn't knock them back (applies the same bleed as Light War-steed Vicious Attacks).
      Gains an inherent bonus from Mounted Advantage. Is the only real AOE Guardians have. Unfortunately, knocking back does not interrupt inductions, so other than tagging multiple unmounted mobs, it seems quite useless except for the amazing cool factor of knocking back many enemies at once. However, it can additionally be used to chain skills by directing the knock back; this tactic can be very useful to quickly dispatch something with a lot of health as you can attack it several successive times quite rapidly; requires lots of practice to master.
    • Steel Skin - +600 War-steed armour. Toggle skill that uses power and war-steed power.
    • Positive Thinking - +210 in-Combat Morale Regen (Rider) and +420 non-Combat Morale Regen (Rider). Toggle skill that uses power (but NOT war-steed power).
    • PASSIVE SKILLS
    • Mounted Advantage - +50% to unmounted enemies
    • Opportunist - +45% damage when attacking from behind
    • EXCLUSIVE SKILLS
    • Spears Will be Shaken - critical hits with Driving Slash, Staggering Slash, and Rohan's Edge will slow enemy movement speed. Heavy War-steed legacy Spears Will be Shaken Slow Duration and Class Skill Forced Movement Duration both increase the duration by 10s each RED DAWN EXCLUSIVE
    • Benevolence - Driving Slash, Staggering Slash, Clash of Arms, and Rohan's Edge will provide a +500 incoming / outgoing healing buff. Heavy War-steed legacy Benevolence Healing Rating increases this by an additonal +632 for a total of +1132 ROHIRRIM EXCLUSIVE
    • Conservative Combatant - reduces power and war-steed power cost by -25% for the following skills: Driving Slash, Staggering Slash, Serrated Edge, Clash of Arms, Pledge to Rohan, and Rohan's Edge. Heavy War-steed legacy Conservative Combatant Cost further reduces this by another -10% (for a total of -35%) RIDDERMARK EXCLUSIVE


    Skill Highlight

    Every Heavy Guardian War-steed has access to the following skill that is essential to

    Ride for Ruin
    Toggle Skill
    +25% melee critical chance
    +25% tactical critical chance
    +25% ranged critical chance


    Cost (at level 100):
    318 power
    42 war-steed power
    30 power per second
    25 war-steed power per second


    A dps heavy, snaring steed in Red Dawn, a threat-building tanking heavy steed in Rohirrim, or an empowered, controlling heavy in Riddermark can all utilise Ride for Ruin.
    As explained above, a guardian can 'main' any particular spec and simply switch stances to heal, Rohirrim or morale and endurance or Riddermark for power.

    Heavy War-steed Traits
    Note that these traits are only limited by steed weight, not stance, so they are available to all stances of this weight. One exception: every line has exactly one capstone skill that is unique to its line that is only ever active while that stance is active.
    All values listed are for traits at max rank

    Red Dawn 10 traits - 28 points total - additionally provides 10% increased damage and 15% increased crit magnitude
    • Long Reach - increases range of ranged skills by +10m
    • Well Rounded - +500 Parry / Critical rating
    • Overwhelming Offence - +1800 physical mastery / -30% block chance
    • Precision - +1500 tactical mastery / -30% evade chance
    • Mounted Advantage - +50% damage vs unmounted foes
    • Opportunist - +45% mounted positional damage
    • Ride for Ruin - enables Ride for Ruin toggle skill
    • Instigate - enables Instigate skill
    • Trample - enables Trample skill
    • Spears Will be Shaken - RED DAWN EXCLUSIVE - critical hits with Driving Slash, Staggering Slash, and Rohan's Edge will slow targets


    Rohirrim 10 traits - 28 points total - additionally increases War-steed armour by 300 and threat generation by 20%
    • Determination - +600 resistance rating
    • Flexibility - +400 evade rating / +1200 block rating[
    • Fearless - +1350 physical mitigation
    • Strategist - +1350 tactical mitigation
    • Rehabilitation - increases non-combat War-steed endurance and power regen as well as rider non-combat power regen
    • Cunning - increases war-steed evade chance and a negligible amount of crit defence
    • Battle Tested - increases in-combat war-steed endurance and power regen as well as rider in-combat power regen
    • Steel Skin - enables Steel Skin toggle skill
    • Positive Thinking - enables Positive Thinking toggle skill
    • Benevolence - ROHIRRIM EXCLUSIVE using Driving Slash, Staggering Slash, Clash of Arms, or Rohan's Edge will increase incoming and outgoing healing


    Riddermark 10 traits / 23 points / trait tree identical among different steed weights with the exception of the capstone skill / additionally provides +125 agility, +10% war-steed endurance, and +5% damage
    • By the Right Flank - enables By the Right Flank skill
    • Dash - enables Dash skill
    • Pledge of Protection - enables Pledge of Protection skill
    • War Pledge - provides a buff based on stance: Red Dawn: +5% critical damage / Rohirrim: +50 armour / Riddermark: +5% max war-steed endurance
    • Strength of Steel - -100% armour wear chance on hit
    • Master of Defense - +600 block / +400 parry rating / +3% partial block and parry chance
    • Goading Strike - enables Goading Strike skill
    • Rohan's Edge - +25% Rohan's Edge damage
    • Gift of Rohan - Pledge to Rohan heals 1000 morale
    • Conservative Combatant - RIDDERMARK EXCLUSIVE reduces power cost of Driving Slash / Staggering Slash / Serrated Edge / Clash of Arms / Pledge to Rohan / Rohan's Pledge


    Builds
    I suggest any of the following builds for a Heavy War-steed. Feel free to tailor yours to your own preferences.

    Red Dawn

    This build focuses on maximising dps potential by buffing damage up to 30%, increasing crit magnitude by 50%, and debuffing targets' mitigations, crit defence, and speed and provides support for your allies by being able to force taunt and build a modicum of threat
    Ride for Ruin additionally increases crit chance up to 50%

    Rohirrim

    Maximises survivability and threat generation.
    Ride for Ruin additionally increases crit chance up to 50%

    Riddermark

    Riddermark is sort of a jack-of-all-trades, master of none between tanking and dps, with and increase in damage and speed debuffs like Red Dawn and survivability like Rohirrim, just not as potent as either
    Additionally, it excels at controlling enemies with various forced movements and taunts, debuffs, threat generation, and even threat reduction. The key of Riddermark's success also lies in its ability to drastically reduce power cost, enabling the Riddermark guardian to master prolonged fights
    Ride for Ruin additionally increases crit chance up to 50%

    ______________________________ ______________________________ ______________________________ ______________________________ __________________________


    Light War-steed Mechanics

    Fast and manoeuvrable, the Light War-steed excels at finding its most effective place on the battlefield and striking aggressively where it counts

    Basic

    • 15 MPS
    • +10 War-steed Acceleration Rate
    • +1150 War-steed Armour
    • +510 Agility
    • +368 Strength
    • +1260 Power
    • +945 Endurance
    • ~2700 physical mastery
    • ~3600 tactical mastery
    • ~2800 crit
    • +857 in-Combat War-steed Power Regen
    • +2276 non-Combat War-steed Power Regen
    • +680 in-Combat War-steed Encurance Regen
    • +2199 non-combat War-steed Endurance Regen
    • +270 in-Combat Morale Regen (Rider)
    • +540 non-Combat Morale Regen (Rider)
    • +270 in-Combat Power Regen (Rider)
    • +540 non-Combat Power Regen (Rider)


    Light War-steed skills
    • ESSENTIAL SKILLS
    • Wrath - increases critical chance by 15%
      - Can further be increased by Wrath Critical Chace light steed legacy by another 5% to a maximum of 20%
    • Quickness - reduces the cooldown of Serrated Edge, Clash of Arms, Pledge to Rohan and Rohan's Edge by 6s
      - Reduces active cooldown of Rohan's Edge to 9s from 15s, which is incredibly powerful for a Light steed guardian
    • ACTIVE SKILLS
    • Feign Injury - 5m cooldown skill that forces attacking targets to disengage for 5s
    • Rush of Energy - 3m cooldown skill that reduces war-steed power cost to 0 for 10s; must have 30% or less war-steed power
    • Invigorate - 3m cooldown skill that restores 707-1,010 war-steed power initially, then 471-674 every 2s for 10s
    • Bolstering Cry - 3m cooldown skill that heals war-steed endurance by 2,883
    • PASSIVE SKILLS
    • Forceful Blows - -2400 Armour Penetration
    • Deceptive Appearance - -30% damage and healing threat (must be at least -20%, so not useful if you plan to help tank for others)
    • Vicious Attacks - Driving Slash and Rohan's Edge will apply a small unstackable bleed to the target (the same bleed that Heavy War-steed Trample applies)
    • Invigourating Presence - +1500 Incoming / Outgoing healing
    • Bond of Power - increases power regeneration for steed and rider
    • Bond of Morale - increases morale and endurance regeneration for steed and rider
    • EXCLUSIVE SKILLS
    • Wrath - increases critical chance of Driving Slash, Staggering Slash, Clash of Arms, and Rohan's Edge by 15%. Light War-steed legacy Wrath Critical Chance increases this by 5%, for a total of +20% - RED DAWN EXCLUSIVE
    • Motivation Through Aggression - Driving Slash, Staggering Slash, Clash of Arms, and Rohan's Edge have a chance (unspecified) to heal 10% morale for rider, steed, and all allies within 40m. Light War-steed legacy Motivation Through Aggression Heal increases this chance by 5% - ROHIRRIM EXCLUSIVE
    • Disengaging Strikes - critical hits with Driving Slash, Staggering Slash, and Rohan's Edge have a 25% chance to dismount the target. Light War-steed legacies Disengaging Strikes Chance and Class Skill Dismount Chance increases this by 5% each, for a total of 35% chance - RIDDERMARK EXCLUSIVE


    Light War-steed Traits

    Red Dawn 10 traits - 24 points total - additionally provides 10% increased damage and 15% increased crit magnitude
    • Long Reach - increases range of ranged skills by +10m
    • Forceful Blows - +1200 critical rating / -2400 armour penetration
    • Combat Advantage - +1500 physical mastery / +2100 tactical mastery
    • Exceptional Tactics - +1200 finesse
    • Deceptive Appearance - -30% threat
    • Vicious Attacks - Driving Slash, and Rohan's Edge will apply a small bleed
    • Feign Injury - enables Feign Injury skill
    • Rush of Energy - enables Rush of Energy skill
    • Wrath - RED DAWN EXCLUSIVE - increases critical chance of Driving Slash, Staggering Slash, Clash of Arms, and Rohan's Edge by up to 20%


    Rohirrim 10 traits - 28 points total - additionally increases War-steed armour by 300 and threat generation by 20%
    • Tough Exterior - +750 physical / tactical mitigation
    • Fast Manoeuvring - +1200 War-steed evade rating
    • Defensive Riding - +800 Block rating / +1200 Parry rating / +480 Evade rating
    • Invigourating Presence - +1500 incoming / outgoing healing
    • Bond of Power - increases power regen
    • Bond of Morale - increases morale and endurance regen
    • Quickness - reduces cooldown of many skills
    • Invigourate - enables Invigourate skill
    • Bolstering Cry - enables Bolstering Cry toggle skill
    • [color=blue]Motivation Through Aggression[/blue] - ROHIRRIM EXCLUSIVE Driving Slash, Staggering Slash, Clash of Arms, and Rohan's Edge have a chance to heal morale to self, steed, and allies within 40m


    Riddermark 10 traits / 23 points / trait tree identical among different steed weights with the exception of the capstone skill / additionally provides +125 agility, +10% war-steed endurance, and +5% damage
    • By the Right Flank - enables By the Right Flank skill
    • Dash - enables Dash toggle skill
    • Pledge of Protection - enables Pledge of Protection skill
    • War Pledge - provides a buff based on stance: Red Dawn: +5% critical damage / Rohirrim: +50 armour / Riddermark: +5% max war-steed endurance
    • Strength of Steel - -100% armour wear chance on hit
    • Master of Defense - +600 block / +400 parry rating / +3% partial block and parry chance
    • Goading Strike - enables Goading Strike skill
    • Rohan's Edge - +25% Rohan's Edge damage
    • Gift of Rohan - Pledge to Rohan heals 1000 morale
    • Disengaging Strikes - RIDDERMARK EXCLUSIVE Driving Slash, Staggering Slash, and Rohan's Edge have a 25% chance to dismount targets on a critical hit
      - Disengaging Strikes and Class Skill Dismount Chance Light War-steed legacies increases this by 5% each, for a total of 35%


    Builds



    This is the only Light War-steed build I recommend, focusing on maximising dps potential while still having access to morale and power healing.
    Additionally, reduces the cooldown of key skills, ensuring that Serrated Edge, Clash of Arms, Pledge to Rohan, and most importantly, Rohan's Edge can be used more often
    Wrath additionally increases crit chance up to 45%
    Last edited by oaceen; Jan 13 2016 at 05:31 AM.

  3. #3
    Join Date
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    Gearing


    The war-steed stats are worth ~1200 crit and ~2800 physical mastery, so keep this in mind when gearing out your character.
    Critical rating is very important for this build as it is with Overpower dps. With a decent crit rating and Ride for Ruin toggled, you should have ~40-50% crit rating chance.
    With essence gear, it should be very easy to reach the crit cap (which is about 17k critical rating), and don't be afraid to go over with your Bridle's stats, since crit beyond the crit cap can still increase your critical magnitude

    Legacies
    Note: all values are for max rank. Legacies are considered essential to the build. All other legacies are at least useful in some way. Legacies with little or no value are not listed.

    Intrinsic Fury Bonus
    I'm only mentioning this one because it should be noted that, with a First Age Level 100 Bridle, the minimum Fury bonus is 20,449 which is well over the cap for fury, at 7.5% per 100 fury
    This means you should never spend points into this legacy, nor should you ever feel the need to use crystals on it. If and when bridles can become imbued, this very well may change.

    Major
    • [*Wrath Critical Chance (Light Steed) - increases Wrath critical chance by 5%
    • Rider Evade Chance (Light Steed) - increases evade chance by 5%
    • Class Skill Damage Over Time (Light Steed) - increases bleed damage by 10%
    • Spears Will Be Shaken Slow Duration (Heavy Steed) - increases slow duration by 10s
    • Class Skill Forced Movement Duration (Heavy Steed) - increases forced movement duration by 10s
    • Benevolence Healing Rating (Heavy Steed)
    • Conservative Combatant Power Cost (Heavy Steed) - increases the power reduction of Conservative Combatant by an additional 10% for a total of 35%.
    • Rider Armour Value (Heavy Steed) - +1199 armour while riding a war-steed.
    • Rider Block Chance (Heavy Steed) - +5% block chance


    Minor

    • Red Dawn / Rohirrim / Riddermark Skill Power Cost - -10% Red Dawn / Rohirrim / Riddermark skill power cost.
    • Red Dawn / Rohirrim / Riddermark Skill Direct Damage - +10% Red Dawn / Rohirrim / Riddermark skill damage.
    • Red Dawn / Rohirrim / Riddermark Skill Healing - +10% Red Dawn / Rohirrim / Riddermark skill healing.
      Affects Rohan's Edge morale and power heal.
    • Maximum War-Steed Endurance - +1,000 war-steed endurance.
    • Maximum War-Steed Power - +1,000 power.
    • War-Steed Strength - +74 war-steed strength.
    • War-Steed Agility - +74 war-steed agility.
    • War-Steed Armour - +450 war-steed armour.
    • War-Steed Evade Rating - +1,050 war-steed evade rating.





    Relics
    You want to meld Westemnet Mounted (Level 90).
    Originally, I suggested that people simply meld the Unique Mounted (Level 75) relics because there wasn't much of a boost, but since shards are much more plentiful, considering that we aren't deconning and reforging new LIs all the time, there's no excuse not to upgrade to the Level 90 stuff eventually



    Setting
    • Westemnet Bridle Setting of Aggression
      +727 physical and tactical mastery / +20 war-steed strength / -15% attack duration
    • Westemnet Bridle Setting of Savvy
      +727 physical and tactical mastery / +185 in-combat war-steed endurance regen / +5m max distance of ranged skills
    • Bridle Setting of Clout
      +727 physical and tactical mastery / +20 war-steed strength / +600 war-steed endurance
      Play around with what works for you. I used to think that the -15% Attack duration from the Setting of Aggression couldn't be beat, but then i realised that Guardians do in fact have ranged combat skills (it's the auto-attack, so it's easy to miss). An increased range from the Setting of Savvy can be useful, as is the increase in war-steed endurance of the Setting of Clout. This is entirely up to personal preference, but all of these give 727 mastery, which is great.


    Gem
    • Bridle Gem of Acumen
      +1454 critical rating / +25% critical multiplier / -15% war-steed power cost
      If nothing else, get this relic first. don't bother considering any other gem, the +25% crit multiplier is by far the most attractive stat, but the power cost synergises perfectly with this build
      On a budget, feel free to get the Unique Mounted (Level 75): +1212 critical rating / +25% critical multiplier / -15% war-steed power cost


    Rune
    • See Insignia Below.
      I prefer to use my rune slot as my insignia slot, but any of these can be useful to help increase survivability. Turn rate is negligible (my turn rate is about 170 before any buffs, but acceleration might be a consideration, which is about 8 without buffs)
    • Bridle Westemnet Rune of Tenacity
      +364 block, parry, evade / +446 resistance / +545 physical and tactical mitigation
    • Bridle Westemnet Rune of Perseverance
      +364 block, parry, evade / +375 war-steed evade rating / +4 war-steed acceleration rate
    • Bridle Westemnet Rune of Protection
      +364 block, parry, evade / +300 war-steed armour / +4 war-steed turn rate


    Crafted Emblem
    • Sealed Westemnet Bridle Emblem of the Rider
      -27% attack duration / +600 maximum war-steed endurance / +495 maximum war-steed power
    • Sealed Westemnet Bridle Emblem of Strength
      +55 war-steed strength / +600 maximum war-steed endurance / +495 maximum war-steed power
    • Sealed Westemnet Bridle of Armour
      +300 war-steed armour / +600 maximum war-steed endurance / +495 maximum war-steed power / +10 war-steed strength
    • Sealed Westemnet Bridle Emblem of Acceleration
      +12 war-steed acceleration rate / +600 maximum war-steed endurance / +495 maximum war-steed power
    • Sealed Westemnet Bridle Emblem of Turning
      +11 war-steed turn rate / +600 maximum war-steed endurance / +495 maximum war-steed power

      again, I used to go for the attack duration relic, but i have since shifted to using acceleration. and again, it's entirely up to personal preference. play around with what relics give the most benefit. maybe you would like the extra attack time, or maybe the extra turn rate instead. all of these are great and all give the same max endurance and power.


    Insignia
    Insignia can take the spot of any relic (setting, gem, rune, or crafted). I suggest the rune slot because runes are generally tanking / defense oriented, but you can pick any of the above. absolutely, don't replace the gem though.

    • Westemnet Insignia of Driven Recovery - 27% chance that using the Driving Slash skill will reset Clash of Arms.
    • Westemnet Insignia of Maining - increase the effects of Staggering Slash by 22% (see Skills above)
    • Westemnet Insignia of the Fighting Edge - +7% critical hit chance for Rohan’s Edge.


    I recommend the last one because more crits with Rohan's Edge means more power (and you'll have a 57% chance to crit with a maxed crit stat and Ride to Ruin on a heavy steed or 52% chance on a light steed in Red Dawn), but all three have their uses.




    Guardian Trait Trees, Legacies, and Mounted Combat

    Before the Trait Tree revamp, several Guardian traits worked while mounted. None of them work anymore except for general stat legacies.
    Last edited by oaceen; Jan 13 2016 at 05:28 AM.

  4. #4
    Thanks for this guide! If i had enough rep I would +rep, I hope someone else does.

    I was able to put together the above bridle relics as well as the traits, and I found myself in a nice position as a guard for the first time! I hit a wolf for 11k, that's fun. Also, I was able to run in a warband raid in riddermark with both Ride to Ruin AND Pledge of Protection on for all the time. I will try soloing soon. I'm farming some legacies up for my heavy bridle, so I can try more of your combination.

    I wonder if you have any suggestions regarding use of a shield vs a 2h-sword? That's one aspect you didn't mention in your guide.

    Thanks again so much, you have made my mounted combat much more fun!

  5. #5
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    Quote Originally Posted by livingwaters View Post
    Thanks for this guide! If i had enough rep I would +rep, I hope someone else does.

    I was able to put together the above bridle relics as well as the traits, and I found myself in a nice position as a guard for the first time! I hit a wolf for 11k, that's fun. Also, I was able to run in a warband raid in riddermark with both Ride to Ruin AND Pledge of Protection on for all the time. I will try soloing soon. I'm farming some legacies up for my heavy bridle, so I can try more of your combination.

    I wonder if you have any suggestions regarding use of a shield vs a 2h-sword? That's one aspect you didn't mention in your guide.

    Thanks again so much, you have made my mounted combat much more fun!
    i probably should have made that a bit more clear, but it is intended to be used with a 2-handed weapon

    IF you would like to sword and board it, i think it can be just as viable, trading some offense for defense, but the suggested traits and legacies i would probably change around a bit to add more block where you can (i believe there are a few i skipped or put minimal points into in rohirrim and riddermark with lots of block ratings), and definitely trait Deflected Blows from the yellow line so that when you block an attack you get power back

    the runes are defensive, and i think they have block / parry / evade ratings, so that might be an option, but the 5% rohan's edge crit is just really amazing imo. hard to give up.
    the crafted relic (if an insignia can be placed there) or the setting could be swapped around though, but the gem of acumen is very crucial. +25% crit multiplier when you have +25% crit chance is a crucial part of the build imo.

  6. #6
    awesome guide. Good to see that some peeps experience are so different from mine and they like it. And it's great they share that by this guide. Awesome job!

  7. #7
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    Great job with this guide. I haven't fully digested all of it, and I might personally prefer a different build, but you've covered a lot of bases here and given me a lot to think about.

    I'll raise one particular point regarding bridle relics:

    Quote Originally Posted by oaceen View Post
    Relics
    You want to meld Unique Mounted (Level 75) relics. The Basic Mounted (Level 75) reclics are too pitiful to be considered useful, and the Singular Mounted (Level 80) relics are far too expensive for a very little gain over the Uniques.
    This is good advice for those melding their own relics! But note that Sealed bridle relics in the Eastemnet (lv80) and Riddermark (lv85) tiers are available from warband lootboxes and some epic quests. These can be traded or sold on the AH. I wouldn't spend the shards to meld the more powerful relics, but a few gold for a Sealed Riddermark bridle relic isn't a bad deal.
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  8. #8
    Quote Originally Posted by oaceen View Post
    i probably should have made that a bit more clear, but it is intended to be used with a 2-handed weapon

    IF you would like to sword and board it, i think it can be just as viable, trading some offense for defense, but the suggested traits and legacies i would probably change around a bit to add more block where you can (i believe there are a few i skipped or put minimal points into in rohirrim and riddermark with lots of block ratings), and definitely trait Deflected Blows from the yellow line so that when you block an attack you get power back

    the runes are defensive, and i think they have block / parry / evade ratings, so that might be an option, but the 5% rohan's edge crit is just really amazing imo. hard to give up.
    the crafted relic (if an insignia can be placed there) or the setting could be swapped around though, but the gem of acumen is very crucial. +25% crit multiplier when you have +25% crit chance is a crucial part of the build imo.
    Yes indeed, and it was not hard to get. This is a very accessible build.

    Regarding sword and board, i actually turn on guardian's defense when running in a warband. The stances don't seem to matter. If I do a warband run, I run with 2h sword with a crit legacy on it, improving my crit more. When it comes to big guys like varg and rottenheart, i switch to shield and 1h sword to be more defensive, and provoke, instigate and so on. I also usually jump off my horse (kicking in guard's defense or guard's threat) and force taunt rotten heart since he's good at smashing squishy people.

    I know some people like to run red dawn or go tankish with rohirrm, but this is a very accessible plan for being able to handle enemies quickly

  9. #9
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    Quote Originally Posted by Aineas. View Post
    awesome guide. Good to see that some peeps experience are so different from mine and they like it. And it's great they share that by this guide. Awesome job!
    glad to see you liked it!



    Quote Originally Posted by banjolier View Post
    Great job with this guide. I haven't fully digested all of it, and I might personally prefer a different build, but you've covered a lot of bases here and given me a lot to think about.

    I'll raise one particular point regarding bridle relics:



    This is good advice for those melding their own relics! But note that Sealed bridle relics in the Eastemnet (lv80) and Riddermark (lv85) tiers are available from warband lootboxes and some epic quests.

    These can be traded or sold on the AH. I wouldn't spend the shards to meld the more powerful relics, but a few gold for a Sealed Riddermark bridle relic isn't a bad deal.
    glad to see you gave it a look, and yes, that's a good point about them. i personally have only gotten one ever and i see them sell for quite a lot on my server (much more than they are worth), so i didn't even think to mention it.

    Quote Originally Posted by livingwaters View Post
    Yes indeed, and it was not hard to get. This is a very accessible build.

    Regarding sword and board, i actually turn on guardian's defense when running in a warband. The stances don't seem to matter. If I do a warband run, I run with 2h sword with a crit legacy on it, improving my crit more. When it comes to big guys like varg and rottenheart, i switch to shield and 1h sword to be more defensive, and provoke, instigate and so on. I also usually jump off my horse (kicking in guard's defense or guard's threat) and force taunt rotten heart since he's good at smashing squishy people.

    I know some people like to run red dawn or go tankish with rohirrm, but this is a very accessible plan for being able to handle enemies quickly
    thank you for sharing your experience.

    i find a lot that i triple-purpose when running warbands: i am a heavy dps, group support with power healing, and i usually generate a ton of aggro and therefore tank as well.
    i might fiddle around with my build for more block rating and such and hotkey my shield and onehander for those instances where i might need to be a bit more survivable, but i usually find that pushing out a lot of dps is still beneficial in a 'good defense is a strong offense' kind of way.

    my gf can bring her rune-keeper or minstrel (and just switch to healing when needed, not even dedicated to healing fulltime), and we can duo every warband in the game (although conog is a royal pain with all the knockdowns)




    and about guardian's defense and the other base stances, no, they don't have an effect while mounted. you can easily tell by toggling a stance on, looking at your character panel, and then mounting your horse. you can see very easily how a lot of your stats will be affected immediately. the biggest giveaway is the massive drop in melee offense after mounting from overpower stance.

  10. #10
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    Great guide, awesome. I was disappointed with my War-steed and only used him for fast transportation or mining. Now it's a blast to mount up and go Orc killin'! Thanks a million for this.

    I tweaked a few things for my build, here is how am running on my War-steed:


    War-steed Type:
    Heavy


    War-steed Discipline:
    Riddermark


    War-steed Traits:
    Exactly like Oaceen's


    War-Steed Skills:
    Riddermark - toggle, Discipline (always on)
    Ride for Ruin - toggle, DPS (primary)
    Pledge of Protection - toggle, protection to group (rarely used)
    Spur On - training tool, (rarely used)
    Dash - Run boost
    Serrated Edge - DPS + bleed
    Rohan's Edge - DPS
    Staggering Slash - DPS
    Trample - DPS AoE and knockback to foot mobs
    Pledge to Rohan - Heal, + Agility, threat down
    Goading Strike - DPS 235 + mitigation for group
    Driving Slash - DPS 978 + CC force ride
    By the Right Flank - CC force ride
    Clash of Arms - CC force ride
    Break Free - CC break mob force ride effects on you


    Skill Rotations:
    Toggle Ride for Ruin when you mount up and keep it on. Once in a great while in a group I'll switch to Pledge of Protection but then I'm not really synergizing this build.
    Spur On I used when learning to ride and fight, I rarely use it anymore except in a really big confused fight, it can help you get to your target.
    Dash I use a lot, when I need to catch a Warg-rider usually or to speed away for a turn-around.
    For attacking I like Serrated Edge first pass, get a bleed started, then Serrated Edge, Rohan's Edge, or Staggering Slash, whatever is up. These 'Big Three' are your primary DPS.
    Trample is great on foot mobs, especially as an AoE and great fun.
    Pledge to Rohan I use for a heal as needed.
    Goading Strike I think of as a Guardian's Ward for me and the group. Plus it has some DPS if the 'Big Three' are down.
    Driving Slash is another DPS skill I'll use if the 'Big Three' are down, Plus it has a CC component.
    By The Right Flank and Clash of Arms I think of as the same skill, a CC that I use on Warg-riders to bring them close so I can beat the hell out of them. These are great skills and you'll want to learn how to use them effectively. Save your 'Big Three' and then use one of these to get that Warg-rider glued to your stirrup. Then DPS with everything you've got while he's there. It's important to position yourself, and even slow down so that the Warg-rider can catch up and get beside you. then point your War-steed in a safe direction, ride straight and whack that Warg-rider to bits.
    Break Free gets you out of CC from mobs, I don't seem to need it very often.


    Character Traits:
    Virtue Traits:
    (my tanking traits, I don't change them when I go from DPS to tanking, you could pick up some additional DPS output here)
    Charity
    Confidence
    Fidelity
    Honour
    Innocence


    Class Traits:
    (based on Oaceen's info, I use a different set when DPS on foot only)
    Blocking Force
    Defensive Expertise
    Parried Blows
    Quickness
    Raw Power
    Stoic
    To The Rescue


    Legendary Traits:
    Haemorrhage
    To The King
    Challenge the Darkness


    Character Gear:
    I'm probably like most Guardians and have a tanking set and a DPS set. We don't raid so my DPS set is all crafted. The Hytbold Keen Blade set is a really good choice too for DPS.


    Legendary Items:
    These are the three that I use, This is my DPS belt that I use on foot too, I don't have a mounted-specific belt (yet). I do have a mounted-specific LI weapon and I thought a spear was just right for mounted combat. And of course my bridle.

    Bridle:
    Reforged Heavy Bridle of the Second Age
    Level 70
    DPS - rank 7
    Major - 'Conservative Combatant' Skill Power Cost - tier 6 rank 9
    Major - Rider Armour Value - tier 6 rank 3
    Major - Rider Block Chance - tier 6 rank 2
    Minor - Riddermark Skill Direct Damage - tier 6 rank 9
    Minor - Riddermark Skill Healing - tier 6 rank 8
    Minor - Riddermark Skill Power Cost - tier 6 rank 9
    Setting - (85) Bridle Riddermark Setting of Agression
    Gem - (85) Bridle Riddermark Gem of Acumen
    Rune - (85) Bridle Insignia of the Fighting Edge
    Crafted - (85) Bridle Emblem of Turning

    Belt:
    Reforged Guardian's Belt of the Second Age
    Level 70
    Shield Use - rank 5
    Major - Catch a Breath Cooldown - tier 6 rank 9
    Major - Catch a Breath Morale Heal - tier 6 rank 9
    Major - Guardian's Ward Parry Rating - tier 6 rank 9
    Major- Sting Damage - tier 6 rank 9
    Minor - Power Restore on Reactions - tier 6 rank 9
    Minor - Warrior's Heart / Fortitude Morale Heal - tier 6 rank 9
    Setting - (TS) True Setting of the North
    Gem - (TS) True Gem of the Rising Moon
    Rune - (85) Wildermore Rune of Wisdom
    Crafted - (85) Emblem of Battle

    Weapon:
    Reforged Guardian's Spear of the Second Age
    Level 70
    DPS - rank 7
    Major - Guardian's Ward Duration - tier 6 rank 6
    Minor - Might- tier 6 rank 9
    Minor - Agility- tier 6 rank 9
    Minor - Vitality- tier 6 rank 9
    Minor - Will- tier 6 rank 9
    Minor - Fate- tier 6 rank 9
    Setting - (85) Wildermore Setting of Endings
    Gem - (T9) Red Agate Gem of Fortune
    Rune - (85) Wildermore Rune of Power
    Crafted - (85) Emblem of Insight
    [COLOR=#ffff00][SIZE=3]Chazcon [/SIZE]- Guardian and Aluvian swordsman[/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR][COLOR=#ffd700]You say, "FOR THE VITAE!"
    Ru tells you, "CHAZ!"
    Simply Red tells you, "I am SO not recovering your body!"[/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR]

  11. #11
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    Just wanted to express my appreciation for this thread!

    When the expansion first hit I leveled my captain first, so I had some pretty inflated expectations of mounted combat. Then came my guardian and I got to level 78 before I called it quits. About a week ago I decided to just gut it out to level 85 so he could be ready for HD, but with a quick search I found this guide and I've actually really enjoyed barreling through Rohan to level cap. There's this deep sense of satisfaction I get from a 13k+ Rohan's Edge that my captain doesn't give me. I feel like the Middle Earth equivalent of a rhino now!

    /cheers

  12. #12
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    This is, without any reservation on my part, the best thread I've ever read on how to maximize mounted combat potential in ANY class in this game. My guardian (I'm one of THOSE people who has at least one of every class) is nowhere near close to mounted combat but just the thought processes Oaceen put into creating this guard will no doubt help me try something similar with the toons I do have at Rohan/75-85 level.

    So, thanks again to Oaceen and all the contributors to this thread. Very well done!

  13. #13
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    I will agree it was a good thread but my experiences with mounted wombat has been such a disappointment that I can't begin to talk about it. even though you went to all the trouble to do it I won't have anything to do with it. To me the whole mc sucks to high heaven and since they aren't making a single instance that needs it, I won't be in mc again! it was just one of many wastes I had to endure as the game gets made for the younger crowd.

  14. #14
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    Quote Originally Posted by chazcon3 View Post
    Great guide, awesome. I was disappointed with my War-steed and only used him for fast transportation or mining. Now it's a blast to mount up and go Orc killin'! Thanks a million for this.

    I tweaked a few things for my build, here is how am running on my War-steed:
    [...]
    you're welcome! and i think it's great that you've adapted it to your own personal tastes.

    Quote Originally Posted by LeRaginAsian View Post
    Just wanted to express my appreciation for this thread!

    When the expansion first hit I leveled my captain first, so I had some pretty inflated expectations of mounted combat. Then came my guardian and I got to level 78 before I called it quits. About a week ago I decided to just gut it out to level 85 so he could be ready for HD, but with a quick search I found this guide and I've actually really enjoyed barreling through Rohan to level cap. There's this deep sense of satisfaction I get from a 13k+ Rohan's Edge that my captain doesn't give me. I feel like the Middle Earth equivalent of a rhino now!

    /cheers
    that's a really epic description for it lol
    this is going to be in my head as i trample over everything

    Quote Originally Posted by Ingiogal View Post
    This is, without any reservation on my part, the best thread I've ever read on how to maximize mounted combat potential in ANY class in this game. My guardian (I'm one of THOSE people who has at least one of every class) is nowhere near close to mounted combat but just the thought processes Oaceen put into creating this guard will no doubt help me try something similar with the toons I do have at Rohan/75-85 level.

    So, thanks again to Oaceen and all the contributors to this thread. Very well done!
    thank you so much for saying.
    this guide actually evolved from a lot of discussions i had with members of my kin who felt that mounted combat overall was fairly trivial. once i got my SA bridle and got it all geared up, my kin leader said 'i bet you could solo bugud now! oh wait--you could already do that'
    which i thought was a bit odd. bugud is VERY difficult, and i can in no way just solo him, even after being very geared.

    and then i would ask people about how they thought certain things worked, such as agility, turn radius, fury generation, etc. and everyone seemed to think 'well, it's not that hard. you'll figure it out'
    it seemed to me that they didn't understand i was asking about very subtle nuances to mechanics and how it all played out. then i started looking and how things interacted and found that many skills function differently among the various stances and how they interact with all of the skills and capstones available for each steed weight.

    i think a lot of people don't realize how complex the trait system is going to be and, as an aside, is one reason why i'm so excited about the upcoming skill trees for each class. the possibilities are virtually endless. some people just need to take some time to look at everything and map it all out how it's going to work.


    Quote Originally Posted by commodore1 View Post
    [...] mounted wombat [...]
    cool, man. thanks for the free bump for my thread.

  15. #15
    I'm in awe that you went to so much trouble to make that. It was so much though I got tired of reading it half way thru. I find you very enthusiastic about mounted combat, and that's good for YOU. but I find it just a waste of time that I won't subject an alt to it., or take my main and try to do all the things you say will work. Its very tedious and I don't enjoy it at all(mostly agree with Commodore1s' opinion about mounted combat) it isn't fun and since they aren't making any instances or raids that utilize it, I won't be wasting my time on it and It feels like I wasted time and tp's on it enough already. Some people like it and others hate it. I'm a hater, it doesn't feel right at all to me, it's wield y and cumbersome and not enjoyable to me at all. but take heart that some will adapt your info to their play style until they realize that after the 10-15 warbands (most of which can be killed on foot) that their time is wasted too.
    Mean what you say and say what you mean! If you don't there are always consequences!

  16. #16
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    thanks for the continued support, chazcon. i didn't see his post as negative towards me (although he seemed to state it as such initially), but i suppose in the politest way i could respond: i would say i'm in awe that someone would write such a lengthy reply about something they clearly don't enjoy or understand.

    i enjoy mounted combat. it is a labour of love for me, and i spent only maybe about an hour or so actually typing this up after having spent a lot of ingame time actually doing mounted combat.



    as an aside, my kin raids on mondays, but the past couple of months and past couple of weeks especially, we've had trouble getting 12 people on. last night i suggested that we run around and kill warbands as a roaming raid (i think we had about 8 people total).

    we killed all of the warbands in wildermore then made our way to snowbourn to kill the three in the sutcrofts and ended the night in the entwash vale. there are a lot of warbands there (and 4 that share the same spawn point), so a lot of them get missed by people.

    overall i think people had fun. it's probably not something we would do on a weekly basis, but back when wildermore first came out, we would form small fellowships to go through all of the wildermore warbands almost daily to get warband tokens.

    i know that actual mounted combat instances are not currently in the plans, but a lot of new warbands are, so i suppose i can stay happy with that for now.
    i also really enjoy roaming the landscape in rohan to complete deeds/quests on my horse. there's something extremely visceral and exciting about galloping past and orc and one-shotting him for many times his max health.
    if someone don't understand the appeal of that, then i'm not sure how i could make mounted combat appealing.



    as another aside, i will probably write a new, short guide on how to perform a volte. i think that this is a very good tool for tanks who want to keep a mob stationary as well as melee classes who are attacking said stationary mob.
    i also have a rune-keeper at max level and might write a guide for him. my current build for him is rather convoluted (he uses two bridles), so i may simply separate the two and then offer at the end that i combine them. either way, i haven't even sat down to take a crack at how it would look.

  17. #17
    Just stumbled on to this thread! Can't wait to check this strategy out! This sounds cool.

  18. #18
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    Quote Originally Posted by oaceen View Post
    ... there's something extremely visceral and exciting about galloping past and orc and one-shotting him for many times his max health.
    if someone don't understand the appeal of that, then i'm not sure how i could make mounted combat appealing.

    as another aside, i will probably write a new, short guide on how to perform a volte. ...
    Hey I'm a Guardian by profession and by nature, I tend to jump in front of people being attacked :P

    Your quote excerpt above says it all. Riding is so fun and mounted combat is icing on the cake.

    Looking forward to your take on tactics. I think we all have a few of our own. One trick I have learned when fighting a Warg-rider who is faster than you, is get them turning one direction, change your direction suddenly and when they turn towards you, change back. It confuses the AI and you get into a sort of weaving pattern with them that allows you to cross paths and get hits in. Warg-riders that are slower I will try to CC them to ride alongside and beatthe hell out of them. Foot mobs are just sitting ducks.
    [COLOR=#ffff00][SIZE=3]Chazcon [/SIZE]- Guardian and Aluvian swordsman[/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR][COLOR=#ffd700]You say, "FOR THE VITAE!"
    Ru tells you, "CHAZ!"
    Simply Red tells you, "I am SO not recovering your body!"[/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR][COLOR=Orange][COLOR=Silver]
    [/COLOR][/COLOR]

  19. #19
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    Quote Originally Posted by chazcon3 View Post
    Hey I'm a Guardian by profession and by nature, I tend to jump in front of people being attacked :P

    Your quote excerpt above says it all. Riding is so fun and mounted combat is icing on the cake.

    Looking forward to your take on tactics. I think we all have a few of our own. One trick I have learned when fighting a Warg-rider who is faster than you, is get them turning one direction, change your direction suddenly and when they turn towards you, change back. It confuses the AI and you get into a sort of weaving pattern with them that allows you to cross paths and get hits in. Warg-riders that are slower I will try to CC them to ride alongside and beatthe hell out of them. Foot mobs are just sitting ducks.
    lol yeah with foot mobs i normally just ride up and whack them.

    sometimes if i'm fighting something that is slower than me, i will set my speed to canter (three-quarter), and that seems to work out pretty well with driving slash / by the right flank / etc. with still getting positional damage.


    i also have the Volte guide here if anyone would like to take a look at it.

  20. #20

    Thumbs up Deserves a Bump... and a revamp with HD

    I finally got my Guard to RoR thanks to Black Friday sales! And now I know what I'll be riding when I get my warsteed. Anyone have any input to add now that Class Traits are "tree'd"? I'm running with either Red (mostly landscape) or Yellow (Skirmish) with 2H at the moment.
    [charsig=http://lotrosigs.level3.turbine.com/0620500000027d2e9/01003/signature.png]undefined[/charsig]

  21. #21
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    Quote Originally Posted by Kire_the_Viking View Post
    I finally got my Guard to RoR thanks to Black Friday sales! And now I know what I'll be riding when I get my warsteed. Anyone have any input to add now that Class Traits are "tree'd"? I'm running with either Red (mostly landscape) or Yellow (Skirmish) with 2H at the moment.
    i've been doing a little bit of testing.


    as far as i can tell, nothing from the trees works while mounted, but protection and protection by the sword can be used while mounted now (possibly shield-wall, but i haven't tested it). i'm not sure if they actually give their effects though.


    after i do some more thorough testing, i'll update the guide to reflect my findings.

  22. #22
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    Is it possible to set-up similar build, but for medium steed? I only got rohan questpack and don't have access to other warsteed types. I'm about to do some slayer deeds in west rohan and wanted to do it as painlessly as possible. Currently I'm running red stance with all legacies boosting it (power cost, direct damage, healing, etc.).

  23. #23
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    Quote Originally Posted by difens View Post
    Is it possible to set-up similar build, but for medium steed? I only got rohan questpack and don't have access to other warsteed types. I'm about to do some slayer deeds in west rohan and wanted to do it as painlessly as possible. Currently I'm running red stance with all legacies boosting it (power cost, direct damage, healing, etc.).
    you cannot do a similar build because the redline trait that gives +25% crit chance is only for heavy.

    rohan's edge providing power return is merely a riddermark stance ability, so it can be used for any steed weight. the redline capstone for light has a native +25% crit chance added to it, but you will never get the power return since you need to be in riddermark for that and need to be in red dawn for the extra crit.



    i could take a look at medium. i use a medium on my rune-keeper because of the extra dot pulses for red dawn and permanent root for riddermark (i actually have two bridles and stance dance when i need to, just use one trait setup)

    off the top of my head, the DOT pulses count should increase serrated edge, and parry would be a better fit as a major legacy since you'll most likely not have a shield.
    i know it will benefit a lot from hit crit ratings with the extra bleeds, and you can get a full-fury rohan's edge whenever you want it with arise (also restores 10% of your power)

  24. #24
    Nice guide thanks for the effort.

  25. #25
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    Quote Originally Posted by Atrixzia View Post
    Nice guide thanks for the effort.
    hey no problem! glad you enjoyed it.


    i'll be updating the guide with some of the new changes once i've had a look at them. not sure how high the new mount level goes, so once i hit the cap, i'll see what kind of builds i can pull.

    i want to have a look at stance-dancing. i think it's a pretty good strategy. Rohan's Edge can give a big power heal in Riddermark and a big morale heal in Rohirrim. there have been recent threads asking about tanking in this build, and one can easily switch to Rohirrim and add a few aggro pips with Driving Slash then switch back to Riddermark to restore power and keep the batteries going.

    oaceen guardian | oacion rune-keeper | oacao warden
    Guardian War-Steed Guide

 

 
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